Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Artificial barriers that mean nothing because in the next zone these professions are non existent.
Nothing feels connected in the sense of i'm cooking to make it meal which i can use to get a buff or helath or whatever which i will use in a fight because you get full health after every fight and regen during the fight anyway.
It feels like a solo ironman where I dont really need to level anything other than combat to be able to fight harder mobs or to get a skill to a certain level for a quest.
Its almost like a game that has no mechanics and feels like a leveling simulator shouldn't be released in EA if players have nothing to work towards to?
This game is 8 years old. Started in 2016. It's not Early access and it's not polished, it's just money milking machine pushed to the market :)
You only do it for silver and showing off your profession skill lvl.
Some people assume that the first chapters are only some kind of tutorial and thats why things are the way they currently are.
But we have yet to hear from the devs,as no official statement has been made on the matter.
To be honest...this can only fly in a game like this.
If the game didnt have andrews name attached to it,the consequences would have been far worse.
And im saying that as someone who like the game,but his way of communicating(or rather,not communicating) is just making things worse.
It's not how things work, the engine is good, it's the content that is not good yet but in terms of a game as service title it is extremly polished. Yesterday they added keybinds, it was a 40mb download followed by a quick patch and the servers never lag or go down.
The things that editors struggle the most with(quality of the deliverable and netcode) are of a quality I've never experienced here with Brighter Shores. The fact that it plays very bad atm can be redeemed.
A lot of the development time went in to making the engine and programming language on top of the 3D models. Brighter Shores' serious development (as serious as it gets for people that have 'work when I feel like it' money gets) started in October 2021.