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I'm going to make a record here for posterities' sake. I have been meticulously recording fishing results in batches of 100. I will update this as I get more data. I am recording whiffs (number of times a bite yields nothing- this is rng whiffs not whiffs due to player error), catches (everything that is not a legendary item, this includes rings/gems although I include legendary gems as legendary), and legendary catches (including gems). I am not including the %chance to drop magical items since, as others have mentioned and I have noticed this too, it doesn't really seem to affect drop chances for fishing.
Note* This is all on Adventerer difficulty
Level: Catch: Whiff: Legendary:
Grove / 57% / 36% / 7%
Grove / 61% / 34% / 5%
Grove / 67% / 28% / 5%
2 / 66% / 26% / 8%
3 / 62% / 35% / 3%
5 / 66% / 27% / 7%
7 / 60% / 35% / 5%
9 / 53% / 38% / 9%
9 / 61% / 27% / 12%
10 / 58% / 35% / 7%
18 / 52% / 41% / 7%
20 / 60% / 29% / 11%
22 / 62% / 32% / 6%
25 / 59% / 30% / 11%
28 / 66% / 29% / 5% *See post below*
32 / 58% / 32% / 10%
34 / 59% / 35% / 6%
36 / 68% / 27% / 5%
39 / 64% / 30% / 6%
43 / 58% / 37% / 5%
_
_
This equates to the following averages (greater than 97% certainty based on the sample size, under the assumption that the rates are fixed regardless of level as a quick glance over the numbers would indicate)
Catch: 60.85%
Whiff: 32.15%
Legendary: 7%
I will continue to update this chart and fill in more levels and more data to improve accuracy. Eventually I plan on just posting this in its' own discussion thread to make it easier for people to find it.
Catches: 66%
Whiff: 29%
Legendaries: 5%
The conclusion is pretty obvious tbh: the chance to find magical items does not apply to fishing. With 300% MORE chance (my previous batches I had roughly 30% chance in items) I actually got LESS legendaries. We all know this game is RNG heavy, but in batches of 100 a pattern should emerge regardless, and in the three times I've done this, that pattern has been consistent: 1/3 whiffs 2/3 petty gems/fish/unenchanted jewelry and I'd say about a 1/20 chance for a legendary. I will continue to update the above post with batches of 100 from various levels, but I suspect the results will be largely the same. The "better odds at deeper levels" I suspect only applies to how nice the legendaries are, not the rate at which they drop. I should also mention this is on the Adventurer difficulty, which is to say the "normal" difficulty.
Also, if you have the original FATE game, if you would do the same with a brand new character on that game, and see if there is any difference.
Ah I didn't realize this was for the xpac. My stats are for the original game. And once I retire this char I will certainly start from the top and post those as well. Thanks for the feedback.
Also I too have found that it seems more legendaries drop earlier on but again I didn't record it so I'm not certain yet
If I do my fishing on a new character before I've even collected any quests I'll often get a bunch of very valuable uniques, if not always. But that seems to wear off after a certain amount of time. It's like the first 30 or 40 casts or something. It's been many years since I've ever counted how many, so I could be really off, but I don't think I've ever done 100 casts on any fishing hole.
I was googling trying to figure out if chance to find magic items applied to fishing and came across this thread. I couldn't find anybody who actually recorded the data so decided to do it myself. I am assuming the chances were likely unchanged in future xpacs though. Maybe I'll try it in the future. I'll likely trim up the results above so the post isn't so long.
I agree that they probably didn't change the odds for any of the future games. All of the games are pretty much just variants of the base game.
Yes new character, heirloom removed to be extra safe. I will also use some cheats in the near future to delve super deep to fish at an unreasonable level to make sure that the percentages don't change with depth.
I just wanted to say that I don't actually think that the "whiff" is a thing, I recently discovered a way to get a hook EVERY time and you just have to open inventory on the right half and something else on the other, you have to be in the idle fishing animation, and when you hear the hook sound(and you can take your time with this part) you click where the button would be on your screen(the button would be on the left side). I still haven't had a miss and I've gotten legendaries too, I believe that it's more of a
Fish:... Junk:... Legendary:...
Type of thing because of that, rings and other jewelry(non legendary, of course) would be junk even if enchanted and the rest explain themselves, but I believe that it would make the most sense and DOES make the most to me after how long I've played the game. I also always figured that it would just give better quality of each the higher you go and maybe the chance a small bit but I've never tested it. And I played while it was still only wild tangent as well, with the little free coins(I may have been young, but I remember it).
Maybe when/if you go back to testing it you could check it that way, it may yield new and interesting results.
{Apologies for having to edit, but at least I caught my mistake}