9 Kings

9 Kings

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Fry Feb 28 @ 4:55am
Nice game, here are some thoughts:
These are just my thoughts playing the demo so far:

So far i like the game. Its seems interesting but some of the mechanics could be a little more fleshed out. Dont get me wrong the gameplay loop is there but on higher levels (year 35 and above) the enemies get ridiculously op very fast, without any warning or counter. You either get lucky and get the right cards in the perfect moment or you just fail after year 30 or so.

Same goes with the unit combos. the combos are working but its missing some end game elements. I get going into endless it has get harder ofc, but f.e. the library isnt consistent enough, getting units upgrade in late game is almost impossible since they will do no significant damage, so they are not worth a slot. Everything is capped at level 3 which makes only a few tiles worth keeping around. Unit enchantments arent comboing with each other, which is a missed opportunity. Building is simple but hard at the same time. I feel like i get punished for every new combo i try/when i dont upgrade the same key cards i already have.

So far i tried different tactics but the one which keeps me alive the most is buffing and multiplying untis (f.e. with the farm, and graveyard). I tried a tower build, or making my units tanky, or making them extremly high dmg. But going for a more one sided approach isnt rewarded. When ur units are stong they are dead in an instant, when they are tanky they dont do enough dmg and so on.

ill test a bit more but i see myself using the same strat every game just to keep me going which makes the gameplay loop a bit one dimensional.

As of right now i am having fun, like the game, like the concept, exited for release.
Date Posted: Feb 28 @ 4:55am
Posts: 0