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Now, aggressive enemies in other games made a bit more sense because your HP wouldn't always fully recover right after. Here though, you can pretty much AFK indefinitely, with 0 penalty to dying if bad luck catches up with you.
The question would be if the creators/designers are okay with this same type of thing to be on their game, and if they are then great, then they're probably pleasing a large number of their playerbase and you'd be a minority.
Yep, wish we can report players that cry because they can't think outside the box.
"Comparison is the thief of joy."
This game can be played, with a tablet, laptop, laptop that are touch screen, on a tv using a controller or keyboard and mouse, VR headset, and probably more way than the one I have listed here.
To the OP, you want my 100% attention in this game, then instead of complaining why people afk, maybe add content that require 100% attention.
At this point you are comparing your time vs other people, hence the quote, all you doing is going to have more player going anonymous because it's getting harder to play with envious players.
Or we could incorporate... dare i say it? Fatigue.
If you fall below the recommended (always recommended, but heavily encouraged!) amount of random actions-per-minute the game will begin randomly trolling you, with little bubbles bouncing all around and covering the screen which "eat" clicks made, by making it so other players can just attack your enemies from under you even in the middle of fighting them, by making your passive power last 120 seconds because "you obviously need a little nap, and all the help you can get, with your lower ability to click" and then of course random events coming up and blasting you away to random rooms if you don't click them within 1.66 seconds of them showing up. Finally, a Guardperson NPC wearing aviators will show up and instantly ban the player for one hour if they don't tip them 1 silver and type THANK YOU SIR into the chat within a reasonable time frame (this happens while all of the above is going on.)
All of this will make the game better for us all! Don't like it? Just stay above the recommended (always recommended, but heavily encouraged!) random actions-per-minute and you'll be fine!
Random events at least, I miss those. I want to be flipped off by that weird doctor again
Monsters being aggressive adds nothing to the game but aggravation and exploits.
You can't even pull aggro off a player because they'll just get instantly retargeted.
EDIT: I thought of an even better idea that integrates combat into the game more: now all enemies can become aggressive but when you kill them they become non-aggressive. Aggro monsters have a chance to spawn in that way, or will become that way after a duration passes without being killed. Now you can be interrupted while doing your thing but it won't be near nonstop harassment like it is now.
EDIT2: I just realized that would be hell on the save file, oh well it was worth a shot.