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It makes no sense for a low tier healing item to become more useful the higher your level is, having it be borderline useless in the early game and overpowered later on.
My brother in christ you did the equivalent of bringing shrimp on a slayer task and you're complaining it's not healing enough. Go level up your alchemy and make better potions.
You seem to misunderstand. The 10% potion will always be a 10% potion. It never becomes overpowered. In fact, it's basically useless as soon as you get away from level 4 enemies because of how much they hit for unless you have a full set of purple gear or above. However, with just a few alchemy levels, you can make 20% healing potions to use instead. I'm using 25% potions right now.
I have spent like 95% of my time in Hopeport and only lightly dabbled in Hopeforest, but i did grind Spriggans for a few levels and they were never a threat, so i feel like that can't be true.
Thieves at the start of the game, or Deathcrows or even the Guards, on the other hand, can easily kill you even when you outlevel them by several levels if you happen to get real unlucky with your own damage rolls compared to theirs, this hasn't happened to me on Spriggans yet.