LOCKDOWN Protocol

LOCKDOWN Protocol

Owlieye Dec 18, 2024 @ 11:08am
Fix the game and some suggestions.
So many stupid bugs.

One where you join a session in progress lobby and if someone is a ghost, you can hear them all over the entirety of the map, sometimes it happens in just waiting room too.

Getting sent returned back to solo lobby mid-game or when in lobbies and being unable to join online games. It's happened to me NUMEROUS times.

I can't tell if there are certain guns bugging in that shouldn't be or being backed in, there's been reports of a machine gun? that isn't supposed to be released yet? which doesn't make sense because if it's NOT released, wouldn't it not be in the game? or is it just super rare and people are that dumb they think it's hacking?

I feel like weapons need to do more power, you can stab people with the knife multiple times and have them run off in full sprint across the map before dying? Like I've stabbed people 4 times in the back with a knife and they still had enough life for them to run out of the room to others? lol

I also think the health being your stamina is a weird mixture, why not a stamina bar? It's just strikes me as odd.

Also I think matches should end when the dissidents are dead, there's no deduction to be made if the killers are dead and but still win because people run out of time. Learn from other games which do it better.
Last edited by Owlieye; Dec 18, 2024 @ 12:15pm
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Showing 1-2 of 2 comments
Drzbatz Jan 6 @ 6:37pm 
I like all of these ideas except for the ends upon dissidents dying because that's what helps make this game more unique from the other games that are along the same style as this one and as for the knife that's probably just client side lag since I and many other people have yet to experience the same issue and some of the people I've talked to have been playing on bad internet connections and running at 15 fps
1. I've never experienced being able to hear people across the map, but I'm usually not joining midgame.

2. This seems to happen to our group at least once when we get together and play. It is annoying, and hopefully gets fixed when they recode the game.

3. There are mods that include a machine gun/ other guns. If somebody has the mod, it may spawn. We've never had this problem in private lobbies. But have had it a couple times when playing public, including having someone spawn them in the waiting room.

4. Weapons were debuffed due to being too powerful. The knife was left alone and is still the most deadly weapon imo. 2 hits to the head in the front will kill, and from the back does more damage. I can guarantee you didn't land 4 blows to someone's back with a knife and they were still standing.

5. The stamina being part of your health is an interesting mechanic imo. Makes it so you're mindful about how much your running around so you're not downed so easy if someone attacks you. Alternatively allowing you to use your health as stamina may make it so you can outrun someone, but at a price.

5. The goal of the game as the employee isn't to kill the dissidents. It's to complete the tasks. AKA the things that are wrong on the spaceship you're on that are going to kill you if you don't fix them. I wouldn't exactly say other games do this better, just differently.
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