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Rapporter et problem med oversettelse
Imagine if things went even further in the future:
Regional: Certain dishes could change in demand based on seasonal events or festivals in Crenopolis.
Cooking Challenges or Competitions: Challenges that combine both skills and maybe another as events in Crenopolis, offering big rewards or recognition for the top Chefs like super rare capes for winners.
You cut wood for poles and planks in episode 2, make them into weapons in episode 3. You use the alchemy gathering skill throughout the episodes to make episode specific potions. You use the other gathering skill in episode 2 for more cooking ingredients in episode 1 from ingredients gathered in different episodes.
The ideas you specified would certainly peak my interest in cooking. Tbh, right now it's my least favorite skill.
Hopeforest having open air BBQ stuff, pine nut boar roast or something, and Mine of Mantuban having bug related foods (you vill eat the bugs!) because of the local Goblin and Gnome population, and of course Crenopolis being big on pub foods and stuff, let us make roasts and things. So on and so forth. Essentially being able to train Cooking in each region, with different animations / foods to match, as a neat little thing. Change of scenery. Stuff like that.
And then like you suggested, bounties that go across the episodes for bigger income because you're taking them far and wide. I'd also like a freshness / warmth mechanic where you earn bonus cash and XP if you manage to deliver the food quickly so it isn't a congealed awful mess.
Considering the Merchant skill already lets us buy things like Pizza and Meat Wraps etc to deliver around the place, it's basically already set up for this. Maximising profit by using your Merchant connections to source / set up ingredient sellers or just chefs who cook the food for you, which you then deliver for a tidy sum?
Imagine the Baron or whatever in Hopeport wants to try a Goblin Goop Slider which is like a shish kebab made from cockroach and dreadshell, and then you go and cook that up in the Goblin / Gnome canteen and deliver it to him piping hot, and he's like EURUGH! YUCK! and then sadly pays you for your time anyway, lol.
I think it'd be cool anyway and it'd at least expand the Cooking skill a bit more...rather than it just sort of being basically just entirely located in the Delectable Dab's kitchen.
They could even have like a Cooking Show quest where all of the chefs come together and compete, you included, and it's some big absolute mess of a show, where you end up having to help everyone make some famous and hardcore dish, while also making your own? I dunno.
I've certainly noticed this, but this suggestion doesn't really resolve that problem either. Considering we already have health potions to serve the function of healing, I think we're going in the direction of cooking being a form of ingredient flipping. I know this sounds really lazy and stupid at first, but I think this can still work if you, say, introduce rare ingredients to the game and then turn them for a massive profit. The question at that point would then be how the game intends to deal with the massive inflation this will cause.