Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Guess what: goofy replies like this ain't helping anyone.
Worst: Grotesque level gaps and some of the worst balancing I have seen in a video game. A few select methods are obscenely overpowered while others feel like they got nerfed because being below-average was still too strong for them. This leaves the game feeling way shallower than the sum of its parts, just from how much content you're outright skipping.
Yeah, the balancing is absolutely an issue. It also doesn't help that they ruin the pacing of the quests by not telling you the quest's skill requirements ahead of time, so the combo of the balancing issues and poor pacing really messes with the feel.
The framework that does exist shows a lot of yet unfilfilled potentials.
I do like grinding, sandboxxy games in general, so that doesn't bother me. But many people come into this game with themeparky expectations. They compare this game to other, older games and expect the same features. When found lacking that they leave bad reviews.
Those people should return when the game gets released. And then answer the question from OP.
Generalizations and insults are beta behavior. Know what else is beta behavior? Wasting time hanging around the forums of a game you claim to hate or not play.
Well said and I agree entirely. It's an MMO made by a literally tiny team, it's not hyper-monetized, it's natural that it's going to take time. The fact is that they've already made concessions to improve the experience for the players, even though they clearly intended the game to go a different direction than what the critics want.
We're talking about a small studio run by a very player-first individual who just wants to make fun games. It'll take time but the roots are there and I'm patient; I might not subscribe until I feel it offers enough value for me to do so but I'm happy to present feedback and constructive criticism in hopes of helping Andrew and the Fen Research team improve the game.
And you're exactly right, these folks need to find something else to do with their time and come back later if they're this determined to ignore the purpose of threads like this in order to complain harder.
The Best things are the Memes and the Copium.
The Worst things about Brighter Shores is Brighter Shores.
Least favorite? This ‘discussion’ board. People actually giving feedback and suggestions is fine, but too often it’s people whining or making a new post about the same ♥♥♥♥ that’s already been hashed out ad nauseam. If that wasn’t bad enough, there’s the neet children with nothing better to do than attempt to troll with the same braindead replies when, if they had any self-awareness, they’d realize how pathetic it makes them look.
If you genuinely want to be part of the game’s community, join the Discord or Subreddit and watch as the little trolls desperate for attention try to tell you you’re coping as you leave them behind. 😂
My least favorite thing is the game design. It's hard for me to understand how someone with no limit on time and money can create such a thoughtless, uninteresting, unfun design. Is this really their dream game? Do they even play it? But I will say that I enjoy the game's art and music, which has a unique charm.
Those people can't make games apparently.
Your favorite is one of my favorites as well! Some of my favorite moments in the game were when I first entered Hopeforest and started exploring, not exactly knowing what was out there. It created a sense of mystery and exploration you don't often get with MMOs today!
And I'd also have to agree on your least favorite. I love forums, which is why I use Steam's discussion boards plenty. I am in the fan-made Brighter Shores Discord server but by and large, I don't enjoy long-term discussions in a chat service. Plus, I also don't care for how busy most larger Discord servers are; it's why I only log into Discord once or twice a month.
That being said, I agree that the community on this forum is atrocious. A lot of the replies here are evidence to that. They can't even be civil enough to list legitimate pros and cons because they don't care about the game, they're just here to complain and be miserable. It's pathetic behavior, to say the least.
I disagree but I appreciate that you actually understood the "assignment" unlike the many troll replies to this thread. I do think certain aspects of the game are definitely un-fun, but I also think the core of something special is there.
I also will say that I think Andrew would have done better to gather the fanbase earlier in development to get our ideas on how to create the sort of game most of us truly hoped for. Then again, I get his reasons for not doing so: he didn't want to just outright remake RuneScape. Problem is, RS did so many things right in its core design and leaving out certain aspects of that core design removes some of the fun factor.
For me, I was really hoping for a proper open world and very in-depth quests at the least, but the quests feel more like a means to an end here. Meanwhile, in RS, the quests feel equally as important as the skills, which is what makes that formula so appealing.
Personally, I really liked the patch but I understand that it does devalue some of the work that some people put into the episodes' combat skills. Also, I don't think the combat system is bad; I'd actually take it over the OSRS combat system, no joke. Then again, despite being a 20-year vet of RS, I actually was one of the few who genuinely preferred EoC over the classic combat system, but still.
I'd say that, much like other aspects of the game, the combat feels more in line with RSC in a lot of ways. RSC even required three turns to pass before you could retreat (which is roughly the amount of turns that pass before your Immunity spell finishes casting).
But similar to the reply I quoted above, I appreciate that you didn't just leave some stupid troll comment. I might not really agree in full but I respect that you actually cared enough to leave some proper feedback.