Brighter Shores

Brighter Shores

Ratsplat Nov 20, 2024 @ 10:27am
Is a singular focus too strong?
Right now, focusing a skill, any skill, until you're 500 (or really just to 200 and however higher) is the best thing you can do. Money earned even just from enemy drops/selling goods to stores increases steadily. 200 silver per load of monster drops at 200 combat!

However, if you like to level everything up somewhat evenly, you'll soon find yourself a lot poorer than anyone that focuses. I'm even noticing that the KP into Currency exchange is stagnant ever since I stopped leveling my highest skill (not that it's really worth it currently).

Being 'self-sustainable' isn't even really an argument, since the amount of money you make from focusing just 1 skill makes up for having to just buy everything else in the game, either from stores or other players.

Now obviously, focusing one or a couple skills should have an advantage. But right now, the advantage is so great that doing anything else just seems to put you behind.
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Showing 1-15 of 15 comments
GunofBrixton Nov 20, 2024 @ 10:33am 
Quit pretending money is hard to get or matters.
Greb Nov 20, 2024 @ 10:36am 
Heard that passive activities around level 200 generate like 250 silver every 24 hours in passive activity, lol. And about half a million XP.

That's pretty strong.

I had the mindset that you're only as strong as your weakest link, AKA the only stat that really matters is your lowest stat. I might have to rethink that one, though. I'm thinking the strongest opening move is taking one of your stats into the stratosphere so you can enjoy big overnight income when working with the rest of your stats. Assuming you can stomach the grind.

I mean, I haven't bought a single resource I've used, but still. For enchantments and other things, having a big passive income is obviously a lot better than a smaller one.
Last edited by Greb; Nov 20, 2024 @ 10:38am
Ratsplat Nov 20, 2024 @ 10:46am 
Originally posted by Greb:
Heard that passive activities around level 200 generate like 250 silver every 24 hours in passive activity, lol. And about half a million XP.

That's pretty strong.

I had the mindset that you're only as strong as your weakest link, AKA the only stat that really matters is your lowest stat. I might have to rethink that one, though. I'm thinking the strongest opening move is taking one of your stats into the stratosphere so you can enjoy big overnight income when working with the rest of your stats. Assuming you can stomach the grind.

I mean, I haven't bought a single resource I've used, but still. For enchantments and other things, having a big passive income is obviously a lot better than a smaller one.
I really wanted to just focus on combat to 500 first. But we have no idea if focusing combat will even do anything outside of that Chapter. Right now combat just exists to print money. And print money it does.
chancan Nov 20, 2024 @ 10:49am 
Originally posted by GunofBrixton:
Quit pretending money is hard to get or matters.
A healthy economy is the backbone of a fun MMO



Originally posted by Ratsplat:
I really wanted to just focus on combat to 500 first. But we have no idea if focusing combat will even do anything outside of that Chapter. Right now combat just exists to print money. And print money it does.
Do it in Crenopolis then. Doing combat there directly affects how fast you can level Detective, which affects how cheap Leatherworking gets and how fast you can train Merchant. You get the most bang for your buck there
Ratsplat Nov 20, 2024 @ 11:00am 
Originally posted by chancan:
Originally posted by GunofBrixton:
Quit pretending money is hard to get or matters.
A healthy economy is the backbone of a fun MMO



Originally posted by Ratsplat:
I really wanted to just focus on combat to 500 first. But we have no idea if focusing combat will even do anything outside of that Chapter. Right now combat just exists to print money. And print money it does.
Do it in Crenopolis then. Doing combat there directly affects how fast you can level Detective, which affects how cheap Leatherworking gets and how fast you can train Merchant. You get the most bang for your buck there
Yeah, that's where I got 200. Then I been doing a lot of Investigation/Merchant runs, which also prints money. Leather does too. But leveling Minefighter now to just go and get Lost and Found out of the way.
kyle7908 Nov 20, 2024 @ 11:39am 
Originally posted by Ratsplat:
I really wanted to just focus on combat to 500 first. But we have no idea if focusing combat will even do anything outside of that Chapter. Right now combat just exists to print money. And print money it does.
Do it in Crenopolis then. Doing combat there directly affects how fast you can level Detective, which affects how cheap Leatherworking gets and how fast you can train Merchant. You get the most bang for your buck there [/quote]


Can you give me more advice on the combat in Crenopolis please. I am doing combat now. How will it help detective please? Thank you
Ratsplat Nov 20, 2024 @ 11:46am 
Originally posted by kyle7908:
Originally posted by Ratsplat:
I really wanted to just focus on combat to 500 first. But we have no idea if focusing combat will even do anything outside of that Chapter. Right now combat just exists to print money. And print money it does.
Do it in Crenopolis then. Doing combat there directly affects how fast you can level Detective, which affects how cheap Leatherworking gets and how fast you can train Merchant. You get the most bang for your buck there


Can you give me more advice on the combat in Crenopolis please. I am doing combat now. How will it help detective please? Thank you [/quote]
Obvious answer is Raiding Dens from detective. Gives no money or gear, but levels two skills at once. But unless you pump KP into detective, it's gonna fall behind due to having to attack regular enemies for items.
XJ9 Nov 20, 2024 @ 5:29pm 
Originally posted by GunofBrixton:
Quit pretending money is hard to get or matters.
5-10%+ enchants on your skilling tools is a big advantage if you just do combat tbh.
XJ9 Nov 20, 2024 @ 5:38pm 
Yeah, it's a bit weird. Andrew Gower doesn't want us to focus on 1 skill, or get 200-500 guard, but yet the game rewards you heavily for it. Why should I train 20-50 mining the "normal way" when I can go kill mobs and make so much gold with my 200 watchwomen and train mining with knowledge points?
Omega Haxors Nov 20, 2024 @ 8:30pm 
I always found it weird how skills get faster as you level them. It goes against everything gaming has taught me over the years.
RJM Nov 21, 2024 @ 12:59am 
Originally posted by Midnight Sparkle:
Yeah, it's a bit weird. Andrew Gower doesn't want us to focus on 1 skill, or get 200-500 guard, but yet the game rewards you heavily for it. Why should I train 20-50 mining the "normal way" when I can go kill mobs and make so much gold with my 200 watchwomen and train mining with knowledge points?

You can absolutely do that (at the moment, anyway) but the KP you earn will not level even one skill at an even pace with your combat level. As the game gets balanced we can expect the need to create your own gear will intensify, and that requires a wide range of skills to be levelled up already and we haven't even unlocked the armour crafting part yet.
Originally posted by RJM:
Originally posted by Midnight Sparkle:
Yeah, it's a bit weird. Andrew Gower doesn't want us to focus on 1 skill, or get 200-500 guard, but yet the game rewards you heavily for it. Why should I train 20-50 mining the "normal way" when I can go kill mobs and make so much gold with my 200 watchwomen and train mining with knowledge points?

You can absolutely do that (at the moment, anyway) but the KP you earn will not level even one skill at an even pace with your combat level. As the game gets balanced we can expect the need to create your own gear will intensify, and that requires a wide range of skills to be levelled up already and we haven't even unlocked the armour crafting part yet.

You can gain KP faster with combat that anything else. 1 KP can be like 5 + full inv of resources in XP for any other skill, not counting using XP Potions, and this is at low levels, under 50. As you get higher and higher the amount of XP for KP increases. You can spend like 5 - 10 hrs leveling chef 20-30, or in a few hrs you can get combat 20 - 40, and use the KP on cooking instead. It only took me an hr to an hr and a half to level combat 30 - 40, and I can afk grind level 36's over night now.

Unlike combat which you get consistent amount of Knowledge per kill, other skills get a varied range of knowledge depending on what you are doing, making it actually inefficient to level any other skill by actually doing it. The only way this will change is if you can cut large amounts of time from each skill. Whether its bypassing wasted time buying resources to craft potions or food, or prepare ingredients, to cutting out constant wasted travel time for carpentry, or being able to get a chance to gather / harvest more than a single resource from a location on the map, theres always excessively wasted amounts of time in every other skill.
Last edited by Chronic Complainer Reviews; Nov 21, 2024 @ 4:51am
nowhere man Nov 21, 2024 @ 6:24am 
Originally posted by GunofBrixton:
Quit pretending money is hard to get or matters.

It might not matter right now, but suddenly, next update it might change like night and day.
XJ9 Nov 21, 2024 @ 3:46pm 
Originally posted by nowhere man:
Originally posted by GunofBrixton:
Quit pretending money is hard to get or matters.

It might not matter right now, but suddenly, next update it might change like night and day.
Money helps get +15% exp boost on tools and if you have a of money you can potentially get some insane gains/monopoly on the game depending on how trade works once it arrives.

Very silly to have the mindset of "It isn't a problem now due to X system not being done, so let's not plan ahead". Humanity often only acts once a problem presents itself, and has a lot of issues identifying an issue before it comes to fruition.
nowhere man Nov 21, 2024 @ 3:49pm 
Originally posted by XJ9:
Originally posted by nowhere man:

It might not matter right now, but suddenly, next update it might change like night and day.
Money helps get +15% exp boost on tools and if you have a of money you can potentially get some insane gains/monopoly on the game depending on how trade works once it arrives.

Very silly to have the mindset of "It isn't a problem now due to X system not being done, so let's not plan ahead". Humanity often only acts once a problem presents itself, and has a lot of issues identifying an issue before it comes to fruition.

If we were talking about the future of my real life, loved ones, or the whole humanity, sure. But do not be over the top, please. Video games are just silly distractions, especially this one.
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Date Posted: Nov 20, 2024 @ 10:27am
Posts: 15