Brighter Shores

Brighter Shores

lol dead game
how did everyone not know this game would die
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Showing 1-15 of 44 comments
Zenogs Apr 19 @ 9:05am 
Oh definetly dead. The fact you grind to lose everything and grind again each time is what kills it insantly. It extyremely dissrespectfull of players time and effort. They had an image, but its generaly a bad game idea, should have made is single player cause it ain't gona cut it in mmo sphere where progress is precious.
ChiefBeef Apr 19 @ 10:37am 
I'd argue an MMO dies when the servers get shut down or when there is no players to do content with. In case of BS, you can't really do content with anyone anyways. So it's not "dead" dead but it will continue to dwindle until it carves out a small niche community.


In terms of playerbase loss. The steep decline in the first weeks is to be expected of any game release as players try it and leave if it's not to their taste. The problem is BS has been bleeding players after the initial hype died down. I feel it can mostly attributed to the game being in EA as QOL patches take priority over content which leaves the remaining players bored.

Obviously i don't think the player loss can solely be blamed on it being an Early Access title but rather the core mechanics of the game itself are drawn out and unrewarding and offers very little of the MMO in the MMORPG experience.
XJ9 Apr 19 @ 10:43am 
early access
XJ9 Apr 19 @ 10:44am 
Originally posted by Zenogs:
Oh definetly dead. The fact you grind to lose everything and grind again each time is what kills it insantly. It extyremely dissrespectfull of players time and effort. They had an image, but its generaly a bad game idea, should have made is single player cause it ain't gona cut it in mmo sphere where progress is precious.
Are you talking about the combat rework, where once you get 2000 combat, you'll have to get 2500 once episode 5 comes out?

Yeah, it's a bit annoying imo. It's also weird that we will have to revisit the same creatures AGAIN, instead of appreciating the new episode 5 creatures. Tier 1-2 of the stonemaw hill monsters I will never fight...
OtakUwU Apr 19 @ 12:14pm 
Originally posted by Zenogs:
Oh definetly dead. The fact you grind to lose everything and grind again each time is what kills it insantly. It extyremely dissrespectfull of players time and effort. They had an image, but its generaly a bad game idea, should have made is single player cause it ain't gona cut it in mmo sphere where progress is precious.
I don't know what you mean by losing everything. You don't lose anything.
Greb Apr 19 @ 12:29pm 
Originally posted by OtakUwU:
I don't know what you mean by losing everything. You don't lose anything.
Maybe he means the tier system. Going from Coarse to Rough etc, "losing everything" because you're "starting over" at +1 tier. I dunno.
Teemo Apr 19 @ 7:47pm 
This game was doomed to die because it's design in general is tedious and not fun. At the start it wasn't that bad because there was hope of feedback and improvement. That was a lot of ego ago though and it's clear this is what we will have forever and people moved on. It's sad because I honestly saw the potential but it's not the first game to end this way nor will it be the last.
It's true, its clear they aren't focusing on changing the bad foundation of the game and are just planning to build on top of it. Quests, new episodes and PVP etc will not fix the game when the foundation is weak. It will collapse.
Blessed™ Apr 19 @ 11:01pm 
Originally posted by XJ9:
Originally posted by Zenogs:
Oh definetly dead. The fact you grind to lose everything and grind again each time is what kills it insantly. It extyremely dissrespectfull of players time and effort. They had an image, but its generaly a bad game idea, should have made is single player cause it ain't gona cut it in mmo sphere where progress is precious.
Are you talking about the combat rework, where once you get 2000 combat, you'll have to get 2500 once episode 5 comes out?

Yeah, it's a bit annoying imo. It's also weird that we will have to revisit the same creatures AGAIN, instead of appreciating the new episode 5 creatures. Tier 1-2 of the stonemaw hill monsters I will never fight...
yep, the whole scaling system needs a complete overhaul or be changed completely. adding new episodes won't fix the game and it'll still be boring after 100 hours of tedious grinding just to do 60 minutes of questing. it feels like andrew made this game for a niche playerbase that cares about hi-scores in video games because he finds it fascinating that someone could have the patience and time to grind 5000 levels.
Originally posted by Zenogs:
Oh definetly dead. The fact you grind to lose everything and grind again each time is what kills it insantly. It extyremely dissrespectfull of players time and effort. They had an image, but its generaly a bad game idea, should have made is single player cause it ain't gona cut it in mmo sphere where progress is precious.

What are you losing?
Chocbomb Apr 20 @ 12:54am 
Originally posted by Nico Yazawa:
Originally posted by Zenogs:
Oh definetly dead. The fact you grind to lose everything and grind again each time is what kills it insantly. It extyremely dissrespectfull of players time and effort. They had an image, but its generaly a bad game idea, should have made is single player cause it ain't gona cut it in mmo sphere where progress is precious.

What are you losing?
From what i remember the game has progression in Episodes, each Episode has it's own gear and crafting mechanics.
You can't wear Episode 1 gear in Episode 2, you have to equip episode2 gear in episode2.
On top of which you have 4 factions of different gear to micromanage and deal with storage.

It's like the game STASH all over again.
Made for a niche crowd but long term the game mechanics become too repetitive when it doesn't introduce new fun things that make Brighter Shores stand out, instead it's more tedious and there are other games worth your spare time before good fun changes can be made to improve the mood, while somehow making new Episodes with content worth paying for and having something fun to do for the new players in the 2 free episodes that will encourage them to progress past the paywall.

Among other things you could lose.. your patience, trash day, your dignity, your afternoon, your weekend.. etc.. the game is pretty unforgiving if you play this for fun or are weird and crave capes.
OtakUwU Apr 20 @ 1:15am 
Originally posted by Chocbomb:
Originally posted by Nico Yazawa:

What are you losing?
You can't wear Episode 1 gear in Episode 2, you have to equip episode2 gear in episode2.
That got changed. Yes it was terrible.
Greb Apr 20 @ 2:20am 
Originally posted by Chocbomb:
From what i remember the game has progression in Episodes, each Episode has it's own gear and crafting mechanics.
You can't wear Episode 1 gear in Episode 2, you have to equip episode2 gear in episode2.
On top of which you have 4 factions of different gear to micromanage and deal with storage.
Having gear locked to obelisks (one per episode) and having to level a different (but identical) combat skill in each episode has been changed because practically nobody liked it. Now you have one combat skill across the entire game, going from level 1-2000 instead of four different skills going from 1-500. They also unified equipment so it's always wearable except if you don't meet the combat level, it never gets tuned to a specific episode so you never end up needing to manage four sets of gear.

Also the "Factions" you mentioned were just combat skill names - Guard, Scout, Minefighter and Watchman / Watchwoman. Personally I wish they kept those and just made them unique and different in regards to combat, like the typical class system of other games, but oh well. Anyway, they're all gone now and their associated skillcapes have turned into episode capes (which I also think is lame because I personally I wanted them to release episode capes as a focused update which made them look a little more interesting and not recycled from some older part of the game)

There are Factions in the game which players have to pick along the main story, which is seemingly permanent and will have more consequences over time (presumably - right now it's more or less just what gear you can equip) which locks you out of wearing the other two factions equipment - which mostly just affects how easy a time you have accessing certain elemental attacks in combat at the moment. They've mentioned allowing "off-faction fighting" in the future, at a penalty, so maybe in the future we'll be able to wear any faction equipment we want.

Ultimately the game is barebones and there's nothing to work towards other than levelling yourself up...which is pretty much in line with a brand new MMO (especially one going through some rough times when the entire community goes up in arms about certain design choices, causing them to have to backpedal and redesign entire parts of the game lol) but there should be more and more content being added over time, like any good MMO.

We'll just have to see where it goes.
Last edited by Greb; Apr 20 @ 2:21am
Ham Baga Apr 20 @ 2:30am 
Their shores were not the brightest
Originally posted by Ham Baga:
Their shores were not the brightest
Modern Japan in at nutshell (?).
Last edited by 八丈 ロ川モ巳凡 HIDALGO; Apr 20 @ 3:06am
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