ANEURISM IV

ANEURISM IV

Seabatt Mar 25 @ 9:09am
Playercount suffering due to serverside lag
Newest update has completely ruined player experience as servers that have upwards of 40 players, all players begin to experience rubber banding due to serverside lag. PLEASE FIX THIS.
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Showing 1-15 of 18 comments
Çrunch Mar 25 @ 10:44am 
Yes!!!! The lag is unbearable.
I have died in the catwalks twice, both times with guns that took me like 30 minutes to get, because the rubber banding teleported me into the pit.
Originally posted by 2005ChevyMalibu:
I have died in the catwalks twice, both times with guns that took me like 30 minutes to get, because the rubber banding teleported me into the pit.
The hole in the sewer walkways really feels like such a grift when the servers are so laggy. What I've been doing is jumping onto the railing, then slowly walking across it to avoid it, but even that is a bit risky in itself. I've lost lung punchers to that stupid hole in the floor.
I was a scum doing scum things and I lagged so hard down at the dock I fell in the meat processor I turned into a ration :(
Originally posted by Atheta |アセータ:
Originally posted by 2005ChevyMalibu:
I have died in the catwalks twice, both times with guns that took me like 30 minutes to get, because the rubber banding teleported me into the pit.
The hole in the sewer walkways really feels like such a grift when the servers are so laggy. What I've been doing is jumping onto the railing, then slowly walking across it to avoid it, but even that is a bit risky in itself. I've lost lung punchers to that stupid hole in the floor.

No even worse. I was walking far away from the hole and it teleported me THROUGH THE RAILING into the big pit.
Fox Mar 26 @ 8:29pm 
Don't worry, now the discord server and forums has people talking about hackers being able to teleport and instantly kill people too.
Jimison Mar 26 @ 10:35pm 
Theres a lot of problems, not just the lag, that is contributing to player count
vaypon97 Mar 27 @ 10:21am 
Originally posted by Wolfy:
Game will be dead in a month if not less anyway at the rate it's going lmao.

Sh-it servers
No anti-cheat system in place of any kind (Hackers have finally arrived)
Incredibly niche as is
Many sh-it gameplay designs

Games cooked.

https://i.imgur.com/Ibz2uYB.png

It's been on a rapid decline since it's weak 1k peak from the sale and it's only going downward lmao

Game will be dead if people keep doom speaking about a game with devs that are constantly providing updates. You're all being impossible and acting like this isn't essentially a beta test.
Originally posted by vaypon97:
Originally posted by Wolfy:
Game will be dead in a month if not less anyway at the rate it's going lmao.

Sh-it servers
No anti-cheat system in place of any kind (Hackers have finally arrived)
Incredibly niche as is
Many sh-it gameplay designs

Games cooked.

https://i.imgur.com/Ibz2uYB.png

It's been on a rapid decline since it's weak 1k peak from the sale and it's only going downward lmao

Game will be dead if people keep doom speaking about a game with devs that are constantly providing updates. You're all being impossible and acting like this isn't essentially a beta test.
People obsess way too much over "dead game" these days and I hate people's obsession with current player counts. Back in the 2000s, nobody cared about how many concurrent players a game had, they just played it. They didn't base whether or not they would play a game solely off of how many concurrent players it had. There wasn't this obsession over retention numbers that there is now. I'm sick to death of it plaguing each and every game that's not a purely singleplayer experience's discussions.
Originally posted by Wolfy:
Originally posted by Atheta |アセータ:
People obsess way too much over "dead game" these days and I hate people's obsession with current player counts. Back in the 2000s, nobody cared about how many concurrent players a game had, they just played it. They didn't base whether or not they would play a game solely off of how many concurrent players it had. There wasn't this obsession over retention numbers that there is now. I'm sick to death of it plaguing each and every game that's not a purely singleplayer experience's discussions.

That's probably because back in the "2000s" online gaming was basically just starting to come out of it's infancy stage and pick up speed while everyone else was still playing single player offline sh-it where it didn't matter.

This is 2025 discussing a game that lives and dies by it's player count because it's been entirely built around player interaction as the gameplay focus. No players = No gameplay loop / interactions for anyone

You're damn right people are gonna "obsess" over what the player numbers are doing unless they want to play a comically laggy ""Multiplayer"" ""Roleplaying"" laundry folding / rock smacking simulator game as a single permanent prole in a laggy empty 1/60 player server lmao
People do this for literally any and every game. Helldivers 2, Palworld, you name it. Any game that doesn't retain 100% of its players is "dead game" People were saying Tekken 8 was a dead game within a month of the game's release. People will say it about literally any game that has multiplayer in any capacity.
Why is it so hard to have servers that don't lag and rubber band every ♥♥♥♥♥♥♥ 5 seconds?>!
Originally posted by UNCLE KIM:
Why is it so hard to have servers that don't lag and rubber band every ♥♥♥♥♥♥♥ 5 seconds?>!
Probably dosent help living in north korea kim
FoxyFox Apr 1 @ 5:18am 
Originally posted by vaypon97:
You're all being impossible and acting like this isn't essentially a beta test.

This is not a beta test and not early access. This is a release version.
FoxyFox Apr 1 @ 5:29am 
Originally posted by Atheta |アセータ:
People do this for literally any and every game. Helldivers 2, Palworld, you name it. Any game that doesn't retain 100% of its players is "dead game" People were saying Tekken 8 was a dead game within a month of the game's release. People will say it about literally any game that has multiplayer in any capacity.
Are you really going to compare helldivers 2 to a game that had 300-1000 players online at its peak? And now this game only has 80-300 players in the last 24 hours. The game lost 70% of its players in just 2 weeks. Palworld has more players online than a year ago. There are currently around 30,000. Not 80 like here.
It's dead, Jim.
Those players numbers aren't returning. So what are the devs going to do about getting them back?
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Date Posted: Mar 25 @ 9:09am
Posts: 18