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And the purpose of making a core is to make a robot. Though, the use of these robots seem to be even more mysterious.
The text might be there, but it is more than just the prompt.
I saw the note, it goes by real quick, it wasn't enough, and it leaves me with nothing. In the movies they say show don't tell. I think something similar applies here.
I don't know the actual "why?" isn't there other than "I know I'm supposed to make a factory because the store page said so."
Sandboxy games can have targets.
One of the oldest pure sandbox games, SimCity, had population and revenue. A game like Transport Tycoon has revenue and other number. In those games and in this one you could build many things and not be getting somewhere, so having a "score" of some kind helps.
When the game is more abstract, like Satsifactory, You still have the technology to unlock in levels and things to launch into space. There are these dangling goals even though I don't have to do all of them in order. I'm not told exactly how to get there; I have info about what is needed and I figure out how to put it together.
I know if I search around I'll find SOME of the WHY, but it should be in my face tempting me, even if I can't unlock it the demo.