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Max settlers; the maximum number of settlers you can have, settlers are the units that perform colonisation
Time; Presumably the amount of time required to double your initial population if left alone? I honestly don't know what 10 years can represent here.
Growth rate extra; the additional growth bonus that you get from being a colony. I honestly don't know what the benefit of this would be as I don't know how food growth benefits your provinces, so if you could explain I would appreciate it.
Auto expand chance; You do not need to make a setller and take him to every last bit of uncharted territory, if you have one province the game can auto colonise surrounding land, the chance of which is given here.
Expand population; the population that each settler provides is 1,000
Tribal can colonise; To colonise, you need to enact a policy that allows you to colonise. Thus, the tribal AI can do this without enacting that reform.
Min turn ID; the number of minimum days before the tribal ai can begin to colonise
AI dont change govern; If AI can colonise, then it can also change its government
Colonise by spending gold; To colonise, you need a settler on an uncolonised tile. Presumably, this would mean that you cannot buy out that tile outright.
Player tribal gold spend; If the player is a tribal character, than he can spend gold to get colonies
Gold cost; the gold cost associated with colonisation, assuming it is allowed
Gold settlers; this one I am not sure, settlers cost 10 gold to create, so I don't know where 2,000 came from
Spending gold settlers random; Also unsure, I don't know what 3001 could be referring to or even what the variable represents.
If you ever find something I said is false, please let me know (;