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I'm fine with 7 hours as long as these 7 hours impress me. With all the ranting here about Skyborn being an RPGMakger Game and such a short description on the store page I wish for a feature list which is much bigger in detail.
So far it seems that the strongest point of the game will be the plot. At least that's what I assume after reading the store page and watching the trailer and the screenshots.
I also disagree on the argument about "pre-created engine" and Cthulu Saves the World. Every CryEngine-/UDK-/Unity-game would have the same flaw.
But my point isn't in the engine use, unlike most of the other posts here. I still don't buy it that 7 hours is satisfactory for an RPG. When "AAA" action titles started running this length, reviewers panned them. Now it's the industry standard, but I am not prepared to accept such short game lengths in RPGs. I find it very disappointing, and that is why I am not considering buying it. I own almost 200 purchased games, it isn't a matter of "cheapness" but I have spent 7.49 or less on games that I have 100 hours on... 7 is lame.
Even the most expensive of those engines would probably be less than 1% of the full development price of a commercial game. Even if a developer makes a game alone by himself, even you place his "wage" value/hour way below the avarage, it would still be enough to make the engine cost seem insignificant.
Anyway, I do kinda of agree with your point, that 7 hours sound short for a RPG. Though I'm willing to concede that, if those 7 hours are actually interesting instead of just padding (like most "long" RPGs nowadays are), it might be worth it.
In addition to that, the price here in europe is 6.99€ which is around 9.64$ at the moment... too much for my taste and the full price is just out of the question.
The game looks interesting though, so I'll keep an eye on it, till the price gets a drop to areasonable ~3€
If length is a concern, the Hard difficulty setting can pad out the time a bit... and I'd recommend using it anyway, as the game's kinda too easy on Normal anyway.
I will say, though, that the game's length is its biggest drawback; it's a pretty high quality experience during those hours. Good dialogue, characters, and plot, along with great battle and itemization systems.
what bout thew cost for comercail use of Scripts and GFX , ie one person wants 35 dollers from me just to use 3 Char sets 0.0 , and another wants 15 a game to use his script
.