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I'll be honest: I've seen a few similar complaints in some other RPG Maker communities out there, but no screenshots or plot details to back these claims.
honestly while i have np with RPG Maker games (Own it myself and maybe one day i'd like to release a project) i do have a slight bit of a problem with Price. I mean even on sale its 10 bucks and even the thumbnail pics show art that is downright grade schoolerish. I'm not trying to hate on it but c'mon even i would understand that its not worth that much. Good Luck to the Developer and all but a lil more Polish before trying to charge 10+ bucks might be a thought.
That's the problem. Among all that wall of text you just wrote, there is actually nothing that shows me the stuff you're warning people about the game. It's just too vague.
I'm really curious, so please give some actual examples instead of just claiming they are "bad", "tedious" or "confusing". Seeking stuff in guides and discovering status effects / weaknesses is something I do for almost every RPG out there.
But it's good to know it offers a "quality" experience of a story to go along with it:
Got any more examples? This got me even more curious.
http://cdn.akamai.steamstatic.com/steam/apps/278530/ss_9afd80c9fe62fd770e969a58c44dc2a70565b4b9.1920x1080.jpg
If anything it actually adds to the weight of your argument.
I just found it funny enough to comment about.
getting back to gameplay, another big issue is how the quests work. I'm most familiar with the first laxius force game so I'll just go over 3 quests I remember as being particularly bad. 1 of the quests was a simple "investigate the mysterious monster that a village mentioned" type quest. so I figure okay I'll just go investigate. however, my characters kept getting scared and refusing to cross a bridge to where the monster was located. the solution to this "puzzle" is to cross the bridge when the screen lights up due to lightning, thus allowing your characters to state that they see a frog across the bridge and that that must be the source of the noise. you then pick up the frog and can keep it with you as an item to use in battle. quest complete. this quest is required if you want to feasibly complete the next quest.
the next quest I remember is the reeker bulb, an item that poisons your whole party just by having it in your inventory. you're intended to carry it for about half the game once you find it. the only way to remove the poison effect is to wear an item that makes you immune to poison or to use a party member that is immune to poison. there are, at that point in the game, only 2 items available that make you immune to poison. there is an equipment item for the elf girl that only she can use (and she's super annoying so I hope you like having her in your party) and there is a ring or something that you can get by going back to the cave where you found the frog, fighting a super super hard (for that point in the game, and because you occasionally reach zones you can't return to you're going to have to grind up levels to fight this monster) mimic chest, and then from there you examine a cliffside nearby so that you jump across it. once across, you enter a cave and find a dying person. she finishes dying and you leave. at this point you only have one shot at getting the special anti-poison ring. when your character jumps back over the cliff, you have to hit the direction arrow in the opposite direction you jumped at just the right moment in order to make him stumble and fall into the pit. there is no indication that you can do this. at the bottom of the pit you solve a puzzle to escape and along the way pick up the anti-poison ring that can go on any party member. the other party members I used at this time were a sex slave who was immune to poison because she is also a zombie and I can't remember who got the 4th slot, probably cocka-cocka who is a hidden character you get by choosing a specific item when given a reward gift from a person and then finding an egg in a place you don't think you can check and hatching him and ugh it's just really confusing. anyway you carry the reeker bulb through most of the game for a quest and you don't even get the quest to get the reeker bulb until after you're past the point where you can't actually return to where the bulb was so you have to have foresight or access to the guide.
the third quest that pissed me off was one where a character is just like "hey uhm there's a meteor coming so uhhh gimme your character sarah for a bit" and then she just stays there until you've walked an absurd amount of steps until she finishes moving the meteor. it's just really tedious, boring, and you aren't told that it requires you to walk around for a certain number of steps so an unfamiliar player would just be left checking back constantly hoping that the character would be done since you can't progress in the game without her.