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That's pretty strong.
I had the mindset that you're only as strong as your weakest link, AKA the only stat that really matters is your lowest stat. I might have to rethink that one, though. I'm thinking the strongest opening move is taking one of your stats into the stratosphere so you can enjoy big overnight income when working with the rest of your stats. Assuming you can stomach the grind.
I mean, I haven't bought a single resource I've used, but still. For enchantments and other things, having a big passive income is obviously a lot better than a smaller one.
Do it in Crenopolis then. Doing combat there directly affects how fast you can level Detective, which affects how cheap Leatherworking gets and how fast you can train Merchant. You get the most bang for your buck there
Can you give me more advice on the combat in Crenopolis please. I am doing combat now. How will it help detective please? Thank you
Can you give me more advice on the combat in Crenopolis please. I am doing combat now. How will it help detective please? Thank you [/quote]
Obvious answer is Raiding Dens from detective. Gives no money or gear, but levels two skills at once. But unless you pump KP into detective, it's gonna fall behind due to having to attack regular enemies for items.
You can absolutely do that (at the moment, anyway) but the KP you earn will not level even one skill at an even pace with your combat level. As the game gets balanced we can expect the need to create your own gear will intensify, and that requires a wide range of skills to be levelled up already and we haven't even unlocked the armour crafting part yet.
You can gain KP faster with combat that anything else. 1 KP can be like 5 + full inv of resources in XP for any other skill, not counting using XP Potions, and this is at low levels, under 50. As you get higher and higher the amount of XP for KP increases. You can spend like 5 - 10 hrs leveling chef 20-30, or in a few hrs you can get combat 20 - 40, and use the KP on cooking instead. It only took me an hr to an hr and a half to level combat 30 - 40, and I can afk grind level 36's over night now.
Unlike combat which you get consistent amount of Knowledge per kill, other skills get a varied range of knowledge depending on what you are doing, making it actually inefficient to level any other skill by actually doing it. The only way this will change is if you can cut large amounts of time from each skill. Whether its bypassing wasted time buying resources to craft potions or food, or prepare ingredients, to cutting out constant wasted travel time for carpentry, or being able to get a chance to gather / harvest more than a single resource from a location on the map, theres always excessively wasted amounts of time in every other skill.
It might not matter right now, but suddenly, next update it might change like night and day.
Very silly to have the mindset of "It isn't a problem now due to X system not being done, so let's not plan ahead". Humanity often only acts once a problem presents itself, and has a lot of issues identifying an issue before it comes to fruition.
If we were talking about the future of my real life, loved ones, or the whole humanity, sure. But do not be over the top, please. Video games are just silly distractions, especially this one.