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I'm on Windows 7 with a generic ADSL connection and no fancy configurations on anything.
Here in Germany theres companies like Unity Media who basically sell broadband internet connections via the television line. A friend of me wanted to host a server for a game locally on his home pc and of course tried to forward the ports, this did not work. After fiddling around for like an hour, I managed to find a thread in a forum which basically says that all customers from Unity Media for example from 1.1.2013 on do kinda share multiple IPv4 adresses. The data is then tunneled to the customers via IPv6 and theres plenty customers raging about their IPv4 portforwardings not working. For example, if my friend had a look at the external IP of his router via whatismyip.com, it wasn't actually his but the IP which he shared with other customers of Unity Media. That means that forwarding any ports and then trying to connect to his PC via IPv4 is futile. The packets will reach the datacenter and won't know where to go then.
Sorry for my English and sorry for describing this like an amateur, I just dont know better :-D
Maybe theres other companies around the world who do the same? Does the game automatically go for IPv6 in such cases or doesn't it matter at all? Im quite curious.
Regards
I never had issues with other games, i've done portforwarding before, even Civ (which is probably the game with the worst networking ever made, not even kidding, love the game but jeesh) works for me... I turned off Windows Firewall now, started it as an admin... Using WiFi, got Windows 8.1. Any ideas?
as I'm not that expert in network, i've read a bit here and there and found some maybe intressting settings or infos for users with connection problems.
The MTU (Maximum Transmission Unit) determines how large the TCP / IP data packets max. should have be. The problem is a too large value. Then the data packet must be divided into two parts before it could be sended.
Such fragmented packets will not be tolerated - from a router or a firewalls - therefore not passed through. This can then lead to a stopped download or a broken connection.
So there are a maximum value for the MTU size where fragmentation does not occur. Is the MTU on your PC higher than the proposed value, there are problems.
Usefull tool MTU Path Tool [www.iea-software.com]
With the Command "netsh interface ipv4 show interfaces" in the command Window you can see what MTU Value you have. Use the tool (discription on their page) to see what it recommend and maybe change the value in Windows. There are enough Windows-Tools (google) where you can set new values
OR
the command "netsh interface ipv4 set subinterface 25* mtu=1476** store=persistent"
* this is the value for your Inet Adapter (e.g. LAN1, LAN2, LAN3 what ever your inet adapter is called in the commandline)
**here you write the MTU value which is proposed by MTU-Path
Hope that i could help and my english was understandable :-)
btw, i've found the file "gamesettings.cfg" where the value "network_apsize 1400" is shown, could it have something to do with that ? Just ideas..... :-)
This is a real shame. I won't be asking for my money back from steam because it seems like you made a cool game. Maybe someone can help me here or you'll fix the problem later with a patch on your end.
I've never had this issue in a game before and I don't think my router is known for having this sort of issue.
But, the good news is that we're working on it! We're doing a networking overhaul that should make all these annoying problems disappear. I can't put out a date for the patch yet, but progress is good.
Thanks for your patience!