Brighter Shores

Brighter Shores

Jack Dec 30, 2024 @ 5:57am
Sort of Boring?
I know a lot of you may slate me just for saying it but as a long time player of RS i thought i'd give this a go. I found the combat to be flat and not really something to come back for. The world has a good design but also just feels soulless?
Originally posted by vatszero:
I feel what the game really lacks is a connection between all the actions to make it feel like you have some reason for it, in runescape for instance whenever you are training a skill that skill may give you some big bonus at level x that will make another skill easier, or travel easier, or unlock some big useful content thing. Currently the only thing that exist like that in brighter shores is at i think 32 constructions you get access to a quest that gives you access to banks across the game.

Other then that every skill either earns you gold, or feeds into another skill that earns you gold. They are all made to be content bubbles, I know its early on in the game but I worry this isnt something that will get fixed, instead just more skills being added in new eps that end up as their own content bubbles
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Showing 1-11 of 11 comments
handyschlumpf Dec 30, 2024 @ 7:38am 
That's maybe because it is. There is no influence on the outcome, no interaction. Gear -on paper- should have a high impact on the battle because it is the one thing that affects your stats. In reality, it feels like it has none. Damage taken, damage done, battle duration, all seem unaffected. 1h? 2h? Shield? A couple of ranged free rolls? All lackluster. You initiate the fight, and then you watch dice rolls. Sometimes you win (with a handful of hp left), sometimes you lose. Healing potions are pointless, I often take as much damage during the 2 turns of drinking animation as they restore. The combat skills are my least favourite ones. And no matter where you die, you will always respawn in freaking chapter 1.
binny45 Dec 30, 2024 @ 7:43am 
2
This game is very, VERY early stage hehe. There's still a lot to be implemented. There IS a LOT of game for free in the first two episodes. The game runs smoothly, never had a bug or a crash. There will be other features coming soon like special abilities for your chosen power, groups, guilds, etc. All in good time. Right now you have the opportunity to be the people that new players look up to and say "I wanna be them!". We will be the merchants that make and sell all the "phat lewtz". But you gotta grind my friend, grind baby grind. Embrace the Suck! The Tao of Grind! :)
The author of this thread has indicated that this post answers the original topic.
vatszero Dec 30, 2024 @ 8:48am 
I feel what the game really lacks is a connection between all the actions to make it feel like you have some reason for it, in runescape for instance whenever you are training a skill that skill may give you some big bonus at level x that will make another skill easier, or travel easier, or unlock some big useful content thing. Currently the only thing that exist like that in brighter shores is at i think 32 constructions you get access to a quest that gives you access to banks across the game.

Other then that every skill either earns you gold, or feeds into another skill that earns you gold. They are all made to be content bubbles, I know its early on in the game but I worry this isnt something that will get fixed, instead just more skills being added in new eps that end up as their own content bubbles
XJ9 Dec 30, 2024 @ 1:44pm 
isn't osrs combat just whack 250 dragon and then get a new task and repeat?
Jack Dec 30, 2024 @ 2:35pm 
Originally posted by XJ9:
isn't osrs combat just whack 250 dragon and then get a new task and repeat?

I never said RS combat was any different this is a discussion about Brighter shores, which is also built 11 years later so i was expecting more.
Greb Dec 30, 2024 @ 3:43pm 
Originally posted by vatszero:
I feel what the game really lacks is a connection between all the actions to make it feel like you have some reason for it, in runescape for instance whenever you are training a skill that skill may give you some big bonus at level x that will make another skill easier, or travel easier, or unlock some big useful content thing. Currently the only thing that exist like that in brighter shores is at i think 32 constructions you get access to a quest that gives you access to banks across the game.

Other then that every skill either earns you gold, or feeds into another skill that earns you gold. They are all made to be content bubbles, I know its early on in the game but I worry this isnt something that will get fixed, instead just more skills being added in new eps that end up as their own content bubbles
Hit the nail on the head.
vatszero Dec 30, 2024 @ 4:35pm 
Originally posted by XJ9:
isn't osrs combat just whack 250 dragon and then get a new task and repeat?
yeah like osrs combat isnt very deep, with the except of end game stuff where you start prayer flicking and raids have a ton of positioning, 2 things that brighter shores combat can never allow for, but tbh that was never my thing when I played that game anyways so not that important to me. The combat in osrs comes back to the interconnection I talked about in the last comment I made, especially for ironmen, like its almost an ironman right of passage to be killing dragons out in the wilderness for their drop table. That comes with the danger of being pk'ed as well as an exciting drop table to make it worth it, and how exactly you built your character to get to that point could very drastically. Then the drop table could give you either really good combat items or an axe that would be extremely hard to get as an ironman otherwise.

The problem that combat in brighter shores faces is it just... has none of that, unless im missing something the only connections between combat and any other skills in the entire game and combat is healing potions that take up a turn to use so in many combat just ends up a barely gain in hp, im sure blacksmithing has an impact I just didnt really feel like paying a subscription to test it. It is something that can be fixed eventually but there is little in the game currently that makes me think it is a focus, right now the dev team seem to prefer content bubbles instead of fleshing out the options that currently exist.
XJ9 Dec 30, 2024 @ 6:15pm 
Originally posted by vatszero:
I feel what the game really lacks is a connection between all the actions to make it feel like you have some reason for it, in runescape for instance whenever you are training a skill that skill may give you some big bonus at level x that will make another skill easier, or travel easier, or unlock some big useful content thing. Currently the only thing that exist like that in brighter shores is at i think 32 constructions you get access to a quest that gives you access to banks across the game.

Other then that every skill either earns you gold, or feeds into another skill that earns you gold. They are all made to be content bubbles, I know its early on in the game but I worry this isnt something that will get fixed, instead just more skills being added in new eps that end up as their own content bubbles
Pretty much. Gold is earned through doing almost anything instead of being content specific. You do not need to food or potions to do combat. You can get bis combat gear through doing combat alone, no need to make your own gear.
XJ9 Dec 30, 2024 @ 6:22pm 
Originally posted by vatszero:
Originally posted by XJ9:
isn't osrs combat just whack 250 dragon and then get a new task and repeat?
yeah like osrs combat isnt very deep, with the except of end game stuff where you start prayer flicking and raids have a ton of positioning, 2 things that brighter shores combat can never allow for, but tbh that was never my thing when I played that game anyways so not that important to me. The combat in osrs comes back to the interconnection I talked about in the last comment I made, especially for ironmen, like its almost an ironman right of passage to be killing dragons out in the wilderness for their drop table. That comes with the danger of being pk'ed as well as an exciting drop table to make it worth it, and how exactly you built your character to get to that point could very drastically. Then the drop table could give you either really good combat items or an axe that would be extremely hard to get as an ironman otherwise.

The problem that combat in brighter shores faces is it just... has none of that, unless im missing something the only connections between combat and any other skills in the entire game and combat is healing potions that take up a turn to use so in many combat just ends up a barely gain in hp, im sure blacksmithing has an impact I just didnt really feel like paying a subscription to test it. It is something that can be fixed eventually but there is little in the game currently that makes me think it is a focus, right now the dev team seem to prefer content bubbles instead of fleshing out the options that currently exist.
Eh, brighter shores combat can have plenty of depth with a proper boss. I wouldn't expect a theater of blood/inferno type content for a while though, given the fact this game is in it's infancy and not doing end game content right now.

Positioning can easily be done in brighter shores, and it's show cased in some quest boss fights, to a simple degree. I also dislike prayer flicking and the tick manip in osrs combat. It causes hand problems. Combat can be engaging without requiring constant clicks.

I also personally dislike the whole ironman discussion. MMO's should not be built around ironman mode. RS3 was ruined due to the devs caring too much about ironman mode, to the point that all you see on rs3 are ironmen because the game is so easy that players are using any status symbol to appear superior to others.

Idk, I don't really play osrs. I dislike the whole forcing skillers/casual slayers having to die to boost someones ego in pvp. If people want pvp, make it against someone who wants to pvp, no wolf vs sheep gameplay, the hunter vs the hunted.

I honestly feel like osrs gets away with the wilderness and how it is just because it's osrs. So many things people have complained about with this game, are things that mimic osrs, but they give osrs a free pass because it's old/nostalgic.

HP potions are fine, you are encouraged to use 20-32% healing potions for higher level foes. You can also attack faster by clicking on your weapon during the drinking animation. This notion of "take the same damage you heal" is just incorrect, as it should always be a net gain as long as you are using the proper tier of potion for the content you are doing, as well as geared up weapon/armour wise.

I do know what you mean by skills not being connected in the way runescape is, which I did comment about above.
IKnowGunFu Dec 31, 2024 @ 3:54pm 
Originally posted by Jack:
I know a lot of you may slate me just for saying it but as a long time player of RS i thought i'd give this a go. I found the combat to be flat and not really something to come back for. The world has a good design but also just feels soulless?

Yeah, definitely boring. I quit already.
Wheatbread Dec 31, 2024 @ 5:16pm 
i hop on here and there. especially if im grinding in runescape3 already than i can easily pop on brighter shores and play both at the same time but i feel you. the lack of content such as quests, rewards and some of the quests have such a high skill requirement from the beginning. like this one quest that makes you do some soup for some guy but you need 61 in cooking.

cooking is probably the worst one to grind IMO.
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Date Posted: Dec 30, 2024 @ 5:57am
Posts: 11