Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you know its sad that you took the effort to be rude instead of constructive.
Though here are some chances of this happening over the course of 6 games:
2 Employees, 1 Dissident: 8,8 %
3 Employees, 1 Dissident: 17,8 %
4 Employees, 1 Dissident: 26,2 %
3 Employees, 2 Dissident: 4,7 %
4 Employees, 2 Dissident: 8,78 %
5 Employees, 1 Dissident: 33,49 %
5 Employees, 2 Dissident: 12,28 %
6 Employees, 1 Dissident: 39,66 %
6 Employees, 2 Dissident: 17,8 %
7 Employees, 1 Dissident: 44,88 %
Even with 3 Employees and 2 Dissidents there's a realistic chance of you simply not becoming a dissident even once. It's like rolling a 20-sided dice and you just being unlucky hitting the critical failure this time.
Also in the 7th game, becoming a dissident had a chance of ( Dissidents / Player number ), so the previous games didn't affect that at all, given that the dissident-picks are fully random. It would be way to exploitable if you could just assume a player becoming dissident in the next game.