Brighter Shores

Brighter Shores

Sean Dec 29, 2024 @ 9:27am
Combat rework?
Hi guys,

I heard something about combat being reworked - anyone has any information on this?
Are the region based combat skills going to dissapear?

Thanks :)
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Showing 1-10 of 10 comments
XJ9 Dec 30, 2024 @ 1:49pm 
Skills won't be removed.

No news, so just wait.

I don't think we needed a combat rework. A lot of changes have happened in which I disliked and I feel were a waste of time to do, such as "fixing" the pathing @ crime den raids, which made it feel awful to train now compared to before, as you cannot queue your movement command as you are about to barge through the door.

If brighter shores fails, it would be due to lack of direction and constantly changing things up instead of believing what you think is right and adjusting while moving FORWARD, not going backwards and redoing things.
ap10 Dec 30, 2024 @ 5:25pm 
I agree wholeheartedly.

Doubling down and ignoring the haters was the only clear path forward when it came to EoC and 12 years later, RS3 is still alive, well, and now stronger than ever. Some people are just too stuck in their ways to accept progress, so they're constantly looking at things from their own narrow-minded backwards lens. The best thing you can do is to just ignore them and drag them kicking and screaming into the future, if necessary.
Last edited by ap10; Dec 30, 2024 @ 5:27pm
76561199053739521 Dec 30, 2024 @ 5:42pm 
Originally posted by ap10:
The best thing you can do is to just ignore them and drag them kicking and screaming into the future, if necessary.

Nah, leave them in the past. They're like those old folk that are so set in their ways that nothing will/can ever change their minds and they all die on their own hills. Best to leave them to it and keep moving forwards without them. They're basically like the extra useless baggage that nobody wants, or fruitcake as a present during Christmas that nobody wants.
XJ9 Dec 30, 2024 @ 6:12pm 
Originally posted by ap10:
I agree wholeheartedly.

Doubling down and ignoring the haters was the only clear path forward when it came to EoC and 12 years later, RS3 is still alive, well, and now stronger than ever. Some people are just too stuck in their ways to accept progress, so they're constantly looking at things from their own narrow-minded backwards lens. The best thing you can do is to just ignore them and drag them kicking and screaming into the future, if necessary.
Idk if this is satire or something but yeah RS3 is not in a good state pvm wise. The holiday events are fun though.
Sean Dec 31, 2024 @ 6:18am 
I like how it is, just curious to see how it will integrate in PvP
bruh Jan 1 @ 11:29pm 
Originally posted by ap10:
I agree wholeheartedly.

Doubling down and ignoring the haters was the only clear path forward when it came to EoC and 12 years later, RS3 is still alive, well, and now stronger than ever. Some people are just too stuck in their ways to accept progress, so they're constantly looking at things from their own narrow-minded backwards lens. The best thing you can do is to just ignore them and drag them kicking and screaming into the future, if necessary.

I'm playing rs3 right now for like 2 weeks and i almost never saw a player.

I wouldn't call this game in a strong state when osrs legit has tripple the playerbase
Last edited by bruh; Jan 1 @ 11:29pm
Xingui Jan 2 @ 6:03am 
Originally posted by ap10:
I agree wholeheartedly.

Doubling down and ignoring the haters was the only clear path forward when it came to EoC and 12 years later, RS3 is still alive, well, and now stronger than ever. Some people are just too stuck in their ways to accept progress, so they're constantly looking at things from their own narrow-minded backwards lens. The best thing you can do is to just ignore them and drag them kicking and screaming into the future, if necessary.
i think successfull is not correct way to describe it, rs3 has less players than osrs, the only reason it makes more money is hostile monetization
Originally posted by XJ9:
Skills won't be removed.

No news, so just wait.

I don't think we needed a combat rework. A lot of changes have happened in which I disliked and I feel were a waste of time to do, such as "fixing" the pathing @ crime den raids, which made it feel awful to train now compared to before, as you cannot queue your movement command as you are about to barge through the door.

If brighter shores fails, it would be due to lack of direction and constantly changing things up instead of believing what you think is right and adjusting while moving FORWARD, not going backwards and redoing things.

Hopefully they won't listen to ppl like you.
RJM Jan 3 @ 10:50am 
I don't think they need to combine the combat skills, but it would be nice if combat wasn't so utterly boring. RS combat is fairly dull, but it is better than this.
I personally like the way the combat is, just not in its entirety. There are some improvements that can be made, of course. As of yet, with each online game i've played in the last 30+ years, i've never seen a combat system that was perfect. The way this one in particular is set up can actually be pretty interesting when looking at it for the end-game content that we can possibly get.

For each area's combat profession, they could add end-game bosses and/or some co-op activities that are specific to that area and it's own combat. The combat skills that are yet to be added can be handy when/if said bosses come in as a way to make the fights more interesting since with the way the system is now, it would in fact be dull. With the way they're currently separated individually, along with the way your gears are also separated, a system like that would actually be fun if done properly. They'll definitely need to work on the gears and stats system, for sure, because as-is and as stated by a lot over the duration of the game now, the gear is next to useless in most cases. Especially if you're F2P, because the gear makes little to no difference in anything at all except your appearance depending on what you wear, and if you even have it visible.

I personally don't want the combat system to be changed to be ANYTHING like any other game if it's going to take away from the original thought 100% because, to me, i want this game to remain as much a separate style playing experience as possible when compared to any and all other games of the genre.

My idea here may be a moot point to most of you, but hey, at least i've given some sort of suggestion that ISN'T based on other games.
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Date Posted: Dec 29, 2024 @ 9:27am
Posts: 10