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Apparently you have never opened up the unity engine [unity3d.com] editor, If you want they have default assets and you can create a game in a couple hours with zero programming skill. Is it going to be a good game.. probably not. If you want to make a “good” one that it takes effort and custom scripting/programming, art, music, etcetera.
RPG maker is very similar, Sure you can create a game with the default tileset and music in a couple hours but is it going to be good? Again probably not.
I will say I know both the lead artist and the lead game designer for this game (skyborn) and I can tell you it took about a year of working over nights and weekends for this game to be completed.
The tileset is custom; the music is composed and performed by the lead designer; the character art is all custom (minus a couple monsters); the battle system, interface, crafting system and events have been customized which takes extensive scripting and programming; And all the story, world and characters have been written out in novel length.
I personally have play tested this game many times over to make sure players would be able to have a stable and bug free experience.
How is this not like making a game with an engine again?
I apologize if it seemed like I was harshing on this game in particular, I'm not, Infact I think the game should be on steam and should make money. This is purely my opinion on RPG Maker as a whole however.
You just compared RPG Maker, a program specifically designed to create SNES style 2D JRPGs, to two next-gen 3D engines that were designed first and foremost to create shooters.
What exactly do you expect RPG Maker to do, aside from make RPGs? I am seriously confused here. It's like saying "Mugen is so limiting, I can't make FPS games in it!". There is a difference between something being limiting, and something being specialised.
Also, RPG Maker has allowed you to alter every aspect of the engine through scripting since XP. If you don't like the way something works in RPG Maker XP or VX, rewrite the script (or find custom scripts by other people). You can create custom menus, custom battle systems, you can even improve the graphical capabilities by editing the script (such as increasing the resolution, creating particle systems, or including Mode07).
Here's a video showing the "Sapphire Action System IV" scripts made for RPG Maker VX Ace. Admittedly it would be much better with custom graphics, but already you can see that you're not limited to the bog-standard battle system and can actually use it to create something more in line with Secret of Mana.
http://www.youtube.com/watch?v=_GKpmKBsmwc
Here is a game callled "Reincarnation", also made in RPG Maker VX Ace. Just skip through parts of the video and you will see completely new menus, battle systems, and even message windows, all achieved through custom scripts and graphics. Again, all done in a supposedly "limiting" engine.
http://www.youtube.com/watch?v=xOTh0eD2tGs
And here is a project made in the slightly older RPG Maker XP, using the "H-Mode7" scripts, allowing for the creation of simplistic 3D maps. It's not without it's issues (namely glitches at the edges of the screen), but still impressive for an engine that's apparently limiting "no matter what you do".
http://www.youtube.com/watch?v=BO_GZzrdE9Y
Furthermore, you don't even need a scripting interface to make something unique in RPG Maker. People were building their own custom menus and battle systems back in RPG Maker 2000 and 2003, neither of which came with scripting interfaces. It was all done using the bog-standard RPG Maker events and a bit of ingenuity.
http://www.youtube.com/watch?v=kwRTxK3M0qY
http://www.youtube.com/watch?v=jC9eNa69TTM
Now let me get one thing straight; I have no idea if Skyborn is a good game or not. I haven't bought it nor have I played it. If you don't like Skyborn based on it's art, story, or execution, then that is fair enough.
But to hate on the game purely because it was made in RPG Maker is just ridiculous, especially when you have such a wildly inaccurate impression of it.
EDIT:
Just found another awesome video, showing that it's possible to completely get rid of RPG Maker VX's boxy look through the use of pre-drawn/rendered backgrounds (referred to as "parallax mapping" in the RPG Maker community). There's even dynamic shadows.
http://www.youtube.com/watch?v=KOlKh4PjLbg
Came back from Work and i noticed that i have around 170 Comments on this Thread. I will reply to most comments on here. I been playing so many free RPG Games in the past 10 years and i don't have any Problem that the Dev is selling this Game on Steam. I own the RPG Maker XP since 2005 and i like to buy Games made with RPG maker XP. VX and VX Ace are acceptable and doesn't make a huge different for me. I like to support Developers from time to time.
Thanks @Dirtywhirlwind, @Storyteller01 and you @Haromic42 for answering my Question. ^__^
Yes Cherry Tree High Comedy Club and To the Moon is made with the RPG Makert XP.
Sorry i didn't had enough Money on my Steam Wallet to buy it as soon as it came out, but that wasn't the point of my Question. I play almost all free RPG Games made with RPG Maker 2002/(2003 since 10 years. The all use the RTP, but the have most of the times good Stories.
Greenlights fault right? XD The Users here on Steam vote on Greenlight for the Games, so you can complain against the Steam User! :D
Yeah that's what i'm always thinking. I use Scripts to even extend the functions instead of having only the basics. I wish the would had 640x480 build in to RPG Maker VX Ace, because it feels better and most of my HUD's, Menu's wouldd fit better on the Screen. The Events i use are made in RPG Maker XP.
To the Moon is a RPG Game. RPG means Role Playing Game and yes you play the role of 2 Scientists that are helping a old man to make sure he fly to the Moon.
RPG Maker XP,VX and VX Ace is suitable for professional game development. Using only the Ressources from the RTP will not help much. Adding self-made content like your own Artstyle change the Game from Beginner to Expert. Of course it will cost more time to make it. I prefer the Scripts from Moghunter. I use mainly Events because the are easy and powerful to customize as i want. ;)
I hate this Problem with F12! XD Cant make Screenshots....
Okay? Well then Good Bye and stop discuss here? >_>
Welcome in my Club! :D
Depends how much Content you get for your Money right?
You don't make Games like Far Cry 3 or Borderlands 2 with RPG Maker XP,VX and VX Ace. The tool is not meant to make Shooters. It's made to create Role Playing Games in the Style of any Pokemon Edition or completly different with your Artstyle instead.
LOL. Nope. They used a bunch of stock assets and apparently spent so much time on their AMAZING SUPER AWESOME SCRIPT that even in the store page screenshots, there's a spelling error. Bwahahahaha.
That retort doesn't quiet criticism. Instead of going that route, ask them to show examples.
I really see no use of all this discussion. They are not charging the price for an AAA game. Personally I still love 16bit style combat turn based rpg, because they leave space to imagination compared to 3d rpg, and when the story is involving and challanging, who cares if it's made with rpg maker or not. Especially if it's been greenlighted, it means there are enough people interested in this, and it's no secret it's been made with rpg maker. Just leave it alone if you are against it.
Ok this is the only part of this I read because I'm going to assume you posted a bunch of crap showing off what it can do. I really don't care how much you can do to it, it's still limited to a level that a capable and respected designer wouldn't spend time and money creating a retail game with. As others have said it uses a lot of stock art (and I wouldn't be surprised if the art I've seen wasn't stolen off the community forums) and even the HM7 script which I've seen (since I've been using RPM since it's first release to make silly stuff for my kids) doesn't compare. You ask what else do I want it to do...yet another idiot missing the point. It's the fact that for even what it does it doesn't do it well.
I can get all the features of RPM from free versions of Unity and free store plugins and still have better lighting, sounds, shadows, rendering, storage, and customization and *gasp* multiplayer. I could also get a resolution past 800x600 without the need to make some hacky script that won't look good. (No, no matter what videos you link, because I'll admit I watched that last one.) Even those addons and scripts are limited, even the 2 best scripts I've ever seen such as SAS and HM7 have issues due to it being written in Ruby and still result in graphical limitation and force you to work with only certain types of images. I've made games that render flash files in the script. Oh, did I mention for FREE. RPM is a great hobby tool, but in my humble opion (which I guess isn't allowed and means I should be attacked for, so this will be my lost post and I won't be reading any more of this crap) isn't capable of making a game I would pay $7 let alone $15 after the sale. It's a solid $5 game that I'm sure took a long time to make.
Is RPM a good program? Yes. Can it make semi-quality games within certain genres that only a very specific target demo will play? Yes. Are 99.997 worth paying for? No. Is this part of the 0.003? Probably not.
For the last time, my point is the "engine" is very weak and limiting and I don't think the games it can normall produce are worth the time it takes to make them.
Learn a skill, get unity, make a real game. I did, and I have, and I'm sorry if I sound like a snob because I worked hard at making something that looks good and isn't made by some random 17 year old.