Brighter Shores

Brighter Shores

XJ9 Apr 25 @ 4:15pm
Free trade needs to happen ASAP
Idk why FenResearch messaged players and asked how important free trade is to them, but it's a core part of any mmo.

Want to make weapons and sell them for profit? That is what free trade enables.
Want to buy the weapons people craft and flip them? That is what free trade enables.
Want to sell epic armour/weapons that you don't need anymore? Free trade
Want to help out a friend and buy them epic gear along with 10% exp potions and perhaps give them some gold for enchants to progress through the game faster? That is what free trade enables.
Want to buy 15 minute duration fear potions and 10% exp potions from alchemists due to not having the levels yourself? Free trade.

Like comon... The whole point of an mmo is to interact with others. I just can't believe this question was asked to the remaining player base instead of done by default. I would love to buy an epic weapon for my level 1113 combat character, as I've been stuck on blue weapons from the crenopolis shop for the past 50+ levels. Like comon...
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Showing 1-3 of 3 comments
Greb Apr 25 @ 4:48pm 
It'd certainly encourage more community, yeah. I kind of wish they don't add opt-in or opt-out options really, because I know at this point a lot of us will just remain opt-out because we've gotten so far without trading, why change that? It's obviously going to be an extra level of "prestige" or whatever, assuming they do place a mark on the leaderboards next to players who haven't opted in anyway.

It sure would be nice to be able to hand out some candy to friends to encourage them to get back into the game, I mean, that's why I initially focused on weapon making, so I could gear them up when the time is right. Alchemy for potions too.

Selling weapons is intriguing for sure as well. I used to think there wouldn't be much demand, before I knew how the rarity plummets after level 200 and how you need 3 of each purple weapon reaching a specific sum of levels etc, plus a somewhat gnarly quest, not to mention all of the time involved to reach that point, they'll definitely be worth something. Like an IRL bounty, players requesting a set of Epic weapons for X Faction at Y level, and having other players take the job. That's kinda exciting.

Alchemy feels like genuinely the only big money maker we have. Weapons technically can be passed around forever, and don't degrade (thank god!) but potions are consumable and desirable. Alchemists are going to be pretty wealthy once trading comes out, especially now they've buffed potion capacity (perhaps a little too extreme but oh well lol).

Alchemy being a F2P skill but trading being Premium will cause some salt, I bet.

I just fear that the way the game is set up (ultra convenience with infinite stock merchants mere steps away from any training area / bank) that trading isn't even going to be that appealing, as well as on top of the fact there's six tiers of each resource to make things even more confusing, also compounded by the fact people are likely more likely to hoard their resources for their own personal use if collected via gathering, and then of course since you stop earning XP at 500, there's a markedly reduced incentive to keep gathering materials just for profit, although I'm sure some people still would.

Like someone else mentioned in another thread, apparently the top tier Leatherworking route is like 6 gold an hour, which is pretty impressive. Why trade when you can just slowly churn out gold like that, consistently and without pause? Sure, that requires damn near maxed out Merchant and Leatherworking to be 100% efficient, so it's not like it's something everyone can just do right away, but still. Money really doesn't hold much value right now it seems like.

I know this game has a long way to go and it can be modified and balanced around trading in mind - they clearly want to encourage it, considering the extensive player market we have around Crenopolis Trade Hall - but at the moment I can't really see trade being a huge improvement to the game as it stands right now.

I want to see culture form around it, though. Whereas in ye olde RuneScape you'd see people running essence, buying unids, running unpowered orbs, trading cooked food for raw food, selling planks directly to players using them, all of that kind of jazz, I'd like to see that grow too.

And also seeing if scavengers start popping up to collect materials dropped by power trainers or not, to make some easy cash. It could become a common "newbie method" to make money, say collecting all of the Flounders everyone drops and then selling them at the market for a bit of easy cash.

Culture!
Last edited by Greb; Apr 25 @ 5:14pm
While we will get everything by the end, it does seem weird that trading and finishing combat rework isn't the highest priority right now as it effects the current game state the most.

The game was balanced from day 1 to have trading, but at current rate will be around month 8+ by the time the feature is in the game. At this point would almost prefer they never add trading as a non-trading MMO is definitely an angle, but if still wanting to add trading to the game it should be priority #1 and have been done months ago.

Combat is the main skill that links everything together, but currently it is left in a weird in-between state where it is worse than the previous system and worse than the new upcoming finished system. There is currently less options for combat than there was at launch due to the viable options for leveling going from 3 per chapter + raid dens to what it is now at best being 2-3 total options to kill at any given time down nearly 80% in options since launch. Even if they add 5 repeatable bosses and a dungeon/raid, there would still be less options to kill at any given time than at launch before striping.
Fogmoz Apr 26 @ 1:54pm 
Brighter Shores - Ironman Edition
“Accept no Substitutes!”
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