Brighter Shores

Brighter Shores

Combat
My biggest complaint with this game is that I can get a legendary weapon, with double the damage of the weapon I had before, and see no difference in my hits. I still almost die to the same mobs. I also went from all Act 3 armor to all act 4 armor, and saw a negligible difference in resistances. Just feels like the stats are completely made up and only your level matters.
< >
Showing 1-12 of 12 comments
LeggoMyEggoston Dec 28, 2024 @ 3:58pm 
Just did 15 minutes of den raids after posting the above right after I got the epic. I didn't die with my Uncommon weapon at 45 dmg, but died 3 times with my epic at the 90 dmg. Why put stats into the game if they are made up? Incredibly frusturating...
Dead Baron Dec 28, 2024 @ 5:24pm 
I've seen this too, and can't find any differences between two handed and single handed weapons. They seem to hit for the same speed and if the base damage on each is the same, they do the same DPS.

Maybe it's just super rough and they haven't implemented stats properly yet? But the game has been out for months now and this should be a priority to address...
Nemesis Primez Dec 28, 2024 @ 5:31pm 
Game is RNG base, some time in the future fighting mechanic will get an update, nobody know if it will still be RNG base or skill base like every other MMO.
Dead Baron Dec 28, 2024 @ 6:33pm 
Originally posted by Nemesis Primez:
Game is RNG base, some time in the future fighting mechanic will get an update, nobody know if it will still be RNG base or skill base like every other MMO.

Every MMO I know of from Runescape to Eve Online is heavily RNG based lol
Depore Dec 28, 2024 @ 8:15pm 
Originally posted by Dead Baron:
Originally posted by Nemesis Primez:
Game is RNG base, some time in the future fighting mechanic will get an update, nobody know if it will still be RNG base or skill base like every other MMO.

Every MMO I know of from Runescape to Eve Online is heavily RNG based lol
not with its progression system. this is a bad idea.
Rager Dec 29, 2024 @ 12:59am 
This is the reason I stop playing. Game does not respect my time and the grind does not feel worth it at all.
Pyro3000 Dec 29, 2024 @ 5:17am 
Meanwhile if I get a high level epic weapon, it feels like it makes a night and day difference in how fast the enemy dies.
Dead Baron Dec 29, 2024 @ 7:43am 
Originally posted by Dreamers Demise:
Originally posted by Dead Baron:

Every MMO I know of from Runescape to Eve Online is heavily RNG based lol
not with its progression system. this is a bad idea.

It's the nature of the genre since RPGs were first created. I have a Macintosh Plus and a copy of Rogue from 1985 (it worked on several Macs/Apples back in the day so predates the Plus) and its combat system is hilariously very similar to Brighter Shores or Runescape

Select a ranged weapon first, switch to a melee weapon, take turns with the enemy until one dies, with RNG being a heavy factor

You either love it because you're old enough to remember other RPGs like this and it just needs a balance pass, or you're someone that doesn't remember the days before the internet and want a game with instant gratification.
Nemesis Primez Dec 29, 2024 @ 10:10am 
I don't think, many here understand what I mean by skill base and RNG combat. Runescape is skill base, the drops are rng. Issue here is combat not drop rate. Combat is RNG base, meaning if you were to mod the best weapon in the game, guess what it going to hit zeros before it actually does any damage, because your time, skill, level, gear, rarity, are NOT include with combat. RNG takes asset throw it in dark hole dumpster, and tell you what damage you are doing.

The skill in Brighter Shore, is a monster has a weakness, well you get a weapon that goes against that right correct? Well guess what, depending on your lv, if you are too high then you will get a penalty. (Don't argue with me about penalty, it's literately on page before you strike the enemy down.) If you are to low, well guess what RNG don't want to the math for it and rather tell you to go fight something else till you get a weapon that has the dmg require to fight this individual. Notice how the game forces you to take the SKILL BASE ROUTE, when it times to actually use it, it goes to RNG base.

Meaning everything that you did right by the game, takes all of it throw it into a black whole, and then tell you base on RNG if you are able to kill it or not. If you die, the game will tell you recommendation of what you can do to get better ODDS on the RNG combat. Even though the recommendation are skill base. Higher level, skill base, potions, skill base, weapon gear lv, skill base, IT DON'T MATTER. because like I said even if you have the best gear, you are still going to hit zeros and will lose to the enemy.
Last edited by Nemesis Primez; Dec 29, 2024 @ 1:57pm
Omega Haxors Dec 29, 2024 @ 10:21am 
It does feel incredibly rigged. Like if something came out like that your armor actually increases your damage output I wouldn't even blink. And I can't tell you how many times i'll drink a bunch of potions because i'm starting to lose only for the enemy to magically start getting a bunch of really high rolls in a row while I hit like a noodle on something where it was pretty even before and I lose anyway. Never engaging with that rigged BS ever again. I'll only target enemies 10 levels below me and take my 5%~ xp penalty, and only if i'm forced to engage with it at all.

To think some stupid ♥♥♥♥♥♥♥♥♥♥♥♥♥ here want to add a death penalty to that garbage. Sure, OK. Next time you go into a fight with all the best potions in the game and still lose because the outcome was predetermined, go ahead and drop all your gear and/or force yourself to log off for the next 5 minutes because that is what it's going to be like.

The only real agency you have once you have the misfortune of engaging in combat is if you choose to use Immunity or not, because unless you play like a mobile game advertisement protagonist and only use weapon types your opponent is immune to, your outcome was already decided for you. You don't even have the agency to choose which style or equipment and armor to use against the opponent because it's distributed at random, not that it matters because your gear hardly matters in the first place. I've got like thousands of Arborea potions just rotting in my potion bank because it's been like 2 months now and the drop tables have decided to only give me sub-50% cryo weapons with remotely usable stats.
Last edited by Omega Haxors; Dec 29, 2024 @ 10:45am
Nemesis Primez Dec 29, 2024 @ 12:49pm 
Originally posted by Omega Haxors:
It does feel incredibly rigged. Like if something came out like that your armor actually increases your damage output I wouldn't even blink. And I can't tell you how many times i'll drink a bunch of potions because i'm starting to lose only for the enemy to magically start getting a bunch of really high rolls in a row while I hit like a noodle on something where it was pretty even before and I lose anyway. Never engaging with that rigged BS ever again. I'll only target enemies 10 levels below me and take my 5%~ xp penalty, and only if i'm forced to engage with it at all.

To think some stupid ♥♥♥♥♥♥♥♥♥♥♥♥♥ here want to add a death penalty to that garbage. Sure, OK. Next time you go into a fight with all the best potions in the game and still lose because the outcome was predetermined, go ahead and drop all your gear and/or force yourself to log off for the next 5 minutes because that is what it's going to be like.

The only real agency you have once you have the misfortune of engaging in combat is if you choose to use Immunity or not, because unless you play like a mobile game advertisement protagonist and only use weapon types your opponent is immune to, your outcome was already decided for you. You don't even have the agency to choose which style or equipment and armor to use against the opponent because it's distributed at random, not that it matters because your gear hardly matters in the first place. I've got like thousands of Arborea potions just rotting in my potion bank because it's been like 2 months now and the drop tables have decided to only give me sub-50% cryo weapons with remotely usable stats.


exactly, it's rig on purpose. Any dataminer can confirm this BS.
XJ9 Dec 30, 2024 @ 1:58pm 
Originally posted by LeggoMyEggoston:
Just did 15 minutes of den raids after posting the above right after I got the epic. I didn't die with my Uncommon weapon at 45 dmg, but died 3 times with my epic at the 90 dmg. Why put stats into the game if they are made up? Incredibly frusturating...
You are failing to mention whether these weapons are 1 handed or 2h, and what your shield is.
Last edited by XJ9; Dec 30, 2024 @ 1:58pm
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Dec 28, 2024 @ 3:41pm
Posts: 12