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especially after I got 2 additional re-enchants^^
a screenshot of my wizards
https://steamcommunity.com/sharedfiles/filedetails/?id=3435389562
In general I think hit points don't scale well with the insane levels damage can reach
Good night! ^^
What I wondered in between, wasn't there an enemy unit limit around 500? I had a enemy max of about 300+ on this run, is that how it should be?
Combustion and Steel Coat are some of the most important upgrades you can have right now. But what bothers me about Combustion is that it doesn't count as the damage of your troops.
Midas Touch is useless with it, I had 129 of them and it gives me 2 gold for 300 kills.
Steel Coat, on the other hand, is nice at the beginning and with 100 or more it makes your units rather immortal, unless machine gun elves (I mean the rate of fire) come around the corner. You don't even have to bother with hp because it's only relevant if the enemy can't touch it.
The strongest enemies were the ones with ranged fighters in the lategame (they can simply attack earlier...) and at the current state, I find things like the poison flask, or static are useless at the current state. They take way too long to take effect and if the battles only last seconds like now mhhh.
https://steamcommunity.com/sharedfiles/filedetails/?id=3435395060
https://steamcommunity.com/sharedfiles/filedetails/?id=3435403933
I had noticed that Midas touch is not being calculated correctly. In theory when you have 10-20 stacks on the unit it should be a ton of income and it just does not deliver.
Poison is perhaps the most obvious example of poor scaling because it ticks for one damage. Poison might actually make sense if it said : inflict poison on all enemy units at the start of the battle. If you had a unit with 30 ticks of poison then wow that would be relatively equal to something wizards can do.
Put very simply units do not scale enough without the library.
One of the issues I have with the design of the game (and why I will not be buying it) is that the game does not scale properly. Most of the game the scaling makes sense with +1 flat or +2% being a meaningful change. Later on that goes out the window completely because the AI units are scaling at what seems to be a geometric rate.
Put very simply units do not scale enough without the library.
A finite supply of imps is quite weak relative to the other three factions.
I have to say: your description of the Poision sounds more like a tower than a unit, in which case the library would at least not be usable.
Regarding the towers, yes I also think that the current towers can't keep up with the scaling in the game, only the dispenser with its +1% attackespeed per earnd gold can do that.
With the King of Blood, the best strategy right now seems to be to develop the bombers into a weapon of mass destruction so that the explosions are powerful enough and reach far enough to wipe out all life on the battlefield.
As far as the scaling is concerned, it's already clear that more work is being done on it and that there will also be more difficulty levels. That should change the story again. And by the way, most of us will have 5 more kings, some of us only 4, which will probably change the balance of power quite a bit. In addition to everything else that's coming.
I will probably get the game, according to an influencer, the game will have a “price point” of 6.99 euros. With all the quirks that the game might still have, the price/performance is better than some of the big games that have come out.
Once I had the basic idea, I went through many different itterations. First I thought Knights were the way to go, stack hp, coat enchantment and poison aura global.
That worked okey, but I still died around year 35.
Then I switched to ranged units, and it was immedeately easier.
It took a lot of attempts, you basically need a lot of luck to get the rights cards and globals. Overwork is absolutely neccessary, you should have 2 or 3 by the time you reach the king fight.
I originally tried with two blacksmiths (which I still think is the better option if you try it with archers) but the wizards need the attack speed to get their first kill in, and the subsequent explosion.
The vault was also important so I could buy cards, once I had overwork twice I was cashing in pretty consistently and could buy 2-4 cards from every merchant.
also you need to get your unit up to lvl3 asap, the building buffs will be much more efficient then
and for enchantments, stick exclusively to combustion and coar, the more enchantments the less likely the libraries will raise the correct ones.
Nature and Greed are probably more important to have as enemies at the start. You will need to procreate quite a bit to get the numbers high enough.
So depending on how willing you are to restart it can take a while, but I am pretty sure that it can be repeated and in fact be optimized even further.
Once you get rolling there should be nothing that can stop you anymore for a long time. Had it been earlier in the day I would have pushed further, but I doubt the enemies would have caught up anytime soon.