Brighter Shores

Brighter Shores

Elon Musk Nov 6, 2024 @ 1:47pm
People need to chill when switching episodes ...
You don't "loose" progress or get reset, you play the same character, in the port he is the guard with its own skills, in the forest you character is a scout with new skills like WC, which you don't have in the port.

So what are you exactly loosing? Kinda nothing, the only thing one will see is loosing the gear and combat levels, ofc, because in one episode you are a guard, the other you are a scout, you keep absolutely everything if you switch episodes again.

You even do need resources from other episodes in skilling, cooking for example asks kinda early for leek which can be found in the second episode or can just be bought from Kevin.

You keep farming knowledge which you can user to upgrade ANY episodes skill, so if you like WC u can do WC in episode 2 and use the knowledge to upgrade port episode 1 skills for example.

People just spread panic for nothing lol. Its a weird mechanic yes, but you don't loose anything
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Showing 1-15 of 47 comments
LexCondran Nov 6, 2024 @ 1:48pm 
can i please have 50 bucks elon musk.
Tico Nov 6, 2024 @ 1:50pm 
yeah, ppl are crazy saying theres reset progression LOL, i dont get it why ppl are spreading this fake information... the game is realy good !
Kinetic Symphony Nov 6, 2024 @ 1:57pm 
Yep, the only thing that feels odd to me is that your health resets back to 100. Besides that, I don't have a problem with it. Also, while each episode / zone has its own skills associated with it, there's tons of crossover between them for cooking, alchemy, and that's just what I've seen so far.
stubazlo Nov 6, 2024 @ 1:59pm 
but there is litterly no difference between guard and scout lol
Red Renji Nov 6, 2024 @ 2:01pm 
how dare you approach this with logic and try to understand game mechanics, lets just all get mad for no reason!
Depore Nov 6, 2024 @ 2:02pm 
-_- its not a good mechanic
Tubey Nov 6, 2024 @ 2:03pm 
Originally posted by Kinetic Symphony:
Yep, the only thing that feels odd to me is that your health resets back to 100. Besides that, I don't have a problem with it. Also, while each episode / zone has its own skills associated with it, there's tons of crossover between them for cooking, alchemy, and that's just what I've seen so far.

Because it's a reset.

It's been done because each zone has scaling enemies and resources, so if it didn't reset it'd drag out a grind. They've wanted it to be more dynamic so you're always unlocking something 'new', whilst simultaneously padding the game out as a 'forever' game.

I get that, I really do, but it's horrendously misguided because it kills any sense of actual progression. People loved Runescape because of the sense of climbing a mountain. People hated RS3 because it threw microtransaction XP boosts and all kinds of crap at you like candy and it became overbearing. OSRS is successful as it reverted to what worked.

This from Brighter Shores is a confused attempt to seek a middle ground, and from what I'm seeing it just doesn't work. At all.

The only thing that could save this system is if in later chapters, no later than chapter 4 to be honest, all the skills combined into the late game. But I just can't see how given how foraging/gathering are in essence the same thing and so on.
Freya Crescent Nov 6, 2024 @ 2:06pm 
The thing you lose is all your gear is useless until you get more.
Not sure why people are so upset though. It wouldn't make much different if first area is 20, then 40 then 60 etc since you'd have to get level 40 and 60 gear even with a full kit of 20s... and it'd make the previous areas always worse to farm than what you are in in the new areas.

Also, haven't seen anyone mention that the UNTUNED gear can be used wherever you want. Just have to take it to the Obelisk of the Episode you wanna use it in.
wandering Nov 6, 2024 @ 2:09pm 
I like the game. I really enjoy levelling. But I'm not wearing rose-tinted glasses. The combat switch is a reset. It drops your health and there's no substantial difference between guard and scout. At least for the non-combat professions you can say that there's synergy between them (even though gatekeeping them to one zone still feels odd to me). But the combat professions are clearly a reset. It's like climbing to diamond in a ranked game in the US then you switch regions and you're back in bronze again. Sure you have your US diamond account but you are reset in this new region. It is a reset.

I would have been a bit miffed by the non-combat ones but it's not that bad. It's the decision to do this same system for combat that absolutely baffles me. Since you're defending it, what do you think is the benefit of having a separate Guard and Scout profession?
JustATextBox Nov 6, 2024 @ 2:28pm 
"You don't reset or lose progress, you only reset and lose progress"
Ahh, got it, thanks for clarifying
PepperedHam Nov 6, 2024 @ 2:35pm 
Your entire set of gear literally becomes obsolete. You are resetting your combat progress entirely. Why are people trying to cape so hard for this design decision? The only misinformation is people trying to convince others this doesn't exist. All people have to do is play it and see for themselves then.

Now whether someone is fine with this or they like it is another conversation entirely. It's alright if you like this feature or are fine with it and it doesn't annoy you but walking through the gate and watching everything you have equipped be grayed out and labeled with "Episode 1" truly truly sucks.
Friendly Nov 6, 2024 @ 2:38pm 
I am not far into the game at all, my understanding if I'm correct so far is each zone has completely different skills to each other - but you essentially have to start again with combat when it comes between guard and scout? I have to be honest I don't like the sound of that if that's the case, the other skills I can be fine with.
JustATextBox Nov 6, 2024 @ 2:40pm 
Originally posted by Friendly:
I am not far into the game at all, my understanding if I'm correct so far is each zone has completely different skills to each other - but you essentially have to start again with combat when it comes between guard and scout? I have to be honest I don't like the sound of that if that's the case, the other skills I can be fine with.

Yeah exactly. And you entirely have to start over when it comes to gear too.

There's also "gathering" in the forest, which is basically "foraging" but rebranded so you have to level all over again. Not sure about the 3rd area
solarise Nov 6, 2024 @ 2:44pm 
Originally posted by Weorhtleas:
"You don't reset or lose progress, you only reset and lose progress"
Ahh, got it, thanks for clarifying

Seriously, those people are absolutely insane. Let me type up an entire essay explaining how this "reset" is actually totally not a "reset," your character only gets reset stats and gear wise... but aside from that it's not a reset, don't you see???

These combat professions are literally the same. You get a "new" combat profession with nothing new in it, at the cost of having to level everything again. That's a reset, dear friends, that's literally what a reset is.

Don't want to use the word "reset" because it makes you sad? That's a you problem. Grow up and get over it.
JustATextBox Nov 6, 2024 @ 2:52pm 
Originally posted by solarise:
Originally posted by Weorhtleas:
"You don't reset or lose progress, you only reset and lose progress"
Ahh, got it, thanks for clarifying

Seriously, those people are absolutely insane. Let me type up an entire essay explaining how this "reset" is actually totally not a "reset," your character only gets reset stats and gear wise... but aside from that it's not a reset, don't you see???

These combat professions are literally the same. You get a "new" combat profession with nothing new in it, at the cost of having to level everything again. That's a reset, dear friends, that's literally what a reset is.

Don't want to use the word "reset" because it makes you sad? That's a you problem. Grow up and get over it.

Yeah it's definitely a reset. The only thing you can even try to argue against is that certain skills (such as fishing) still have their level and you can go back and be level X fishing forever. That is true

But.. combat entirely resets. Gear entirely becomes unusable. And they've even copied "foraging" and made "gathering" in the forest which is functionally and conceptually the exact same skill, but "different" just so you have to re-level it. Hell, chapter 4 could have "fish collecting" that acts the same as fishing but forces you to re-level for all I know
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Date Posted: Nov 6, 2024 @ 1:47pm
Posts: 47