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Cortex should have corporations vs enforcement.
Rot should have Gangbangers vs Scumbags.
They fight each other for control. Creating more chaos in the city. Right now cities fluctuate from trolling enforcement to zerging scumbags with nothing to stop each other from owning the server.
The game needs scum otherwise it's just laundry simulator.
The role and goal of the scum is to wipe the server. Eventually they'll win. Eventually they should win. Nothing you make in this game is meant to be permanent.
Scum will occasionally wipe a server. Cool, build whatever you built again or do something different. Make a trader who only accepts rats as currency. Play a cop who guards the vending machines with his life. Join a cult. Start a cult. The chaos is the point. that's the fun part of the game.
If anything limitators are OP and there needs to be a cap on the class with just controllers running around. There shouldnt be 6 limitators camping the exits.
I do think rot progression needs to be rebalanced, because yes scum causes it and it is broken.
There should not be situations where a server resets twice per day or once ever 2 days. A server should at least be active for 3 days.
Resets should be a hard thing to achieve and should have a set number of players on like 30 at least to occur. IDK im not a balancing expert.
Why would anyone continue playing if the time investment is worthless. I think thats more of a problem with the lack of content and game design as the jobs are quite basic and there's no customizing in the game or long term goals after you get guns as scumbag.
I agree with your sentiment, but we son't see this kind of talk until more fate roles open up to diversify play. Right now end goal is either the Cortex Executioner or Banker, everything else is just a rung in the ladder.
There needs to be more fates dedicated to just having fun and not grinding. I Don't know the answer to this, but for now what OP is complaining about is mostly due to Capitalism in the economy. Over saturation of traders and bankers, not enough Proles. Not enough materials being produced, and the stuff that Fates like Liquidators and doctors do need are sold at exorbitant prices.
Scum are indeed needed for this kind of clean wipe, otherwise Bankers and Traders just sit on everything. I'd laugh if there was a Fate added designed just to screw them over.
Traders and bankers can do prole jobs and arguably should. They can still get cytes for it (to the best of my knowledge) and doing so puts you on the state's payroll, in addition to the other stuff they can do for money and supplies. Trader roles let you use dealernet to get supplies for your other lives in addition to making money as a trader. Right now the problem isn't traders, it's entrenched Cortex players and ill-advised search for permanence.
Having the majority of the population of a server be proles is usually a sign that the player base of that server is new or a wipe recently happened. You only need 5 cytes to get out of being a prole, and from there you can start doing other things. Aneurism is a rules-lite sandbox. While there is opportunity for roleplay, there isn't going to be much of a playerbase for a *really committed* roleplay in this setting. The roleplay aspect lets you make your own fun within the rules specifically to ♥♥♥♥ with other people. It's an improv game.
yes, the scum faction is interesting, chaos is the point, i'm not against that. it's a really fun, interesting idea. but as a beginner, it's not fun gameplay to not be able to experience the game i paid for unless i happen across a miraculous community server.
The impermanence is part of the fun. That's the game you signed up for.
Steal back. Fight back. Be a ♥♥♥♥♥♥♥ back. You're in dystopia.
Not really, I signed up for a "A dystopian simulator where your choices shape a decaying city" that allows you to play defensively as cortex protecting the city, offensively as scum to decay the city, or neutrally just living life as a citizen in a city,
I mean if being a person living in chicago city was a videogame advertised where you could life your life as any job, from law to criminal, I wouldn't think of impermanence because my second day of playing omni-man destroys half the ♥♥♥♥♥♥♥ city.
And that's what you got. When the city collapses entirely it resets and you get to do it again. So what are you complaining about, exactly? You sound like you have live service brain fungus.
There's a fate called Rogue that is LITERALLY a corrupt cortex. Easy to spot up close, but from a distance or certain angles they look just like a controller, which I believe is the point.
But I do agree a normal cortex role working with the scum is kinda lame, and breaks the whole point of the game. I imagine it makes for some pretty interesting RP gameplay tho, if people stay in RP.
I only got a decaying city, not one where I have choices that can affect it.
The only choice I actually get that really changed the city is if I pick a cortex fate, neutral fate, or scum fate.
If you have a copy of the game where what you do actually and directly helps or hurts the city and not just whatever fate you choose, I’d love to have it.
Pick scum and afk for 20 minutes, see if the rot changes. Pick Controller and afk, see how effectively you keep the scum at bay.