Brighter Shores

Brighter Shores

Drop Rates
These do mash multi drop sources together. This is simply just for fun. I am trying my best to keep my data as true as possible as I'm collecting it though.

NOTE: THIS DATA MAY NOT REFLECT ACTUAL IN-GAME DROP RATES.


--- this project will not contain monster specific data. It would become too large ---
--- data has ~50 entries with monster less than 20 level ---



CURRENT DATA WITH 334 ENTRIES:

COMMON: 34%

UNCOMMON: 6.9%

RARE: 2.1%

EPIC: 0.9%


PREVIOUS DATA WITH 262 ENTRIES:

COMMON: 36%

UNCOMMON: 7%

RARE: 2.3%

EPIC: 1.15%


PREVIOUS DATA WITH 144 ENTRIES:

COMMON: 38%

UNCOMMON: 10%

RARE: 3.5%

EPIC: 1.4%
Last edited by BrWaNo.NowWithm.OrMolecules; Dec 14, 2024 @ 10:48pm
< >
Showing 1-5 of 5 comments
Originally posted by tbialoof:
to be clear the level 20 increased drop rate cap is not the level of your combat skill, but the level of the monster, so if you are level 22, but killing level 18 monster, you will get the increased drop rates since the monster will drop level 18 rare/epic gear


Ah ok I see then. Well I can modify the data for that specifically then. I'll work on that tomorrow and post the updates.
Ratsplat Nov 25, 2024 @ 10:11pm 
Another thing is that certain enemies don't drop equipment as often as others, especially in the mines due to all the reagents they can drop instead. However, I can't say whether any enemies specifically drop rarer items more often than others. Just because it takes twice as long for 24 items to drop, doesn't mean they drop rares more or less often.
Originally posted by Ratsplat:
Another thing is that certain enemies don't drop equipment as often as others, especially in the mines due to all the reagents they can drop instead. However, I can't say whether any enemies specifically drop rarer items more often than others. Just because it takes twice as long for 24 items to drop, doesn't mean they drop rares more or less often.

Thanks for the heads up. I'll address that tomorrow too. I was already thinking about just killing a base line of maybe 200 monsters of each type. Since it wouldn't be too fair to have 44 kills of ghouls and 144 black eyed deathcrows.

I do track misc items too, poorly right now but it's there. I don't track coins. They are counted as no drop.

I could post a monster type kill count summary that would show:
1.)Monster/type
2.)Quantity of each quality type dropped
3.)Drop rate of quality type
4.)Misc drop count
5.)Item drop rate
6.)Misc drop rate

That would get very large though.
Last edited by BrWaNo.NowWithm.OrMolecules; Nov 25, 2024 @ 10:20pm
Ratsplat Nov 25, 2024 @ 10:25pm 
Eventually people could start tracking coins as well, since in general the amount that drops gradually increases as you kill stronger enemies, but certain enemies can be very swingy and sometimes even drop no coins at all. Like right now the mine Wraiths are very good for coins.

Silver earned from a bag full of gear seems to be roughly equal to their level (outside of rares and epics), while the amount of silver from enemies grows at a slower and slower pace past 50-100. Early on you'll be seeing 2-5 silver, but around 200 you still haven't broken 10 silver per kill.
Originally posted by Ratsplat:
Eventually people could start tracking coins as well, since in general the amount that drops gradually increases as you kill stronger enemies, but certain enemies can be very swingy and sometimes even drop no coins at all. Like right now the mine Wraiths are very good for coins.

Silver earned from a bag full of gear seems to be roughly equal to their level (outside of rares and epics), while the amount of silver from enemies grows at a slower and slower pace past 50-100. Early on you'll be seeing 2-5 silver, but around 200 you still haven't broken 10 silver per kill.

I was wondering how the silver scaled with the combat level. I would have thought it would have scaled higher by that level. I image even the commons sell for a few silver at that level.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Nov 25, 2024 @ 6:39pm
Posts: 8