Brighter Shores

Brighter Shores

Twotricks Nov 6, 2024 @ 11:44pm
Shame that creators of game decided to switch from B2P to Sub
Playing the game right now is is plainly obvious why Andrew ( game creator ) at first talked about the game as Episode B2P game, opposed to seemingly recent and silent switch to "premium" sub akin to Runescape.

Why. Because this game is not Runescape, its not huge seamless open world.
What it is is very nice blend of singleplayer RPG and MMO. Very casual.
And its "Episode based" nature is very evident by how every episode basically resets your progress and starts you again in whole new enviroment.

Its pretty much obvious the original idea was to sell episodes which people would buy as DLCs. And this feels natural to what the game is right now a MMO lite

I am sure that somewhere not long ago accountants approached Andrew and convinced him that he can stretch the penny and make much more by sub.

---

And please dont tell me they need sub to keep the servers/game alive. Andrew is very wealthy from Runescape , and Brighter shores team is only 6 people. Plus the game is made in a way that it dont need some super powerful servers to keep it running.

There are so many examples of B2P MMO with far larger teams and expensive servers that do just fine ( New World, ESO, GW2 ... and many more )
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Showing 1-10 of 10 comments
bb Nov 6, 2024 @ 11:48pm 
They need sub to keep the servers/game alive.
Just because Andrew has personal wealth doesn't mean Fen Research should be in the negative profit-wise.
Stupid L take
bruh Nov 6, 2024 @ 11:48pm 
they just don't like adding MTX in their game even if it's cosmetic it can devalue alot of efforts made by the player, since games like this is all about putting alot of time skilling.

there is nothing wrong with a p2p model aslong as the sub price is reasonable.
6 euros for a month is very reasonable.

besides, games like ESO has a sub aswell that offers you acces to locked content and the very very usseful material bag.
Last edited by bruh; Nov 6, 2024 @ 11:52pm
Twotricks Nov 6, 2024 @ 11:57pm 
Originally posted by bruh:
they just don't like adding MTX in their game even if it's cosmetic it can devalue alot of efforts made by the player, since games like this is all about putting alot of time skilling.

there is nothing wrong with a p2p model aslong as the sub price is reasonable.
6 euros for a month is very reasonable.

besides, games like ESO has a sub aswell that offers you acces to locked content and the very very usseful material bag.

Honestly I dont have problem with extra sub that adds some quality of life feature, like larger crafting bag or few extra dungeons ( that you can also b2p unlock by the way )

Howeve,
In ESO when you buy the DLC you own it forever. You dont lose it when you unsub.

Same thing in New World, GW2, LOTRO ... etc etc
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And as for very fair sub price mentioned above. I applaud that. But sub is still sub - and the game is honestly MMO lite done by 6 people. You can really not compare sub of AAA games to small indie game sub.
Last edited by Twotricks; Nov 6, 2024 @ 11:57pm
TwerkyMerky Nov 7, 2024 @ 12:25am 
Originally posted by Twotricks:
Playing the game right now is is plainly obvious why Andrew ( game creator ) at first talked about the game as Episode B2P game, opposed to seemingly recent and silent switch to "premium" sub akin to Runescape.

Why. Because this game is not Runescape, its not huge seamless open world.
What it is is very nice blend of singleplayer RPG and MMO. Very casual.
And its "Episode based" nature is very evident by how every episode basically resets your progress and starts you again in whole new enviroment.

Its pretty much obvious the original idea was to sell episodes which people would buy as DLCs. And this feels natural to what the game is right now a MMO lite

I am sure that somewhere not long ago accountants approached Andrew and convinced him that he can stretch the penny and make much more by sub.

---

And please dont tell me they need sub to keep the servers/game alive. Andrew is very wealthy from Runescape , and Brighter shores team is only 6 people. Plus the game is made in a way that it dont need some super powerful servers to keep it running.

There are so many examples of B2P MMO with far larger teams and expensive servers that do just fine ( New World, ESO, GW2 ... and many more )
Andrew’s wealth should be irrelevant, silly take on things.
Frog_Home Nov 7, 2024 @ 4:09am 
My only issue with Fen Research charging for a subscription for this game is that they are locking free trade behind a recurring paywall. For example, in OSRS, if you buy 1 month of membership and then decide to cancel your membership, you still get to unlock free trade on your account permanently. Unlocking free trade on your Brighter Shores account should just require a one time payment instead of having to continuously pay for a recurring paywall to access free trade that we only have to pay for once in OSRS.
Pyro3000 Nov 7, 2024 @ 4:16am 
It's just the RuneScape model. Two F2P zones and two membership zones.
Twotricks Nov 7, 2024 @ 5:51am 
Originally posted by Pyro3000:
It's just the RuneScape model. Two F2P zones and two membership zones.

But its not Runescape though. Its not huge open world. Its literally small enclosed episodic experiences. Just as it was made for B2P ( than changed mind )
Solwitar Nov 7, 2024 @ 6:08am 
Originally posted by bb:
They need sub to keep the servers/game alive.
Just because Andrew has personal wealth doesn't mean Fen Research should be in the negative profit-wise.
Stupid L take
They should just remove multiplayer and make it single player game since interaction with other players are almost nonexistent.
Salmon Snake Nov 7, 2024 @ 6:45am 
Andrews wealth has all the relevance. Its a privately owned company so anything he puts in is still his to own.
Twotricks Nov 7, 2024 @ 6:51am 
Originally posted by TwerkyMerky:
Andrew’s wealth should be irrelevant, silly take on things.

It is relevant in content.
What I am saying is that the game is in no danger of running under because the studio runs out of money - as some people here suggest.

B2P would be completely enough to keep game running and very likely profitable
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Date Posted: Nov 6, 2024 @ 11:44pm
Posts: 10