Brighter Shores

Brighter Shores

侍Kage Nov 5, 2024 @ 4:23am
Anyone know if runescape community is hyped for this game?
OSRS pulling 100k+ concurrent players every day, does anyone know if they are going to try it tomorrow? Should we expect around 60-70k players on launch day?
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Showing 1-15 of 19 comments
Drothen Nov 5, 2024 @ 4:35am 
I am from Runescape community and there is a certain amount of hype, but not too much at the moment, we need to see the game first, leaving a 20 years old investment is not easy, but if someone can make a game that will pull us from RS is this guy.
bruh Nov 5, 2024 @ 5:16am 
nah, most people do not even know about this game
侍Kage Nov 5, 2024 @ 5:31am 
yeah it feels like that way, i believe it will top like 20k at max which is bad imo. At this point people would pref osrs.
Tubey Nov 5, 2024 @ 5:44am 
I don't think many know it exists yet. If it's good, I expect word of mouth to spread fairly quickly through the RS community though.

The good thing is due to the size of the project and the nature of the game it doesn't need to be a barnstorming success right out the gate. It just needs to be sustainable and, well, a good game.

My only concern is that it may be underbaked and not released as feature complete as it should be. Because it does need to maintain a dedicated base to be a long term success.
OvenproofPanda Nov 5, 2024 @ 5:46am 
Originally posted by 侍Kage:
yeah it feels like that way, i believe it will top like 20k at max which is bad imo. At this point people would pref osrs.

Genuinely curious - How is 20k players bad? At least from a direct player perspective.

I've been playing WoW for 20 years and I can guarantee you I haven't personally interacted with anywhere close to that many people.
Brown Sugar Nov 5, 2024 @ 6:14am 
Originally posted by OvenproofPanda:
Originally posted by 侍Kage:
yeah it feels like that way, i believe it will top like 20k at max which is bad imo. At this point people would pref osrs.

Genuinely curious - How is 20k players bad? At least from a direct player perspective.

I've been playing WoW for 20 years and I can guarantee you I haven't personally interacted with anywhere close to that many people.

People have a really warped sense of what constitutes a success these days. I can assure you that day 1 there will be people posting the player count numbers and declaring the game dead because it isn't pulling fortnite numbers.

This is a small game with basically zero marketing, of course it isn't going to pull those kinds of numbers. Or even anything close to Runescape.
Last edited by Brown Sugar; Nov 5, 2024 @ 6:15am
OvenproofPanda Nov 5, 2024 @ 6:27am 
Originally posted by Brown Sugar:
Originally posted by OvenproofPanda:

Genuinely curious - How is 20k players bad? At least from a direct player perspective.

I've been playing WoW for 20 years and I can guarantee you I haven't personally interacted with anywhere close to that many people.

People have a really warped sense of what constitutes a success these days. I can assure you that day 1 there will be people posting the player count numbers and declaring the game dead because it isn't pulling fortnite numbers.

This is a small game with basically zero marketing, of course it isn't going to pull those kinds of numbers. Or even anything close to Runescape.

Speaking of Runescape: I don't know the numbers, and I don't think they're out there anywhere - But from documentaries/interviews I've watched and listening to how the Gower bro's described it, I'm pretty sure Runescape didn't open to 20k players on it's first day/week either and that became one of the most played MMO's of it's time.

And at that time they didn't have the benefit of social media and platforms like Steam. They best they had was Miniclip. I'm not saying history is gonna repeat itself here, but word of mouth is a powerful thing. If the game is good, players will come. You don't always need advertisements.
Brown Sugar Nov 5, 2024 @ 6:41am 
Originally posted by OvenproofPanda:
Originally posted by Brown Sugar:

People have a really warped sense of what constitutes a success these days. I can assure you that day 1 there will be people posting the player count numbers and declaring the game dead because it isn't pulling fortnite numbers.

This is a small game with basically zero marketing, of course it isn't going to pull those kinds of numbers. Or even anything close to Runescape.

Speaking of Runescape: I don't know the numbers, and I don't think they're out there anywhere - But from documentaries/interviews I've watched and listening to how the Gower bro's described it, I'm pretty sure Runescape didn't open to 20k players on it's first day/week either and that became one of the most played MMO's of it's time.

And at that time they didn't have the benefit of social media and platforms like Steam. They best they had was Miniclip. I'm not saying history is gonna repeat itself here, but word of mouth is a powerful thing. If the game is good, players will come. You don't always need advertisements.

Absolutely. I reckon the game will do just fine. It is just annoying to see how every game that launches these days is declared dead or dying if it isn't immediately flooded with players. You can't even see more than 20 players in the footage they've shown so far due to the instancing. It legitimately doesn't matter as long as there are enough players for the game to viably continue.
Varpushaukka Nov 5, 2024 @ 6:43am 
Originally posted by OvenproofPanda:
Genuinely curious - How is 20k players bad? At least from a direct player perspective.

I've been playing WoW for 20 years and I can guarantee you I haven't personally interacted with anywhere close to that many people.
From a player's perspective, a bigger overall player count means:

1. It's easier to find groups for group content when you have more people wanting to do it.
2. It's easier to trade less common items to other players, even if there's a GE-like system.
3. You can expect the game to stay alive for many years or even decades to come.

While 20k players isn't bad, it's not great either, and you can see this by comparing RS3 and OSRS, the former of which ironically has around 20k online player count: people are much more positive about the future of OSRS, because its player count is much higher, it's easier to find groups in OSRS, and although GE exists in both games, you might not be able to buy/sell certain rarer items at certain times of day in RS3, unless you keep increasing the buy price or decreasing the sell price, because there aren't enough active offers in the GE.
Bandochan Nov 5, 2024 @ 7:04am 
Originally posted by Brown Sugar:
Originally posted by OvenproofPanda:

Genuinely curious - How is 20k players bad? At least from a direct player perspective.

I've been playing WoW for 20 years and I can guarantee you I haven't personally interacted with anywhere close to that many people.

People have a really warped sense of what constitutes a success these days. I can assure you that day 1 there will be people posting the player count numbers and declaring the game dead because it isn't pulling fortnite numbers.

This is a small game with basically zero marketing, of course it isn't going to pull those kinds of numbers. Or even anything close to Runescape.
You're saying you don't meet 1k people every year in WoW???? Dude, you go through 4 randos every single dungeon queue. Are you living in your garrison?

I do agree though, 20k is actually pretty decent. Many games barely pulling 1k players still manage to generate income and survive.
OvenproofPanda Nov 5, 2024 @ 7:31am 
Originally posted by Bandochan:
Originally posted by Brown Sugar:

People have a really warped sense of what constitutes a success these days. I can assure you that day 1 there will be people posting the player count numbers and declaring the game dead because it isn't pulling fortnite numbers.

This is a small game with basically zero marketing, of course it isn't going to pull those kinds of numbers. Or even anything close to Runescape.
You're saying you don't meet 1k people every year in WoW???? Dude, you go through 4 randos every single dungeon queue. Are you living in your garrison?

I do agree though, 20k is actually pretty decent. Many games barely pulling 1k players still manage to generate income and survive.

I have a static M+ group + Mythic raid team so it's very rare I join with randoms for anything at all lol I might interact with maybe 5-10 new people per season depending on how many people we need to recruit for Mythic progression.

But yeah.. back before cross-realm and LFG I'm pretty sure the servers on WoW could only hold 5-6k players so it's perfectly possible to have a healthy game below 10k players
Mentaway Nov 5, 2024 @ 8:10am 
i left my 20 years investment on runescape to play this game
Take it how it comes, there's no sense or point to building it up to be this crazy phenomenon. It's an attempt. So give it a try, and decide for yourself later lol.
Ex Nov 5, 2024 @ 10:46am 
Originally posted by 侍Kage:
OSRS pulling 100k+ concurrent players every day, does anyone know if they are going to try it tomorrow? Should we expect around 60-70k players on launch day?

Maybe? Idk, I'm gunna check it out. Feels like the world is Claustrophobia Reimagined. Dungeons look cool, but the overworld being sectioned so small just feels kinda ehh.
Mynoots Nov 5, 2024 @ 11:07am 
Most of my friend who still play runescape a lot daily shows interest but overall respond " my main focus will remain runescape because of all the time i already put into this game"

So i feel like yes, runescape player are interested but no, they won't be the main player here. I feel like the community will build from people who left runescape behind in the early days and want to give it another go with a new approach OR newcomers to the genre.

Overall i have high hopes for this community as it should be diverse with a lot of different background
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Date Posted: Nov 5, 2024 @ 4:23am
Posts: 19