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With a lot of games (like to use runescape as an example) once u past a certain point in leveling, it takes hours and hours and even days to get a level, which once u get it feels great but in the meantime is, well, boring. I think the idea is to try to keep that feeling going with having u start 0 at each new area, so your making those quick gains, but then before it gets too 'boring' you'll be starting fresh again thats just my two cents
Maybe they think they've innovated something by having monsters level scale to the player within an MMO game, and the multiple region combat levels instead of a single global combat level is there to take full advantage of that system?
Maybe they think it will prevent certain mobs or places of content becoming dead content, because there will always be people who are low level, in theory? They're going for this room system so they want to squish as many rooms with a suitable amount of people as they can, and keep the game looking alive. So there's that?
Maybe we've got placeholder equipment for regions and one day they plan on having more diverse and interesting equipment for each region, possibly even changing how combat works I.E roguish daggers and crowd control abilities etc, and they've just set up a framework to divide each combat skill for each region the player will learn as they fight there, possibly from as of yet non-existent guilds or factions?
Maybe they just want to pad the game out so they can make more money.
Honestly don't know.
I agree calling it a wipe or complete reset of progression gives it the wrong impression, however it is basically what it looks like anyway - imagine putting the whole day into grinding combat skill in Hopeport thinking it'll help you in the next zones, getting yourself some nice epic gear...and then you step foot into the next region and bang, you're back to 0 Combat skill and your equipment is now non-functional in this area.
Imagine if you saved up money to go on holiday but when you arrived they told you that you can't exchange the currency and you'll have to work if you wanna buy an ice cream or tour the local flavour. It's nothing like that.
But it feels like it is!
But yeah, no skills or XP or anything is deleted or removed. It's just the same exact skill is introduced the next episode, for no reason, and you have to level it up all over again the exact same way you did before, yay!
The fact that they tried to put in a subscription locked armor dye system on top of that when you can't even show off your sick gear (should you be lucky enough to find a matching set, barring any later systems that might let you upgrade gear that you haven't crafted) in more than one location is sort of the kicker here. You can't really have an objective, unsaltified stance on a design that naturally mines salt by the bucketful. It's like the degrade to dust situation all over again but even worse somehow, because your good gear that you worked hours to obtain will be taunting you the moment you have to leave it behind while at the same time you want to move forward. Sure, you'll come back to it to level to 500 .... in that area .... for no apparent reason. Like, the enemy loot drops are just for random materials and more gear that is almost all zone locked unless you somehow get lucky in it being both high rarity and unattuned. There doesn't appear to be any other reason to get a high level in any particular zone.
People love getting attached to their equipment, building it up, making it better. The Runescape mindset is all about making bigger numbers. It's funny that we have to learn this lesson all over again over a decade later.
The problem is that Gower introduced this mechanic *way too early*. Instead of it being per chapter, it should honestly only, if ever, be used per major landmass. People aren't ready to have a new beginning in the middle of their first beginning.
for each episode you need a new set of gear and redo the combat skill, probably for the story and balancing w/e, but you KEEP EVERYTHING you grinded, any coins, any single exp you earned but skills are bound more or less to one episode, you can only fish in episode one whilst you can only WC in episode 2, BUT you need flowers from gathering in episode 2 for alchy in episode 1, understandable?
People are spreading PANIC for nothing, you have to redo combat each episode thats it, If you go back to episode 1 where you play guard u have the same level as when u left episode 1
sounds bad