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In waves 1-3 there were only 4 dwarves and 4 soldiers. Since the 4th wave it's now 8 dwarves, 10 soldiers and 4 archers.
But the castle is so far away, that by the time I got there and took down the portal just outside, the enemies spawned from the castle. It was either a case of dying there and then, or retreating as best possible, only to have most of my portals recaptured and nobody really left to defend my base.
This time the enemies did not come as close together, or after they destroyed something of mine like a portal or a road, some of them stopped coming to me. Building a road here and there, or just having an Imp come to some of them, helps to separate the enemies. I also managed to craft some equipment, open at least one of the treasure chests, and collect some equipment from fallen enemies.
Under normal circumstances, I wouldn't have been able to reach the other parts of the maze because the 3rd wave and beyond is too strong together. The corridors in these realms are too long, so my creatures are too slow to run back and forth to defend and conquer other parts of the Netherworld's Maze before the next wave. I fully equipped my creatures with what I could make or gather from enemies (it's noted that making equippment doesn't make any sense other than to spawn more Orcs because you'll get much better equippment from fallen enemies than you'll be able to make).
Imps were very overworked, my traps were not reloading, many items were left on the floor. I destroyed all the mines but still could not get my Imps to do the work in time. Any task related to gathering enemies or items found on the ground was done very late in the game or not at all. I think some Imp creation mechanism is much needed.
https://drive.google.com/drive/folders/1i1FEp5yOIKiLNAkd_iQlmPWne9FvcUnf?usp=sharing
Good to load them one by one to see the progression. I managed to get to the second and final castle, but really I don't see a way of ever destroying the four portals near there. The sheer volume of spawned enemies is insane.
I managed to cheese the game this time...If you save just before a wave timer ends, then a random portal will spawn enemies. Reload and repeat until you get them spawning from a preferable one. And so...if you keep the two nearest portals untouched, you can venture a lot further afield, quicker, and with careful time and creature management, have enough in defense for when the nearer portals spawn. Why? They don't then go off and attack your other captured portals further along. I also lucked out for a wave where the nearest portal spawned, but for some reason the enemies didn't break down the final block of dirt so they never attacked.
I recently remembered something that I can use the dungeon for:
1. make enemy Cyclotaurs join my cause, and most importantly
2. feeding enemies to the Dark Mother generates mana, and since generating mana also generates Imps, you can make a lot more of them.
I'll try to beat this lvl again on Impossible difficulty.
EDIT: So far I've managed to clear all Portal up to the Castle, but I noticed that some enemies entered the portal and disappeared for some reason. O.o It's even easier to beat this lvl.
I don't think I could have done it if some enemies didn't just enter the portal and disappear (although it didn't happen very often) and later without researching and using the Poison Cloud spell so I could damage enemies that were coming at me together. Building roads wherever I could helped stop their rush, so they had fewer portals to repair.
Well, after entering the portal, some of them just killed themselves with it. :v
I tried to pick up dropped equipment from enemies and treasure chests, then mine from 2 glowing mushrooms behind the nearest portal to my dungeon to unlock the lighting spell (and later the op Poison Cloud) as quickly as possible. I tried to build the Crafting Room early and make as much Steel as possible to build the Prison (so I could get Ghosts and Mana to make more Imps faster and get additional 2 Cyclotaurs on my side).
The hardest moment was when the waves got stronger and I had to deal with portals guarded by cannons, but luckily the most needed Poison Cloud was finally unlocked. I don't think my creatures would have been able to defeat them without it. Capturing all the cyclotaurs and training them as quickly as possible also helped a lot.
I've built two crafting rooms, which have helped me make Orcs and Steel for traps in the base, but any equipment dropped by enemies has always been better than what I could make. Cooking room was near the Bedroom. I've built all available rooms there.
You can change the location of the rally flag and put it to the east than press home key to quickly see my dungeon.
BTW: For some reason a Bent Sword was "discovered" when I destroyed the last two portals, I wonder where it came from, maybe from one of the Portal guards? :v
You can try these as soon as possible:
1. Build a large crafting room and set it to make lots of non-iron and non-leather items;
2. Build at least 1x3 dungeons, and later another 1x3, and feed every human prisoner you can to DM, unless they are lvl 8 and aobe - these will serve better as Ghosts;
3. After the second wave, you should have some creatures well equipped, so go and claim the first nearest portal and dig 2 Luminous Mushrooms behind it;
4. Set weapons and armour priority to maximum for orcs (because they are the fastest and can stun) and then for cyclotaurs;
5. Capture the first and later the second cyclotaur and wait for them to choose your side.
6. Grab 2 treasure chests north of the 1st cyclotaur as they contain some powerful equipment;
7. After each portal you claim, build roads wherever you can, so that the enemy will later destry one by one, giving you much more time to counterattack, try to lure enemies from dwarves to archers to soldiers (just let your Imps do that for you), but never let them all attack you at once.
This will in other hand require to do more digging to the south so you might need to make Imps even faster, but it's worth it just to have more Orcs and it's better to have Wooden Clubs than nothing. I only later after building all Beds, traps and room structures that require leather and iron I started to make iron- and leather-based equipment. Especially having the Training Room with 4+ Punching Pigs early helps in growing stronger faster.
https://drive.google.com/file/d/1pQMPHR1ZGE4IGk1jmevmvr7Cj6Vjp-GJ/view?usp=sharing