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I take few screenshots about it, but don't know how to post they here.
Video will be coming soon, I'll edit it to make it faster and do some narration to better illustrate the following points
1- After a few cities get taken out, research becomes way too slow to be practical. I had 3 cities get wiped quickly, and after that, I realized I would need shield defense, but needed 11 turns to get to it! Needless to say I died before I could research any new tech that would have availed my situation!
Maybe a cheap research building could be added to the game for exactly this kind of situation??
2- Missiles suck. Too expensive, too little damage, too easily blocked
3- My asteroid diversion was positioned so that throughout THE ENTIRE GAME, even if I rebuilt it, the outermost planet in the solar system (which was huge) was directly in front of its trajectory, making most shots almost impossible! Please consider fixing it so that the asteroid trajectory does not orbit directly alongside outside planets!
- either go for precise shots (laser and missiles) which have the advantage of destroying exactly what you want, with the disadvantage of requireing a lot of time and resources wasted on intelligence
- or you can go on area-attcks (railguns and asteroids), in wich you will carpet-bomb half the enemy planet at once, with the possibility of inacurate shots in outer space.
Anyway, always use lots of force fields to defend yourself. And try to get the superweapons as fast as possible, because only they can get past well-powered defences!
Huh, nice catch! It's not supposed to work like that, so we'll see what we can do for the next update.