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That sadly turns it into a "I'll wait for a sale, if the reviews are good" for me.
They should put more of the story description in the game description to show the importance of the story/characters after all the tags show the major things most of the time.
same, to be perfectly honest, for both of these - looks great but it lost a lot of priority points with me. I get the need to focus on character personality, background, development, and story, but nothing stops you from making two variants have the same... everything. or maybe a compelling sibling/twin adventure happening [similar to various assassins creed games where twins are either interchangeable but don't always hang out together, or are separated at a young age, allowing the player to choose who to play as]
Stay true to your vision Dev
Don't let activists chip away at your game to try and push their ideas onto you
We'll support you with purchases and they will move to the next Dustborne for 3 minutes in their cycle of rage
ah don't get me wrong, i've nothing against playing as male, and depending on the game i'd play it without thinking twice. it wouldn't be as immersive to me, personally, but when it makes sense for there to be a female player character (and it does make sense here), there's no reason not to add the OPTION for it. one's "vision" can be flexible.
also having the main character be either male or female wouldn't break someone's vision of a game, especially when it's still being developed in a way that CAN POSSIBLY be added.
edit: ps, dustborne looks hella boring lol
Now i noticed some weird wishlist entries and some showing nothing at all.
Indie devs don't have the budget to rig and animate an entire 2nd main character on the off chance someone would pick it instead of their storybound main character the entire game was designed around
If there was a character creator, then sure go ahead and ask for any option you want
If it was an AAA studio with 400 million dollar budget, also, ask whatever you want
But to have to basically re-do an entire game's worth of making sure every piece of equipment/armor/attack/animation is re-done when you've already made your game and purposefully have a story to tell from that character's perspective is wasting finances indie studios just don't have to give
Also note that i would give the Dev the same recommendation regardless who the MC was, as its their story to tell
You are playing as the character, not yourself, so there's no need for representation by physical appearance of the character
You can find common ground with any character in any story, be it Male, Female, Xenomorph, Yautja or otherwise
Fantasy should not be chained to the limitations of reality and this push in games for 'representation' is only trying to chain the developers down to the most common reality of those asking for it, which these days, are usually activists who hate video games and want to rot the industry as they did with American Comics and Cinema already
Note that the same ones who demand 'representation' are also the same ones who when having power over localisation, immediately remove any mention of the term 'woman/female' and replace it with 'Body Type B', so it was never about female representation and only about control over someone else's fantasy IP.