Brighter Shores

Brighter Shores

T2DAK Dec 21, 2024 @ 12:45am
Increase Respawn Rates Mining Nodes
Currently have to wait 10 seconds for nodes to refresh when going to next room. Think this is a bug / balance issue. Fix it. Thanks
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Showing 1-9 of 9 comments
Morton Salt Dec 21, 2024 @ 5:08am 
Waiting... waiting is hard, all we can do... is wait.
Weebki Dec 21, 2024 @ 5:40pm 
Honestly I think that could be the same for all the gathering skills (well I've only experienced fisherman and forager). It may only a few seconds for a respawn after gathering everything, but it's enough to make things feel not very streamlined and waiting around idly doing nothing (which is mostly an issue when you have things like XP potion buffs ticking down) . Maybe if it detected when all nodes had been farmed it would immediately spawn something back or at least reduce the respawn time?

I know that's not really a big deal, but it would be a nifty quality of life thing.
Last edited by Weebki; Dec 21, 2024 @ 6:00pm
Greb Dec 21, 2024 @ 7:08pm 
Not 100% sure it's necessary, that little pause means you don't have to go full tilt and burn yourself out, right? Gives you time to chat or check something out of the game or whatever else besides. Plus if you use potions or something it gives you a gap for drinking them.

Maybe the solution is instead to increase gathering times by 1 second :evilhero:
Piss Spy Dec 21, 2024 @ 7:26pm 
The real problem is the pauses are always long enough to be annoying while still being short enough to guarantee that you can never do anything useful with the time.

It's going to be a much more obvious problem if they don't adjust the timings before they add action queueing, because right now a lot of resources don't respawn faster than you can loop back around to them, so there would be nothing to click on to "queue".
76561199053739521 Dec 21, 2024 @ 7:37pm 
I've seen complaints about this throughout the game, mostly while in-game in chat. The way i see it is it could be like OSRS where your nodes are limited to a certain amount of ticks and deplete, while being shared with other people and possibly getting screwed over by those other people. The nodes could be hoarded by bots and you never get a single tick in before it depletes.

In other words, this system is far better than the complaints i've seen thus far, and i see no issues with leaving them as they are unless you just want to make the game full afk and, imo, sh|tty.
Pyro3000 Dec 21, 2024 @ 9:47pm 
Mining is the worst offender with this. I can loop trees and gathering shrubs together between two rooms perfectly. Mining? I'm stuck waiting. Even worse is that Episode 3 has the worst bank and strange stone placement. So I feel like I'm losing time all the time.
Teran Dec 23, 2024 @ 9:13am 
If you're fully mining two rooms this sounds like a bug or something that should be changed. I don't think I've run into that issue with any other gathering profession when I was doing 2 rooms.
Last edited by Teran; Dec 23, 2024 @ 9:13am
Mouz Dec 25, 2024 @ 2:09am 
It ruins the satisfaction of timing a loop perfectly. In almost every other gathering profession you have the ability to map out a route that gives close to 0 downtime between loops but not in mining. Either more nodes spread around or a tweek in the timings would be optimal
Nemesis Primez Dec 25, 2024 @ 7:32am 
Originally posted by Pyro3000:
Mining is the worst offender with this. I can loop trees and gathering shrubs together between two rooms perfectly. Mining? I'm stuck waiting. Even worse is that Episode 3 has the worst bank and strange stone placement. So I feel like I'm losing time all the time.

it's design that way on purpose
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Date Posted: Dec 21, 2024 @ 12:45am
Posts: 9