Dwelvers

Dwelvers

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Sebt 5 DIC 2023 a las 5:35
Bug (18.10.0) - Enemies coming from waves can accumulate in the Maze
No pun intented. Take a look at this screenshot or download the save file and see for yourself:

https://steamcommunity.com/id/sebtpl/screenshot/2316601738471344669/
https://drive.google.com/file/d/1LGrV1mgGqk7fQH-4hpkDf5YGAFv69L4i/view?usp=sharing

At least in lvl 7, they like to accumulate in the maze that lost its doors, the one closest to the portals they spawned. I think it happened to me at least once in skirmish mode as well. Is it because it's the object I own, so like roads they went to that place to destroy it, but because they couldn't see it as a destructible object they got stuck in there?


PS. I know that leftover humans from waves that didn't make it to my dungeon go back to the portal, but I think they could at least gather there and join other guardians (or attack my portal if I manage to conquer the portal they came from), so it wouldn't make the game too easy.

EDIT: Also, if you load the save file and look for battles, you'll see that my creatures can go very far to attack the enemy, or should I say, to protect what's mine. Maybe the whole Maze thing is the reason also why enemies are gathering there coming from Portals, as to way my own creatures try to defend this object?
Última edición por Sebt; 6 DIC 2023 a las 2:42
Publicado originalmente por rasmus_ljunggren:
Solved with the next version! The issue was that you took over the maze. And the maze is a room in the game. So the humans wanted to attack your room, but as the maze can't get destroyed they just stand there.
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rasmus_ljunggren 6 DIC 2023 a las 1:25 
That is a really interesting bug, I moved it to unsolved.
Un moderador de este foro ha indicado que este mensaje responde al tema original.
rasmus_ljunggren 8 DIC 2023 a las 3:14 
Solved with the next version! The issue was that you took over the maze. And the maze is a room in the game. So the humans wanted to attack your room, but as the maze can't get destroyed they just stand there.
rasmus_ljunggren 10 DIC 2023 a las 23:39 
Dwelvers Beta v0.18.11.0 released with this bugfix. Please confirm that it has been fixed :)
Sebt 11 DIC 2023 a las 5:13 
Confirmed fixed.
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