Brighter Shores

Brighter Shores

vic May 3 @ 10:44am
Almost 9,000 Positive Reviews
500 players at peak, enough said. The game suffers from bad management, and a player base that abandoned it when it made the changes they wanted. I'm not saying the game is trash, the lack of players says that.
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Showing 1-6 of 6 comments
I wish I could have been there to tell them DO NOT LISTEN TO THE DISCORD.
This happens on every minor game that releases; devs want to please the players so they listen to the playerbase, but they make the mistake of conflating the playerbase with the discord when those two things couldn't be further from each other. I've seen so much potential get pissed into the sink because discord cults ran the game into the ground.
So many people tried to tell them to forget about the combat system complaints. The old system was fine. Now weapon crafting is ruined, and Episode 5 with armor crafting isn't even on their radar.

Just roll it back, and let people distribute their exp to whatever chapters they want within the first 4 and admit they killed their game.
XJ9 May 4 @ 3:26pm 
Game has no content and is easy access. Enough said.
XJ9 May 4 @ 3:28pm 
Originally posted by Pyro3000:
So many people tried to tell them to forget about the combat system complaints. The old system was fine. Now weapon crafting is ruined, and Episode 5 with armor crafting isn't even on their radar.

Just roll it back, and let people distribute their exp to whatever chapters they want within the first 4 and admit they killed their game.
How is armour crafting not on the radar? The weekly leek shows the "armourer" profession, which is armour crafting, no?
XJ9 May 4 @ 3:30pm 
Originally posted by Omega Haxors:
I wish I could have been there to tell them DO NOT LISTEN TO THE DISCORD.
This happens on every minor game that releases; devs want to please the players so they listen to the playerbase, but they make the mistake of conflating the playerbase with the discord when those two things couldn't be further from each other. I've seen so much potential get pissed into the sink because discord cults ran the game into the ground.
I just hate that before the rework, I was 500 watchwomen, I felt like I completed part of the game. But after the combat "rework", I was back at episode 4, killing the same mobs I already killed for 2 months... Like wow...

Once episode 5 comes out, it won't surprise me if I have to grind 100-200+ levels to even have the new mobs around my level to defeat for experience.

If andrew just released weapon specials in december/january as planned, and did everything else as planned, this game would've been better. But nope, we spent 4 months on nothing.
Fogmoz May 4 @ 3:57pm 
Yeah, the combat merge has been a gut punch to my motivation for leveling combat. They understand the similar issue forager, gatherer, and delver has but are planning to change them rather than merge them.

The same should’ve been considered for combat. Having combat profs each episode with unique traits and/or playstyles would’ve been a fresh, interesting take on the old RPG class system.

We’ll just have to see what phase 2 accomplishes, but I’m not holding my breath.
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