ANEURISM IV

ANEURISM IV

Grind taking ages and is boring
Devs really need to do something about Prole grind. It's boring and taking ages when there's more than 20 players on a server.

Take me one hour to have 5 points. Took Corpsman job and got freekilled by a liquidator. So it took me back to Prole again. It's seriously ruining the fun. Being forced to play Prole and grind like hell is boring.

Stuff is trashcan is also rare when there is more than 20 players. Everything is always empty.

And I will not talk about Laundry, it's a wait simulator that is not worth it at all.

Maybe we need a wider variety of jobs, because the only thing worth doing right now is the metal factory where all the proles are camping.

This is what i'm feeling after nearly 5 hours of gameplay. The prole loop is clearly boring, well it's inspired by the boring citizen gameplay of HL2RP, so yeah. It's a good retranscription, sadly enough.

Beside that, I like the game ! It's fun and chaotic.
Last edited by Couvax; Mar 17 @ 10:17am
Originally posted by Nickers:
Originally posted by Lewdis:
what do you even do with the credits you "grind" for? not hard to get credits but nothing to do with them, nothing to do with amnecytes unless you keep dying over and over and need to refresh your role after every death, nothing to do as any roles because they're all shallow in terms of gameplay which is fine in an RP game but nobody RPs and is just rushing for guns and the eventuality of a shootout with the cortex
You can use credits in the player economy, for purposes such as trading or using shops, as well as at a few game run stores such as vending machines and dealer net. Amnecytes are used, yeah, play different fates. Different classes grant you different abilities as well as different methods to get more credits and Amnecytes.

After that everything in this game, at least from my perspective, boils down to social interactions. You role effects what your interactions with other players will be like, and how you can react with them, and I do see people interact, maybe not roleplaying per say, but social interactions either way.

It may seem pointless, but almost any progress in almost game can be reduced to being pointless. What is important is whether you enjoy the game and the social interactions you are part of in it. Or one of my close friends simply enjoys the process of working at the laundromat. Simply if you like being a cop, work to become a cop, use credits to survive. If you would rather play as a prole and talk to people, then just do that and don't work. If you don't enjoy the game, play something else, and this isn't intended to be passive-aggressive, just genuine advice.
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Showing 1-15 of 30 comments
Originally posted by Couvax:
Devs really need to do something about Prole grind. It's boring and taking ages when there's more than 20 players on a server.

Take me one hour to have 5 points. Took Corpsman job and got freekilled by a liquidator. So it took me back to Prole again. It's seriously ruining the fun. Being forced to play Prole and grind like hell is boring.

Stuff is trashcan is also rare when there is more than 20 players. Everything is always empty.

And I will not talk about Laundry, it's a wait simulator that is not worth it at all.

Maybe we need a wider variety of jobs, because the only thing worth doing right now is the metal factory where all the proles are camping.

This is what i'm feeling after nearly 5 hours of gameplay. The prole loop is clearly boring, well it's inspired by the boring citizen gameplay of HL2RP, so yeah. It's a good retranscription, sadly enough.

Beside that, I like the game ! It's fun and chaotic.
i started yesterday on a full server, it was full for the whole time, maybe my attention span is insane but it really didnt take as long as youre saying, metal factory is good only problem is the fuel but with the metal factory i made like 12 anamacytes or whatever theyre called in 10-20 minutes
Couvax Mar 17 @ 11:23am 
Originally posted by Wurv:
Originally posted by Couvax:
Devs really need to do something about Prole grind. It's boring and taking ages when there's more than 20 players on a server.

Take me one hour to have 5 points. Took Corpsman job and got freekilled by a liquidator. So it took me back to Prole again. It's seriously ruining the fun. Being forced to play Prole and grind like hell is boring.

Stuff is trashcan is also rare when there is more than 20 players. Everything is always empty.

And I will not talk about Laundry, it's a wait simulator that is not worth it at all.

Maybe we need a wider variety of jobs, because the only thing worth doing right now is the metal factory where all the proles are camping.

This is what i'm feeling after nearly 5 hours of gameplay. The prole loop is clearly boring, well it's inspired by the boring citizen gameplay of HL2RP, so yeah. It's a good retranscription, sadly enough.

Beside that, I like the game ! It's fun and chaotic.
i started yesterday on a full server, it was full for the whole time, maybe my attention span is insane but it really didnt take as long as youre saying, metal factory is good only problem is the fuel but with the metal factory i made like 12 anamacytes or whatever theyre called in 10-20 minutes

The Prole grind isn’t the only issue. In fact, the problems the developers will face are the same inherent issues of HL2RP—citizens will quickly get bored. There’s no real challenge apart from grinding quickly to play another role. And even those other roles aren’t that interesting.

Playing as a Cultist basically comes down to going to the surface to cause chaos, dying, and losing 20 points—because playing as a Zealot costs 20 points without a sacrifice. Banker and Vendor... I don’t really see the point, honestly. It’s not interesting enough to invest points in. It would have made more sense if they were licenses that Proles could purchase, allowing them to open shops or something similar.

That’s just how I feel about the game. HL2RP servers on Garry’s Mod tended to collapse quickly due to boredom because the Citizen job is necessary but too dull. People only wanted to play as Rebels or MPF. But here, it’s not just a server—it’s a full game. The developers need to come up with ideas to make it fun, not just another grind to unlock key roles.

Maybe adding a third faction that helps the Proles instead of sacrificing them like the Cultists do... That’s something worth exploring. I’m excited to see what they come up with.
I agree that I think there needs to be a few trashcans or more spots of laundry or maybe ration like by greenhouses to simply just open up jobs. I get the "competition" of the jobs when there's not many but when its just "who can sit under the dirty laundry and press E faster, its meh. Same with metalworks with the smelters at times. Maybe more space for jobs lets more streets and corners for trashcans.

Anamnecytes are whatever and honestly are easy to get. I don't find it too long or hard to get 5 from laundry (and the one by the wartime factory is more likely to be empty) but and from 5 you get points doing anything for other jobs like doctor or even grinding to 15 and being a Controller and patroling. Getting pipes or just wood you can go to metalworks or ration if not filled and that's like a point every minute. Metalworks gives you one per item put in crates and you get a few for signing the crate. If you're lucky to join and war just started, you can have max anamnecytes in 15 minutes if the proles make like 25+ bombs and that's partly luck and playercount.

But I've found 2 or 3 pipes and rare stuff just by going to trashcans of areas I know are less traveled on the server and sometimes during war if the server isn't too RP heavy. I've had full lockers as a prole under 45 minutes on 50/50 servers, selling stuff like meat or crops to doctors or plastics/wood to traders or making into pickaxes/knives, using and selling those.

My problem is the other points: credits. You earn quite a lot and they kinda feel useless. I've had about 175c as a prole and felt like I nothing to really buy. I tried buying sterling but that felt like it took too long. 50 playercount and only having like 7 stoves on the map also kinda sucks. Myellin apartments are always owned by Cortex on the server for 6 hours and usually the bars are owned and not being used, grinding for 275 compared to 80 also kinda sucks, especially when it gets bought in the process. I know they are adding apartment customization but the game needs it ASAP imo.
Dagr Mar 17 @ 11:25am 
Once you get things down it goes a lot faster. Also great if you can catch it during wartime too because you will get a ton of anamnecytes for helping build bombs.
Couvax Mar 17 @ 11:27am 
Originally posted by face of unemployment:
I agree that I think there needs to be a few trashcans or more spots of laundry or maybe ration like by greenhouses to simply just open up jobs. I get the "competition" of the jobs when there's not many but when its just "who can sit under the dirty laundry and press E faster, its meh. Same with metalworks with the smelters at times. Maybe more space for jobs lets more streets and corners for trashcans.

Anamnecytes are whatever and honestly are easy to get. I don't find it too long or hard to get 5 from laundry (and the one by the wartime factory is more likely to be empty) but and from 5 you get points doing anything for other jobs like doctor or even grinding to 15 and being a Controller and patroling. Getting pipes or just wood you can go to metalworks or ration if not filled and that's like a point every minute. Metalworks gives you one per item put in crates and you get a few for signing the crate. If you're lucky to join and war just started, you can have max anamnecytes in 15 minutes if the proles make like 25+ bombs and that's partly luck and playercount.

But I've found 2 or 3 pipes and rare stuff just by going to trashcans of areas I know are less traveled on the server and sometimes during war if the server isn't too RP heavy. I've had full lockers as a prole under 45 minutes on 50/50 servers, selling stuff like meat or crops to doctors or plastics/wood to traders or making into pickaxes/knives, using and selling those.

My problem is the other points: credits. You earn quite a lot and they kinda feel useless. I've had about 175c as a prole and felt like I nothing to really buy. I tried buying sterling but that felt like it took too long. 50 playercount and only having like 7 stoves on the map also kinda sucks. Myellin apartments are always owned by Cortex on the server for 6 hours and usually the bars are owned and not being used, grinding for 275 compared to 80 also kinda sucks, especially when it gets bought in the process. I know they are adding apartment customization but the game needs it ASAP imo.

Yeah, maybe adding minigames for those things. Also for Fishing in the docks. Being able to fish with a proper fishing rod and being able to catch debris beside only fishes.
Dagr Mar 17 @ 11:32am 
I'm really hoping as more things are added we will see more jobs we can do. Kind of like how with brewing coming that opens the potential for another job of some sort.
Couvax Mar 17 @ 11:33am 
Adding the possibility for citizens to produce drugs, creating an entire underground economy that would give real meaning to police searches… Prisons, so that sentences aren’t just reduced to executions. There are plenty of ways to explore making all of this more fun.
Couvax Mar 17 @ 11:35am 
I think that dealers and banker aren't really needed and those things could be covered by Prole themself.
Dagr Mar 17 @ 11:39am 
Yeah I've kind of been feeling like they should almost make the proles a middle ground between the surface and the sewers. Have some options above and below. I feel like it would make sense that with the situation that some proles wouldn't be the most thrilled with the Cortex and would want to help the rebels. I'm sure you still technically could but you really wouldn't get any anemnecytes for it.
Couvax Mar 17 @ 11:47am 
Originally posted by Dagr:
Yeah I've kind of been feeling like they should almost make the proles a middle ground between the surface and the sewers. Have some options above and below. I feel like it would make sense that with the situation that some proles wouldn't be the most thrilled with the Cortex and would want to help the rebels. I'm sure you still technically could but you really wouldn't get any anemnecytes for it.

For now, there are no rebels, only Cultists who are hostile to the Proles, so I don’t see why any Proles would want to help them. xD
FurryFix Mar 17 @ 12:05pm 
The point of the game is that you become a cog in an oppresive regime. Instead of wanting to overthrow this regime, you support it, because otherwise the wild cultists from the sewers will eat you.

"dealers and banker are usless"
Honestly, all civilian professions feel like just a modification of the Prole with additional responsibilities. If you're a medic, you go to the mines. If you're a trader, you go to the mines. "I'm a Prole, but people come up to me and ask for treatment sometimes!"

The only reason I wanted to fight Cortex as a civilian was because Cortex got hijacker and killed all the scumbags at the spawn point, making the game pointless for the entire server.
Last edited by FurryFix; Mar 17 @ 12:09pm
Speaking as veteran of numerous hl2rp servers, the main issue seems to be the problem here. People don't want to play a faction at a disadvantage in this case scum/zealots/rogues. Because, you're putting in a heavy investment in playing a faction that gets limited to no resources on the spot with meager return given the cost per life it puts some off. I mean in this case rogue is more or less a true power class for cult out of the gate but less costly since to my knowledge it shouldn't (?) cost anything afaik. Alongside that a lot of the roles do kind of blur together, I'm of the opinion of giving a player who let's say dies as a sanitor or say the basic cortex grunt a second chance so that way they're not S.O.L same with scum/zeals. Rogues and Executioners would be given the only life given how strong they can be.
Last edited by Mister Mann; Mar 17 @ 12:34pm
Originally posted by FurryFix:
The point of the game is that you become a cog in an oppresive regime. Instead of wanting to overthrow this regime, you support it, because otherwise the wild cultists from the sewers will eat you.

"dealers and banker are usless"
Honestly, all civilian professions feel like just a modification of the Prole with additional responsibilities. If you're a medic, you go to the mines. If you're a trader, you go to the mines. "I'm a Prole, but people come up to me and ask for treatment sometimes!"

The only reason I wanted to fight Cortex as a civilian was because Cortex got hijacker and killed all the scumbags at the spawn point, making the game pointless for the entire server.

The in-universe role of the proles isn't aligned with how it feels to play them, is the issue for me. It's not conducive to the RP that everyone in the "dumb and obedient worker" class hates their boring-ass job and is desperate to stop doing it

I think there need to be more and more varied jobs -- laundry is miserable, bombmaking is locked to a world event, and everything else requires a tool that you aren't guaranteed

Also eager for an update that lets you customize your prole somewhat, get an apartment you can properly decorate and ♥♥♥♥, just for more RP opportunities without having to switch fates

Granted there are also just people who want to play as cops so they can shoot people and feel badass, and will ♥♥♥♥♥ and wine about anything else. but those people just need to be cyberbullied out of existence, I think
Last edited by can you vote on ps5; Mar 17 @ 11:18pm
Originally posted by Couvax:
Devs really need to do something about Prole grind. It's boring and taking ages when there's more than 20 players on a server.

Take me one hour to have 5 points. Took Corpsman job and got freekilled by a liquidator. So it took me back to Prole again. It's seriously ruining the fun. Being forced to play Prole and grind like hell is boring.

Stuff is trashcan is also rare when there is more than 20 players. Everything is always empty.

And I will not talk about Laundry, it's a wait simulator that is not worth it at all.

Maybe we need a wider variety of jobs, because the only thing worth doing right now is the metal factory where all the proles are camping.

This is what i'm feeling after nearly 5 hours of gameplay. The prole loop is clearly boring, well it's inspired by the boring citizen gameplay of HL2RP, so yeah. It's a good retranscription, sadly enough.

Beside that, I like the game ! It's fun and chaotic.

They are going to update the game soon as they said. I agree it does suck but the game just came out officially and they are still working on it.

Wartime is way too uncommon.

Laundry is way too low of a payout, its 12.5% chance(1/8th) instead of 25 or 50% chance of payout. I think it should be 25% at minimum.

Fishing is always full and complete at the ration factory, it needs it needs the cap raised to 75 or 100.

Metalworking needs to be just entirely reworked. There needs to be a garbage dump or some way to feed the biofuel other than cancer pods as proles, jerrycans need to be less expensive to make, generator needs to last at least 3x as long as well as anti-grief protection for the machines so the gas isnt wasted.

New fates, New jobs need to be added. Customizing your character, apartment and more roleplay options and systems like illegal drug manufacturing needs to be added.

Scumbag needs to be reworked with cheaper crafting as well as cops need more tools to police the city, as all they really do is stand around and or camp the scumbag exits.

Just wait, updates are coming! I am sure they will implement all these features and more. If not this will be the death of the game which I would hate to see given how unique this spinoff is.
Last edited by TheEpicBengal; Mar 18 @ 12:45am
Loonessia Mar 18 @ 12:53am 
The thing I think about as a big issue with Aneurism IV is that the trash spawnrate is way too low especially for a high pop server. In a lower pop server, you can get a pipe fairly easily. In a high pop server, you struggle to find literally ♥♥♥♥ all in the trash because everybody else is scavenging the trash, and struggle to get laundry done because the other proles are fighting you for the laundry because they know you can't do ♥♥♥♥ about it.

Dealers seen as worthless even though they basically get food that you literally need to buy to survive due to ration cycle taking literal hours between them, though the struggle of living as a prole means you'll literally be too broke to buy anything, is pretty bad. If you play Dealer and there's at least one other dealer in the server, you're ♥♥♥♥♥♥. There's no income unless you run Sterling and risk getting ♥♥♥♥♥♥ by a cortex. They're pretty essential, BUT ONLY if they have access to their own bank account, and have a storefront. Otherwise another dealer who has money and their own storefront will outgame you every time

And this is someone who has come out of good boy points poverty 6 different times in various population conditions, high or low
Last edited by Loonessia; Mar 18 @ 1:05am
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