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Because we have a lot of experience in the VR space, we’re well-versed in squeezing out the best possible performance from the engine, and tried to keep things very efficient with our game code.
We use frame pacing analysis, and make multiple framerate and V-sync options available to the player to let you tailor the experience your setup. There’s also a performance mode as well.
We actually did a lot of testing on the steam deck as our lowest spec target as well.