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Ein Übersetzungsproblem melden
Meanwhile, there isn't crossplay with quest headset, they should focus on this which is more important for the multiplayer !
haha, exactly.
Would be nice if the VR version was compatable with all the user generated content from the original game. No reason why it should not be
I never said it wasn't. What are you talking about
What does Boneworks climbing have to do with every other climbing thing in VR? DON"T put words in my mouth boy
I don't know what is so hard to understand lol.
No, instead people complain about stupid crap for a 10 dollar VR game.
I know what you all need...
https://store.steampowered.com/app/3105020/Touch_Grass_VR_Simulator/
EDIT... 'sent with love'
VR is for every game and perspective. I love First Person View in VR, but games can be great as well like an RTS or a platform like Moss.
For instance Human fall flat is more of a Second Person View where you control a puppet.
Boneworks climbing was funky but still doable. To much wobbly weight, they tried to make it more physics based and life like but it was strange but still usable, now imagine that x10
That is not the whole point of wearing a VR headset. First person VR games are great but the main point of using VR is to be immersed in another reality... a virtual one, weather that be 1st or 3rd person.
The game would probably drive people mad if it was 1st person with very wobbly noodle arms
Bonework's climbing could have been done better. Like make the legs not exist while climbing. There had to be a fix for it. Have a button to curl legs up. eventually I got used to Boneworks. I know it wasn't perfect.
A much as I love Human Fall Flat, there is no way I want to do climbing in third person. Dragging around cables in third person. That would be way more fun in first person with friends.
and about climbey thats first person works.