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Ah ok I see then. Well I can modify the data for that specifically then. I'll work on that tomorrow and post the updates.
Thanks for the heads up. I'll address that tomorrow too. I was already thinking about just killing a base line of maybe 200 monsters of each type. Since it wouldn't be too fair to have 44 kills of ghouls and 144 black eyed deathcrows.
I do track misc items too, poorly right now but it's there. I don't track coins. They are counted as no drop.
I could post a monster type kill count summary that would show:
1.)Monster/type
2.)Quantity of each quality type dropped
3.)Drop rate of quality type
4.)Misc drop count
5.)Item drop rate
6.)Misc drop rate
That would get very large though.
Silver earned from a bag full of gear seems to be roughly equal to their level (outside of rares and epics), while the amount of silver from enemies grows at a slower and slower pace past 50-100. Early on you'll be seeing 2-5 silver, but around 200 you still haven't broken 10 silver per kill.
I was wondering how the silver scaled with the combat level. I would have thought it would have scaled higher by that level. I image even the commons sell for a few silver at that level.