Modulus

Modulus

Love the idea, but it need some QoL improvements
1. Mirror variants of asymmetric buildings, especially the conveyor spliter.

2. Why only 2-axis rotations are available in the machines? Rotation around the third axis can be done by combining these 2, so just allow us to do that directly.

3. Click the shortcut of deleting tool again to continue building. E.g. when placing belts, click X once to go into deleting mode, then click X again to return to placing belts.

4. Unclear speed of some machines, like the cranes and the drones, depending on their travel distance. Also, a way of telling whether a machine is clogged or underfed will be nice.

5. The furnace step seems redundant. Currently we need to cluster every 8 resources together, and there is no fast ways to do that like copy-pasting. The game could just decrease the resource node density 8-fold and let every node just spit out one big cube. It's the same thing, but works a lot smoother.
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Showing 1-8 of 8 comments
1. I believe you press T to mirror any building.
Jarvs.Tasker  [developer] Apr 10 @ 5:52am 
Hey Veg_Tab thank you for the feedback this is super usefull I will pass it on to the team.
Veg_Tab Apr 10 @ 8:10am 
Originally posted by Phishfood:
1. I believe you press T to mirror any building.
Oh thanks, my bad...
Veg_Tab Apr 10 @ 8:13am 
Originally posted by Jarvs.Tasker:
Hey Veg_Tab thank you for the feedback this is super usefull I will pass it on to the team.
Glad to know that! Also I am being stupid not noticing the mirror key so just ignore that part hhh
MrSkinny Apr 10 @ 9:01am 
Originally posted by Veg_Tab:
5. The furnace step seems redundant.

Good point! The furnace does feel like a forced convention, as if there were a line of thinking that every other automation game goes raw -> smelt -> assemble, so we have to as well. But "smelting" makes less sense with the shapes abstraction here. The forge could thematically create any shape from the chunks.
Sykoste Apr 11 @ 7:27am 
so add lots of 1 x 1 x 1 cubes to make a 4 x 4 x 4 cube (64 polys like it doesin the furnace or 8 x 8/pc), or a 1 x 10 rail. God help you if its a 10 x 1 post though. (see orientation https://steamcommunity.com/app/2779120/discussions/0/800059664763035091/
)

you could just call it a compressor or a polypresser- as in it 'compresses polys' into cubes of a determinate size. Rather than a furnace that only makes 4 x 4 x4's an calls it a cube.

that is presuming a poly is 1 x 1 x 1

then as an upgrade you could make bigger compressed cubes in a mark 2 polypresser and so on.

If you are going to do this, it makes the poly fundamentally different from all other factory games, so I would also suggest that blue paint is made differently and that blue polys are an ore too - that can be crushed into paint mixture - so you could then own liquid and solid polys as your niche specific to this game. Liquid polys could just be 1x1x1 and collected into containers of a set dimension too. As an example, the blue paint looks like a 5 x 4 x 4 container, so you'd need 80 blue poly ore and some other bits to make the tank (from nude polys), but then you may as well have black polys too, leaving the white polys as the main solid matter. This would be interesting in that you have two potential branches to make a 2 x 2 x 2 black block. Either spray it with black poly paint, or make it from black poly ore. You could then recycle the container and throw it back into the loop. The rainbow of infinity and beyond. ill stop here...
Last edited by Sykoste; Apr 11 @ 8:01am
Here's an addition: There's also no way to change what direction each output of the stamper goes, so maybe some option to change that?
Jarvs.Tasker  [developer] Apr 14 @ 4:41am 
Originally posted by BraveCaperCat:
Here's an addition: There's also no way to change what direction each output of the stamper goes, so maybe some option to change that?
Thanks for this I will pass it on!
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