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Bir çeviri sorunu bildirin
I'm going to modify the re-roll behavior for the next patch. When I first introduced the token re-rolls, I was considering the inclusion of a percentage number to indicate how likely the re-roll is to result in a win. So for instance, the first re-roll would be 100%, the second 50%, the third 25%, and so on. I can't remember the exact reasoning for not including it, but this would be a much fairer system and would always guarantee at least 1 win as you suggest.
Thanks for the suggestions. I'll include this change in the next patch.
Question: What rank are you? Depending on your rank and what route you take you have a better chance of finding a chest or token well (Death bone routes are harder but has a better chest/well rate. At Diehard rank both routs are death bones).
If chests were everywhere this game would stop being hard. The random chest are also part of what makes this game "Rouge-Like".
My best suggestion: Dont rely on perks. If you do then your fate is out of your hands. Invest your time on skill. This way no matter what you can hold out.
Also when you restart right after you die you imedatley get a green chest chance so theres always that.