Arrogue

Arrogue

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Broroboros Sep 19, 2024 @ 9:10pm
I've Noticed...
Wall of text, most probably redundant observations;

You can skip through all dialogue, and walking away from the tower, but walking back to the the tower is unskippable?

You can encounter a chest when on an Enemy node. I haven't opened it, but I assume it's a mimic. If it is... isn't that too obvious?

If you overfill your quiver, it's the bottom that goes off the screen. The very top slot, showing your selected arrow, disappears first though.

Coins can appear on unbreakable platforms, but I don't think there's a way to get them. Maybe ghost arrows should collect coins along the way?

The chest at the end of a battle can land before the debris disappears. If this happens, and it lands on a sloped surface, it will slide off to the side, and keep drifting away for all of eternity.

The arrow pincushion guy got stuck on the battlefield after I refused to help him one time. Not sure what was up with that exactly, but he was interfering with physics-objects and everything.

You can't eliminate all 100 of your HP with relics, but you can sabotage yourself in other ways. If you get Broken Mirror at the start of your run, you can make all of your arrows effectively useless. I love it.

Because of certain stats scaling differently to others, some arrows just become better, while others become obsolete. This might just be my opinion, but late-game Wooden arrows are good, Light arrows are great, but Red arrows suck.

The mimic's chest-inspired stronghold can spawn incorrectly. (At least, that's what I think is happening?) I'm sure you've already seen it, but the lid sometimes ends up 45 degrees or so past where it's supposed to sit, completely inside the chest.

When aiming upwards as far as you can, you reach the limit a bit too soon. You can't aim high enough to get a vertical shot directly in front of the tower, and aiming down is considerably more diagonal (Maybe it's possible with a Heavy arrow?) Case in point, the nearest slime in the bridge level.

The Book of Channeling would work best when your quiver solely contains arrows of one type. This isn't possible, however, as you always start with 3 types of arrow. Even Vega, who starts with the relic, suffers from this. Maybe Vega could start with 3 Wooden arrows, or would that be too OP? The option to remove an arrow from your quiver, even if it costs gold, would be a handy addition to the shop.

Piercing is a little too strong. It scales the same way as Strength, but applies to more, and works in conjunction with abilities like those possessed by the Money arrow or Peas relic. Most importantly, the debris from broken platforms is a touch too powerful. Good Piercing can more or less make up for low Strength by launching shrapnel everywhere. (Piercing 100% carries in early-game, more so than any other stat/attribute.)

I kill weak enemies (Bart's summons) without hitting them sometimes. There's 3 bats (or whatever they are) in a column, and I aim for the bottom one. It's like Multi Arrow 7, Piercing 9 or something, so the lowest box (and enemy) gets shredded, but the middle bat also randomly dies? It has happened more than just once, where the middle box was undamaged, but the enemy inside was dead. Maybe some debris is getting launched and having some weird collisions?
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PIPAPOU  [developer] Sep 20, 2024 @ 6:36am 
I'll respond one by one:

1) Next update on the roadmap (NPC Update) will fix that, walking will be removed and replaced with transitions because it is too annoying for players

2) Mimic are supposed to spawn only on chest, this is already in the backlog

3) Already on the backlog also (same for relics that are not displayed when too many)

4) Already on the backlog, coins should not spawn on unbreakable platforms

5) Already on the backlog, chest should not slide

6) Didn't know that, thanks!

7) Already in backlog, odds of getting rarer items will change anyways in the early access release

8) Yes totally agree, some arrows/relics needs some balancing!

9) Never saw that! I saw the lid getting stuck and not opening but never inside the chest, I'll check that!

10) Yes, also when you aim to the top it is hard to be precise, I need to change that but didn't find a good solution yet

11) That would be too op if Vega has only the same arrow from the start. It's already planned to add a way to remove arrows but I might add to Vega an arrow that can't be remove since it would be a too op character I guess. We'll see!

12) Yes I totally agree but not sure how to balance that yes. Maybe having arrows/relics that interact more with the physics will help, for example with explosive arrow, blackhole arrow, electric arrow. Like that you don't need lot's of piercing to destroy structures

13) Yes that's the case: some debris can go through structures without colliding when too fast. But if I check the collision more often to prevent that then there's some performance issues. I already added a max velocity for debris to prevent that but it still happen sometimes. Physics is really hard to have it right, I'll try to tweak it again later!

Thanks a lot for this valuable feedback!
Broroboros Sep 20, 2024 @ 9:55pm 
Update:

The chest's lid definitely does some weird stuff. Somewhere around 270 degrees (pointing straight down), it interferes with something and the end of the lid gets damaged somehow.

Debris should damage the player the same way it does to enemies. I think it would be funny.
But seriously, I just saw a single piece of debris deal 16 damage, and it was a small fragment falling from a ceiling. A few broken beams can add up to more than any arrow.

Maso-pincushion-guy seems to appear as my ally on the battlefield whenever I refuse to help him. Maybe it's just caused by that, or maybe it's specifically that I'm moving into the next scenario too soon, and not giving him time to despawn?
Fun fact; he crawls on regular terrain, but if the platforms in a battle manage to get under him, he stands upright on them.

I thought it worked before, but now Book of Channeling doesn't seem to work (at least with Light arrows).
2 Piercing base, +6 from other relics is 8 per arrow.
I had 3 in a row, so the first one I fired had +2 x2 from the two other arrows, adding up to 12, which is what the arrow claimed to have.
I fired it so a single arrow would hit one section, and it seemed to destroy 2 red beams before getting lodged in a third.
That's 3 + 3 + ( < 3 ) = ~ 8, not 12.
[Tested again, confirmed. 2 blue, 2 brown, then stuck in a red.]
{Strength works correctly though, so it adds Strength for each following arrow, just not Piercing.}
Last edited by Broroboros; Sep 20, 2024 @ 10:11pm
Broroboros Sep 20, 2024 @ 10:42pm 
Fighting the skeletons in the dinosaur bones thing, a strange occurrence;

The first skeleton (fighter) was dead. The second (fighter) had attack and buff indicators over his head, like he was about to do 2 different actions. The third (mage) had the buff indicator over his head.

The fighter attacked, and was then inflicted with weakness...?

I don't think there's any item or status that applies weakness to attackers when they hit you, and if there is, I wasn't supposed to have it.
The mage didn't accidentally debuff him, despite what I initially thought. It clearly took place during the fighter's turn.

Either I had some strange effect that I was unaware of, or the skeleton did something to itself.
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