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It sure would be nice to be able to hand out some candy to friends to encourage them to get back into the game, I mean, that's why I initially focused on weapon making, so I could gear them up when the time is right. Alchemy for potions too.
Selling weapons is intriguing for sure as well. I used to think there wouldn't be much demand, before I knew how the rarity plummets after level 200 and how you need 3 of each purple weapon reaching a specific sum of levels etc, plus a somewhat gnarly quest, not to mention all of the time involved to reach that point, they'll definitely be worth something. Like an IRL bounty, players requesting a set of Epic weapons for X Faction at Y level, and having other players take the job. That's kinda exciting.
Alchemy feels like genuinely the only big money maker we have. Weapons technically can be passed around forever, and don't degrade (thank god!) but potions are consumable and desirable. Alchemists are going to be pretty wealthy once trading comes out, especially now they've buffed potion capacity (perhaps a little too extreme but oh well lol).
Alchemy being a F2P skill but trading being Premium will cause some salt, I bet.
I just fear that the way the game is set up (ultra convenience with infinite stock merchants mere steps away from any training area / bank) that trading isn't even going to be that appealing, as well as on top of the fact there's six tiers of each resource to make things even more confusing, also compounded by the fact people are likely more likely to hoard their resources for their own personal use if collected via gathering, and then of course since you stop earning XP at 500, there's a markedly reduced incentive to keep gathering materials just for profit, although I'm sure some people still would.
Like someone else mentioned in another thread, apparently the top tier Leatherworking route is like 6 gold an hour, which is pretty impressive. Why trade when you can just slowly churn out gold like that, consistently and without pause? Sure, that requires damn near maxed out Merchant and Leatherworking to be 100% efficient, so it's not like it's something everyone can just do right away, but still. Money really doesn't hold much value right now it seems like.
I know this game has a long way to go and it can be modified and balanced around trading in mind - they clearly want to encourage it, considering the extensive player market we have around Crenopolis Trade Hall - but at the moment I can't really see trade being a huge improvement to the game as it stands right now.
I want to see culture form around it, though. Whereas in ye olde RuneScape you'd see people running essence, buying unids, running unpowered orbs, trading cooked food for raw food, selling planks directly to players using them, all of that kind of jazz, I'd like to see that grow too.
And also seeing if scavengers start popping up to collect materials dropped by power trainers or not, to make some easy cash. It could become a common "newbie method" to make money, say collecting all of the Flounders everyone drops and then selling them at the market for a bit of easy cash.
Culture!
The game was balanced from day 1 to have trading, but at current rate will be around month 8+ by the time the feature is in the game. At this point would almost prefer they never add trading as a non-trading MMO is definitely an angle, but if still wanting to add trading to the game it should be priority #1 and have been done months ago.
Combat is the main skill that links everything together, but currently it is left in a weird in-between state where it is worse than the previous system and worse than the new upcoming finished system. There is currently less options for combat than there was at launch due to the viable options for leveling going from 3 per chapter + raid dens to what it is now at best being 2-3 total options to kill at any given time down nearly 80% in options since launch. Even if they add 5 repeatable bosses and a dungeon/raid, there would still be less options to kill at any given time than at launch before striping.
“Accept no Substitutes!”