Brighter Shores

Brighter Shores

76561199807423748 13. feb. kl. 0.57
1
Combat Rework | Fen Research - Q&A Submissions!
Hello Brighter Shores Community,

Next week, we will be hosting the first official livestream from https://www.twitch.tv/fenresearch, answering as many questions as possible regarding the combat rework! (day to be confirmed)

If you have anything you'd like to know, please ask them below.

Please keep it to one question per user, and if you have posted across other channels, please do not repost the same question.

Thank you!
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Rick Grimes 19. feb. kl. 2.39 
It is now Wednesday and still no word on when this will be happening. Please don't let us down
Omega Haxors 19. feb. kl. 3.45 
Nah let them take their time I wanna get 500 guard so my leaderboard legitimacy won't be forever shattered by a sudden unfair jump in levels because I didn't do guard first.
Sist redigert av Omega Haxors; 19. feb. kl. 3.48
Rick Grimes 19. feb. kl. 4.26 
it is funny that the only endgame this game has is the leaderboard. Player numbers are consistently dropping. Make the game great!
Pink 19. feb. kl. 7.12 
The Leaderboards are mostly filled up by now and even getting 500 won't get you to the first page in many skills. Since you can only see the Top 20 what's the point of rushing to 500 now? Not that any new players would be able to catch up.

You can compete in Total Level though if you're willing to put in the time.
Ratsplat 19. feb. kl. 18.45 
Yep. Once it was clear the leaderboards would be filled in no time at all, the last reason to play the game vanished until more content arrives.
Xelance 21. feb. kl. 13.18 
throw the game in the trash and go back to the drawing board
Rick Grimes 22. feb. kl. 5.13 
it is too boring. I am looking for another mmo type game to play. The skills feel pointless. Most of them are only to make money. Not much to buy really.
Celebeth 22. feb. kl. 5.51 
Opprinnelig skrevet av Rick Grimes:
It is now Wednesday and still no word on when this will be happening. Please don't let us down

This has been delayed. As Andrew Gower says, the answer to all questions in this thread is: "maybe".

https://www.reddit.com/r/brightershores/comments/1itcoyn/combat_qa_delayed_rework_going_very_well/

(linking to reddit, not twitter... because I don't use twitter)
Fogmoz 22. feb. kl. 6.27 
Opprinnelig skrevet av Celebeth:
This has been delayed. As Andrew Gower says, the answer to all questions in this thread is: "maybe".

https://www.reddit.com/r/brightershores/comments/1itcoyn/combat_qa_delayed_rework_going_very_well/

(linking to reddit, not twitter... because I don't use twitter)
Woohoo! Where I’m from, maybe means, “yes, but don’t let your mom find out.”
Greb 22. feb. kl. 23.57 
Well since it is delayed, nobody will mind if I ask two questions, will they? :evilhero:

I'm wondering how passive activities will work if players are going to be wildly different combat levels but apparently fighting the same monsters or whatever when entering new episodes, like how will it be made fair or whatever else? Will the higher level player be generating massive stacks of silver and XP for doing the same stuff a lower level is too? Or what?

I get that there's no real difference right now between doing a T1 passive and a T6 passive of the same monster, both players sacrifice time for money and XP with the T6 player getting way more for their time than a T1 player, that's a given, but I mean, unless I'm mistaken didn't they say a level 200 player and a level 2000 player will both be on equal footing when a new episode releases? Will a 2000 player be forced to earn the same XP and cash as a 200 player?

So uh yeah anyway, my question summarised is;

How / will passive activities be balanced for players of different levels as they enter a new episode for the first time?
nimithiel1 23. feb. kl. 15.32 
I would presume that they would move the coin/equipment drop tables from specific target creatures, to the SLOT they currently occupy on your personal striping - least, that's what I would do with this kind of system!
Smurphicus 25. feb. kl. 4.14 
I feel that the proposed striping system does not so much solve the issue with combat levels as it does spread it out, as well as making the obelisks feel less impactful.

I believe that being given some introductory scout equipment during the main story on reaching hopeforest for the first time, having a regions equipment auto-equip on entering that episode, and episode specific nodes in a combat skill tree which apply globally would make it feel less frustrating to enter a new episode without needing to implement a single combat level. Episode specific nodes in a global skill tree would also incentivize levelling in a specific episode beyond simply having the number go up.

Has the team considered implementing any of these or similar smaller changes to see how the playerbase responds instead of, or in addition to the unified combat level beta?
Nico 25. feb. kl. 8.43 
I'm with people saying to keep it separate, add more variety per episode (equipment, specials, skills, etc.) and add a skill tree specific to each episode with skills that effect other episodes' combat to give you a reason to grind a specific episode. Keep it simple, keep it interesting. To me the overall combat being so high (2000+) would feel like even more of a pointless grind then what it currently is. I also don't like level scaling, it makes everything feel pointless because you're not getting stronger compared to the world.
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