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When we click [INFO] on a world it doesn't mention specificly per battle stage drops. It only show ABCDE about Economy and that's it.
Or CMIIW.
Start
Ore lv 4 156pcs
Wood lv 4 217 pcs
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At the start of a stage battle it shows a list of mats and these lv 4 mats are not listed.
I guess you're right for more ores and less wood here since ores only need 3 to make purple but TEN for wood. I'll try Japan now.
Start 161 lv4ores, 217 lv4woods
It sure is moving, but kinda too slow, esp for wood since making purple needs 10. Should farming materials be on low difficulty for fast clear ??
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28m 161 oreslv4 219 woodslv4 (0 and 2)
1h 162 oreslv4 223 woodslv4 (1 and 6)
Pick a world with an A for the resource you want, then pick an area in that world that drops that resource. T4 resources are not listed on the area for some reason, but they will drop if the area drops that resource type.
Kind of a pain in the butt, but taking the time to make a few characters with item drop gear sets can massively increase the resources you gain.
Does farming in lower stage have the same drop rate though ? Since the kill count will be more.
Also how many % of item drop rate should I have to get "enough"? I know it's different to every person, just tell me yours, how many item drop rate you're satisfied with when farming in item drop gear ?
Seems like this game is all about FORGING POINTS, since it is what's needed for everything, exp, drops, more FP more stacking the stats for locking existing stats.
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Been 6 hours now : 164 and 250 lv4 ores and woods respectively (3 and 33), so it does give a lot more wood.
(So the drop is really made low and has to rely on item drop stats.)
If you want you can just get 6 pairs of the fate suit jewelry set that boosts item drop rate(from mortals cultivation), with double item drop on them you'll get a minimum of 120+ drop rate, alongside treasure and research item drop boost it should be enough for a low amount of resources until u want to make a team fully made for it
Now that you mention it, I just checked and I notice instance ticket is only 1.95m copper in 3Kingdoms, 3.51m in Martial Jianghu, 12.8m Jade in Mortal Cultivation(world8), so it's best to farm copper in 3K if I want to farm Instance Tickets.
Having dedicated chars seems like a good idea, because keep changing gear for specific need is kinda tedious and with the hundreds of items in stash and inventory, it can get buried and hard to remember which one is which, constantly juggling inventory is not fun.
This game needs QoL update imo, so it wont be too cluttered like this. We should be able to maybe make a FOLDER inside inventory like in Ark, or give a custom name to an equipment, or whatever works, to organize a bit.
Sun Shangxiang , 4th talent 31.25%
Guy , 4th talent 12.5%
Zhao Meng, 3th talent max 18.75%
Seems not worth building them and wasting Dan stones just for that little item drop rate.
If only the devs make each person more useful with their 1st talent and higher rate, would be great to use them for specific purpose. Or maybe later when we can make more combat teams since we can then assign a specific team for specific purpose and forget them.