Dwelvers

Dwelvers

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Sebt Dec 5, 2023 @ 5:35am
Bug (18.10.0) - Enemies coming from waves can accumulate in the Maze
No pun intented. Take a look at this screenshot or download the save file and see for yourself:

https://steamcommunity.com/id/sebtpl/screenshot/2316601738471344669/
https://drive.google.com/file/d/1LGrV1mgGqk7fQH-4hpkDf5YGAFv69L4i/view?usp=sharing

At least in lvl 7, they like to accumulate in the maze that lost its doors, the one closest to the portals they spawned. I think it happened to me at least once in skirmish mode as well. Is it because it's the object I own, so like roads they went to that place to destroy it, but because they couldn't see it as a destructible object they got stuck in there?


PS. I know that leftover humans from waves that didn't make it to my dungeon go back to the portal, but I think they could at least gather there and join other guardians (or attack my portal if I manage to conquer the portal they came from), so it wouldn't make the game too easy.

EDIT: Also, if you load the save file and look for battles, you'll see that my creatures can go very far to attack the enemy, or should I say, to protect what's mine. Maybe the whole Maze thing is the reason also why enemies are gathering there coming from Portals, as to way my own creatures try to defend this object?
Last edited by Sebt; Dec 6, 2023 @ 2:42am
Originally posted by rasmus_ljunggren:
Solved with the next version! The issue was that you took over the maze. And the maze is a room in the game. So the humans wanted to attack your room, but as the maze can't get destroyed they just stand there.
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Showing 1-4 of 4 comments
rasmus_ljunggren Dec 6, 2023 @ 1:25am 
That is a really interesting bug, I moved it to unsolved.
A moderator of this forum has indicated that this post answers the original topic.
rasmus_ljunggren Dec 8, 2023 @ 3:14am 
Solved with the next version! The issue was that you took over the maze. And the maze is a room in the game. So the humans wanted to attack your room, but as the maze can't get destroyed they just stand there.
rasmus_ljunggren Dec 10, 2023 @ 11:39pm 
Dwelvers Beta v0.18.11.0 released with this bugfix. Please confirm that it has been fixed :)
Sebt Dec 11, 2023 @ 5:13am 
Confirmed fixed.
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