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Sally sells books to reset stats and skill points for 1500 and 1200 respectively as well, so if you don't mind farming whatever monsters you're able to you can experiment as much as you need to build your character to suit your playstyle.
Permanent choices:
Race. You can't change it in the mirror, and the racial is locked into your skill book (not a big deal, if you ask me). Alacrity removes cost and cast time on ability, so it's not specific to mages. Could be really good in late game, depending on what abilities are put in the game.
Class. You're a fighter, and that can't be changed.
I think it's just those two.
Don't worry about alacrity, it's universally useless skill for every class, mystics don't use it either. :D
Unlearning the skill returns the points if you have any invested in it. The only exception seems to be unlearning divine skill by moving into beta branch test build of the game, this is the only way to permanently lose skill points. :)
You can also return the points from all your skills without unlearning them with the book, Sally sells it (maybe there is some minimum lvl requirement for it to appear in the shop for you). And there is another one for stat points respec.
Race and class are the only permanent choices for your character. As you can find scrolls to learn racial skills of other races, it's really mainly just an aeshetic choice.
Anyway, the currently playable part of the game is pretty short, and if you really dislike the race-class combination of your character, just make a new one i guess?
The best stats distribution really depends on how much you get hit. Vitality gives way more health than whatever is your class' attack stat gives damage. But there is some point where you have enough hp to never die, what is this threshold for you? Some people here like to brag how they leave vitality at 1. For me personally the good balance seems to be 33-40% into vitality for mystic and 40-50% for bandit and fighter, but tbh i'm quite bad at blocking/parrying.