Brighter Shores

Brighter Shores

player base falling
Let me start off by saying i love this game and think it has alot of potential. its scary that on a friday night and we only have 800 players playing. i think we need a market system and trading needs to be implemented. Also i think we need guild inside the game and we need group content. after all it is a MMO and its missing the community aspect of it. we need dungeons or raids Hopefully we can see these thing implemented in the next coming months.
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Beiträge 3145 von 115
It was waaaay rougher than that. Originally you had to choose a class (adventurer, warrior, wizard, necromancer, ranger, or miner). There was no Tutorial Island. Edgeville was called Ghost Town originally and magic was divided into GoodMagic and EvilMagic. There was no wilderness. You had to choose between being a "Player Killer," or a "Non-Player Killer." There was a 3 hit combat rule before you could run. The whole map excluding a few areas was PvP and forget about bank notes; certs didn't even exist then. There was no such thing as a scimitar and R2H and rune kites weren't around because no one was a high enough level to craft them. Dragon items didn't exist. I could go on, but it was fundamentally very very different from OSRS.

So people expecting Brighter Shores, which is in early access to be a clone of OSRS out of the box is ridiculous on so many levels.
Zuletzt bearbeitet von ap10; 9. Feb. um 18:06
Ursprünglich geschrieben von ap10:
It was waaaay rougher than that. Originally you had to choose a class (adventurer, warrior, wizard, necromancer, ranger, or miner). There was no Tutorial Island. Edgeville was called Ghost Town originally and magic was divided into GoodMagic and EvilMagic. There was no wilderness. You had to choose between being a "Player Killer," or a "Non-Player Killer." There was a 3 hit combat rule before you could run. The whole map excluding a few areas was PvP and forget about bank notes; certs didn't even exist then. There was no such thing as a scimitar and R2H and rune kites weren't around because no one was a high enough level to craft them. Dragon items didn't exist. I could go on, but it was fundamentally very very different from OSRS.

So people expecting Brighter Shores, which is in early access to be a clone of OSRS out of the box is ridiculous on so many levels.

Yep,
Btw I struggle to see why ppl say BS is so similar to RS, of any generation. Well, in the start I did get a flashbacks to Dungeoneering. I did recognise the Growers humour.

BS has to much new and different mechanics so to me its a new type of game within the skiller type of games. BS is as similar to RS as it is to WoW (to me that is)
QoL has a lot of challenges and so has their public relations (its 2025 not 2005)

Game on c:
Ursprünglich geschrieben von Sobol:
It's quite worrying now. I expect on Monday for the player count to reach the 500s and the peak player count to be below 1000 players. It's obvious in game when I see the same players over and over again in Crenopolis.

Can any Runescape Classic Veterans tell me what it was like back in 2001? Was Brighter Shores in a similar spot to Runescape back then?

MMOs like Runescape Classic were more novel back then. There weren't as many options, much less free options that you could play just in your web browser. I used to play on the library computer after school. I can't say for sure, but I don't think the player base declined at any point back then. It only grew.
Ursprünglich geschrieben von Ponder:
Ursprünglich geschrieben von Sobol:
It's quite worrying now. I expect on Monday for the player count to reach the 500s and the peak player count to be below 1000 players. It's obvious in game when I see the same players over and over again in Crenopolis.

Can any Runescape Classic Veterans tell me what it was like back in 2001? Was Brighter Shores in a similar spot to Runescape back then?

MMOs like Runescape Classic were more novel back then. There weren't as many options, much less free options that you could play just in your web browser. I used to play on the library computer after school. I can't say for sure, but I don't think the player base declined at any point back then. It only grew.

Definitely can't compare the current market with how it was back then. MMO's were rare in 2001, there was Ultima Online, and Everquest 1, two games that were popular in the US, but less in EU. And then there was Runescape. All those games showed big growth thanks to the fact that Internet became adopted in almost every normal household, and millions of people got access and were looking for things to do.

I myself played a MMO game called Biosfear, a port of a Korean game called Laghaim. For some reason this game never became popular, and eventually died. And then I found out about this Java game called Runescape.

After the early success of the games I mentioned two big companies launched MMO's at almost the same time, Everquest 2 and World of Warcraft. WoW became a huge success, and the years after WoW every MMO simply wanted to copy the success of WoW.

At some point there was probably a market saturation. Too many games for not enough people to sustain the old economic models. MMO companies turned to F2P models, which I think was a mistake for MMO's. F2P certainly changed how MMO's are developed and marketed.

No doubt that pretty much every MMO after the success of WoW showed the same drop-off in players after the first few months of play.
Ursprünglich geschrieben von Skatedel:
Ursprünglich geschrieben von davidrs2:
a massive online game where people dont talk ?
impossible .

biggest failure in this game .

i love this design in games and the last thing i want is talking to other people. your need for social connection in MMOs is outdated, frankly.

Perfectly fine. But you argue against yourself with your post.
Its so weird that ppl there days think of themselves as divinely perfect and all other ppl are stupid.
Zuletzt bearbeitet von GafferGragz; 9. Feb. um 23:46
Guy making fun of our game is playing a P2W mobile game on steam lmao
FOOD (Ausgeschlossen) 10. Feb. um 2:41 
Ursprünglich geschrieben von Nico Yazawa:

Yep, you know the game is bad, when even Mobile Games are better.
Ursprünglich geschrieben von FOOD:
Ursprünglich geschrieben von Nico Yazawa:

Yep, you know the game is bad, when even Mobile Games are better.
what mobile game is similar to this, but better?
Ursprünglich geschrieben von ̸̡̟͉͖̙͎̗͑́̎̽̒:
In this thread: Neurodivergent lalafell players coping with the fact that they wasted 3 months on another trash game.

You are not the sharpest fork either. And its an early access with lots of free content, so hit and miss in my book. If BS get taken out of early access as is, then we are on the same page
Ursprünglich geschrieben von ̸̡̟͉͖̙͎̗͑́̎̽̒:
In this thread: Neurodivergent lalafell players coping with the fact that they wasted 3 months on another trash game.

IF (and its a big if) the game does fail I won't have wasted 3 months, as I have, and am, enjoying the game as it is. I will instead mourn the passing of the game.
Just ignore them, they’re projecting lol. Their oldest post is from September and almost every one of their posts is complaining about one game or another. It’s clearly an alt account of some miserable gamer. Then there’s the lalafell comment. Didn’t Dawntrail come out last summer? No wonder they’re miserable :laughing_yeti:
Ursprünglich geschrieben von ̸̡̟͉͖̙͎̗͑́̎̽̒:
In this thread: Neurodivergent lalafell players coping with the fact that they wasted 3 months on another trash game.

I'm wondering how much time you plan to waste by trying to convince others how bad this game is. Surely one as smart as yourself would have realised that this game needs no further wasting?
Ursprünglich geschrieben von ̸̡̟͉͖̙͎̗͑́̎̽̒:
In this thread: Neurodivergent lalafell players coping with the fact that they wasted 3 months on another trash game.

What did you mean by this?

Go on, elaborate.
They thought this game was going to be a modern version of OSRS with a much cheaper subscription fee and are finally starting to realize that it was never intended to be that. They made a bunch of assumptions and now they're angry because they feel like THEY wasted their time. They're also starting to get extra PO'ed because they're slowly finding out that not everyone made such stupid assumptions and they only have themselves to blame.

Of course they'll blame the player base for sucking and being stupid and ramble on about how the devs mislead and lied to them, but its all a cope. The only fool is the one they see in the mirror.

And that's basically the thread.
Zuletzt bearbeitet von ap10; 10. Feb. um 14:36
@ap10 aka long number: The only person that is misguided here are you. Use your own mirror and you will see the troll you are. Some try to participate in an early access, others find their need for a hobby satisfied. And have a nice time sharing thoughts. And then we have ppl that hate that bc they fail to be a part of it. And being a nasty person is your copium, Right!
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