Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know that's not really a big deal, but it would be a nifty quality of life thing.
Maybe the solution is instead to increase gathering times by 1 second
It's going to be a much more obvious problem if they don't adjust the timings before they add action queueing, because right now a lot of resources don't respawn faster than you can loop back around to them, so there would be nothing to click on to "queue".
In other words, this system is far better than the complaints i've seen thus far, and i see no issues with leaving them as they are unless you just want to make the game full afk and, imo, sh|tty.
it's design that way on purpose