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Whole banks in each zone is unlikely to happen, because most of your bank wouldn't be applicable to nearly every other zone. So bizarrely, due to the design choice of segmenting the game, it's basically not needed. You think it's needed logically but at the end of the day, even if you go to a bank, you'd then have to travel to where you use the mats anyway, where they're already stored, so it'd be functionally pointless.
It's just another example of how the bizarre progression philosophy kills the game unfortunately.
A lot of what you state I'd expect to be fixed in a normal Early Access, and I'd forgive a lot of it. But as above, a lot of the flaws are a consequence of something that's baked into the core of the game - which is the weird chapter 'progression' issue. So it's difficult to see how it can be fixed.
To me the elephant in the room is that content is AI generated. When you think about it, how can it not be fully generated at this point. Quests make absolutely no sense, there are almost no animations, no human would names npcs like that, and there are wtf why fetch quests at some points that break naration and do not make sense even. The multiple combat styles that are actually copy paste with different skins and combat that is doghit are debilitating as well. The combat is arguably worse than even early runescape
To this I'd currently disagree. As we're already seeing, patches are being made for the beign stuff happening in game, like the CUSTOM_ZOMBIE thing (never actually experienced it but heard people talking of it), so Andrew and team are invested. Now how far they're invested, time will tell.
The reskinning of stuff to higher levels in a weird way I don't mind. Because this game looks to be much smaller in world scope, it makes sense. Less zones to farm but you gotta add upward progression, so to be able to toggle back and forth works for the idea. Will it get boring? I think so in the later 100's when the difference is so microscopic, grinding to 500 will be for the insane (myself included =) ), but again from the games standpoint it does the job *shrug*
I'm not really having fun anymore. The fact that none of my skills transfer to chapter 2 feels like I wasted a ton of time, and it makes me worry that when I get to chapter 3 it will be the same crap all over again: Total reset and grind for days to get the next morsel of content. To me, it feels like they couldn't come up with much beyond Hopeport, so they just padded the time between with mind numbing repetition.
I want this game to do well, but as of now I can't justify subscribing. The game, in its current state, does not respect the time of its players
I'm really curious why people feel this way. Personally I feel like the leveling is pretty damn fast. At least up to level 200 - I can't speak to how the wall at 200 feels
But "5 straight hours"? For what exactly? Certainly not a single level, I don't think it'll be that slow even at level 200+
Also u have to see it that way, currently it seems that banks currently have unlimited or atleast a very high space, u can store absolutely everything of the resource and level u want. If youd have rs bank system, I bet most banks would be almost full already, then they have to sell banking space again or put it into mem. I like the current banking system.
Dont forget how small his team is !!! I think is only 6 man working on the game and 2 or 3 working for the sound etc, but thats not much of a big concern.
This game is HUGE for this small team of 6 people!!
People should pay more respect to that
It will most definitely get to a point that you can easily spend 5+ hours, way more than that, for a single skill level. The question is, will it be any fun? If it is, then it is, problem solved, if not, a lot of people will quit playing and build up statistics.