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Because it's a reset.
It's been done because each zone has scaling enemies and resources, so if it didn't reset it'd drag out a grind. They've wanted it to be more dynamic so you're always unlocking something 'new', whilst simultaneously padding the game out as a 'forever' game.
I get that, I really do, but it's horrendously misguided because it kills any sense of actual progression. People loved Runescape because of the sense of climbing a mountain. People hated RS3 because it threw microtransaction XP boosts and all kinds of crap at you like candy and it became overbearing. OSRS is successful as it reverted to what worked.
This from Brighter Shores is a confused attempt to seek a middle ground, and from what I'm seeing it just doesn't work. At all.
The only thing that could save this system is if in later chapters, no later than chapter 4 to be honest, all the skills combined into the late game. But I just can't see how given how foraging/gathering are in essence the same thing and so on.
Not sure why people are so upset though. It wouldn't make much different if first area is 20, then 40 then 60 etc since you'd have to get level 40 and 60 gear even with a full kit of 20s... and it'd make the previous areas always worse to farm than what you are in in the new areas.
Also, haven't seen anyone mention that the UNTUNED gear can be used wherever you want. Just have to take it to the Obelisk of the Episode you wanna use it in.
I would have been a bit miffed by the non-combat ones but it's not that bad. It's the decision to do this same system for combat that absolutely baffles me. Since you're defending it, what do you think is the benefit of having a separate Guard and Scout profession?
Ahh, got it, thanks for clarifying
Now whether someone is fine with this or they like it is another conversation entirely. It's alright if you like this feature or are fine with it and it doesn't annoy you but walking through the gate and watching everything you have equipped be grayed out and labeled with "Episode 1" truly truly sucks.
Yeah exactly. And you entirely have to start over when it comes to gear too.
There's also "gathering" in the forest, which is basically "foraging" but rebranded so you have to level all over again. Not sure about the 3rd area
Seriously, those people are absolutely insane. Let me type up an entire essay explaining how this "reset" is actually totally not a "reset," your character only gets reset stats and gear wise... but aside from that it's not a reset, don't you see???
These combat professions are literally the same. You get a "new" combat profession with nothing new in it, at the cost of having to level everything again. That's a reset, dear friends, that's literally what a reset is.
Don't want to use the word "reset" because it makes you sad? That's a you problem. Grow up and get over it.
Yeah it's definitely a reset. The only thing you can even try to argue against is that certain skills (such as fishing) still have their level and you can go back and be level X fishing forever. That is true
But.. combat entirely resets. Gear entirely becomes unusable. And they've even copied "foraging" and made "gathering" in the forest which is functionally and conceptually the exact same skill, but "different" just so you have to re-level it. Hell, chapter 4 could have "fish collecting" that acts the same as fishing but forces you to re-level for all I know