Brighter Shores

Brighter Shores

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Demonly Dec 11, 2024 @ 8:10am
[All Answers Reddit AMA by Fen Research]
https://www.reddit.com/r/brightershores/comments/1hbqa27/brighter_shores_fen_research_ama/

Confirmed Information from AMA with Samuel-Fen Research

  1. Combat System Overhaul
    - A new system is being designed to eliminate the need for separate combat professions per episode.
    - The update aims to cater to different playstyles: more AFK, less AFK, or the current system depending on monsters and episodes.
    - PvP will feature a "leagues" system, allowing enjoyment at any combat level, with endgame content for higher leagues.

  2. Development Challenges
    - The biggest hurdle is prioritizing a large number of ideas and improvements for the game.
    - Development is planned to continue for many years, with the game being continuously refined and expanded.

  3. Transmogs
    - Additional transmogs are confirmed and will be expanded in future updates.

  4. Chat Systems
    - Developers are considering chat systems that let players communicate across different instances of the same room.
    - Plans include adding profession-based chat channels, such as a "woodcutting" channel, for better community interaction.

  5. Co-op and Skilling Events
    - More co-op leveling methods and events are planned, although large-scale events are limited by the small team size.
    - Events are expected to remain relatively small, like the Christmas event.

  6. Mobile Version
    - A mobile version is planned for after Early Access when updates become less frequent. This avoids delays caused by lengthy platform approval processes.

  7. Trading and Noted Items
    - Noted items are not planned.
    - However, P2P trading directly to/from banks in the marketplace area is being developed.

  8. Player Housing
    - While not part of the builder profession, player housing could be considered in the future but is not planned for now.

  9. FenForge Engine
    - A custom game engine, programming language, and IDE developed for faster multiplayer game development.
    - The FenForge engine powers Brighter Shores, and a public release is planned eventually.

  10. Interconnected Professions
    - Plans include more interconnected professions and content like raids, minigames, and repeatable boss monsters that utilize multiple skills.

  11. Leaderboards
    - Planned changes will accurately reflect player ranks, even with anonymous players, by showing gaps where anonymous players rank.

  12. Procedural Content
    - Developers are exploring procedurally generated dungeons and multi-room towers to add variety and alternative ways to train skills.

  13. Player Moderation
    - No immediate plans for player moderators, but the chat filter system is actively monitored for improvement.

  14. Endgame Content
    - Raids and more repeatable high-level content are planned for the future as part of endgame activities.

  15. Episode Progression
    - Minigames and raids in future episodes (and updates to existing ones) will integrate skills from earlier episodes.
    - Quests will remain region-specific in their profession requirements.

  16. Bank Space
    - Bank space is intentionally limited as a reward for future quests and content updates.

  17. Spells
    - Combat spells will be tied to weapons, allowing for more variety and unique weapon-based abilities.

  18. Public APIs
    - APIs for community tools are planned but are a lower priority compared to new game content.

  19. PvP System
    - PvP will use a stake-based system instead of full inventory drops, allowing players to control their risk.
    - PvP will be game-wide but opt-in, requiring a stake to participate.

  20. Quest Expansion
    - More quests are planned to fill level gaps, with both high-budget "showpiece" quests and simpler ones for variety.

  21. Cheat Detection
    - The team is actively working on detecting and addressing bots and cheat utilities.
    - Exploits providing significant advantages will be fixed, and repeat abuse will lead to penalties.

  22. Content Updates
    - Some updates will be kept as surprises, while others will involve community feedback.
    - Weekly updates with new content are planned for the future as the game grows.

  23. Future Professions
    - Future episodes will include activities interconnected with earlier professions for better integration.

  24. Monument Rewards
    - Rewards for the Monument are planned, with opportunities for the community to contribute creative ideas.

  25. Community Features
    - In-game systems for bug reports and queries will be added gradually, though email support is currently sufficient.

  26. Art Style
    - The game uses stylized, hand-drawn textures painted digitally with graphics tablets.

  27. Subscription Revenue
    - All subscription revenue is reinvested into the game, with plans to hire more developers as the player base grows.

  28. Boss Drops and Crafting
    - Boss drops will be carefully designed to avoid making crafting professions obsolete. Crafting may enhance unique boss items.

  29. Combat Professions
    - A significant rework of combat professions is being designed, eliminating the need for separate professions per episode.

  30. Community Polling
    - Polls may be conducted occasionally on social platforms like X (formerly Twitter), but no dedicated system is planned for now.
Last edited by Demonly; Dec 11, 2024 @ 8:11am
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Date Posted: Dec 11, 2024 @ 8:10am
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