ATLYSS
I think I screwed up. Several questions regarding skills. Please help.
I think I messed up. Going into the game, I was under the belief that racial choice was purely a cometic one, and read that the starting skill was just that, a starting skill, and that the other skills could be acquired later. Based on what I read, people were saying that the only reason thing to worry about when picking a race was which one you liked the look of most, due to the fact other skills could be acquired and swapped over to later. I selected a Kubold, and once I got to level 10, I decided to be a fighter.

Once I became a fighter and played a bit more, and really examined my new choices and stuff, I saw that I could unlearn abilities, except as it turns out, I could not unlearn the Kubold starting skill, Alacrity, which does the following.

"Alacrity is an active self buff novice skill that allows the player to cast their next spell without a cast time, for free*. Upon cast, a burst of blue crystals surround the player for 10 seconds. If the player casts another spell within 10 seconds, that spell will cast instantly if it had a cast time, and will cost no mana, health or stamina. At higher ranks Alacrity's own cast time is improved, eventually becoming instant."

Now, I am not positive in saying this, but this really seems like more of a magic focused skill. Yet, now it is taking up one of my skill slots (not the hotbar specifically, just the slots in general), and I have no way of removing it to my knowledge, as right clicking it doesn't seem to give the same option as, for example, the masteries did, when I selected all of them, used the scrolls, and then figured out they also took up slots, so I just unlearned all of them except the heavy weapon hammer mastery scroll or whatever it was (I'm primarily trying to focus on that I guess since I enjoy slow+strong tools and they fit the best, so I'm basically exclusively using those right now. That said, I did see I have space for the other masteries, but if I'm only using one weapon 99% of the time anyway, I see no point in having them fill up those limited skill slots, but again, maybe I am overthinking something here).

Is there something I am missing here? Or have I essentially gimped my characters full potential skill selection by picking a race with a more magic focused skill rather than a physical ability focused one (like the strong legs ability or whatever it was? Again, stating this may be inaccurate, but I am just curious.

Is that skill of any particular good use for a fighter like myself? I've purely been using it before casting my healing spell, as that seems like the only obvious usage for it, but to be honest, Mana recharges reasonably fast anyway, so I don't really think it's benefiting me currently, but I am someone who only very RECENTLY got to level 10, and then decided to mess around in a socializing server for a few hours, so maybe I'm totally saying something wrong here.

If I invest points into something, and then decide to "unlearn" it, what happens to those points? Do I get them back? Or what? From my cursory research, I believe there are ways to re-allocate stats and skill points if I want to rebuild my character, right? But that's different from this, so I'm curious over this specific choice of actions and what the result will be.

Is there any other permanent character choices I need to be aware of? I'm also curious as to what people here consider a good ratio of power stat to vitality. I don't really see a need for my to put any points into Dex or Mana, so currently I'm just basically evently spreading my points between STR and VIT, with like... 23 STR currently and 20 VIT. Is this the wrong approach? I feel like more damage is USUALLY better than health in the majority of games since you generally wanna avoid getting hit to begin with, and more damage helps kill enemies faster anyway, but so far, this game has been kinda kicking my ass a lot, and death seems to come fairly quickly if I'm not looking at my health every few seconds. I did use my skill points to invest in that healing skill, since I don't see that one NOT being useful at all.

I also noticed that the Rock Throw ability was also one I could not unlearn. Should I invest my 3 points into this just because I have it at all times and it'll sometimes be useful, or is that a foolish choice because I wanna save those stat points for other actives? I'm kinda leaning towards NOT investing into it at all, but that brings to mind another issue. Did I make a foolish choice investing back into my default healing ability once I unlocked my fighter class abilities? It still seems like a good pick, but I am second guessing myself here a bit.

Thank you.
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You can unlearn skills at any time via a book bought at Sally's. Your starter skills(recovery, Rock Toss, Recall, and your Racial) cannot be removed from your book but you don't have to put points in to them at all.
Alacrity should also remove the stamina cost from your fighter moves too, could also help out of you get an expensive mana cost skill scroll later on as well. If you don't have use for it it's fine to just leave it a 0 until you find a reason for it. As for for the the other racials, you can find them. It's just all down to luck and grinding, or playing with someone who has a spare scroll of them.

Sally sells books to reset stats and skill points for 1500 and 1200 respectively as well, so if you don't mind farming whatever monsters you're able to you can experiment as much as you need to build your character to suit your playstyle.
You're worrying a bit too much. Respec books can be bought from Sally. You don't lose skill points when deleting skills. If you run into a bug, and you do lose skill points, feel free to report it. But, from my experience everything is working as intended.

Permanent choices:

Race. You can't change it in the mirror, and the racial is locked into your skill book (not a big deal, if you ask me). Alacrity removes cost and cast time on ability, so it's not specific to mages. Could be really good in late game, depending on what abilities are put in the game.

Class. You're a fighter, and that can't be changed.

I think it's just those two.
Last edited by Ghoul Hunter; Mar 22 @ 6:40pm
SM5T001 (Banned) Mar 22 @ 8:41pm 
Wow, you are being way too dramatic. Yes, the racial skill of your race will always occupy one of the slots in your novice skill book, but to call your character "forever gimped" because of that, lol... There are more than enough skill slots anyway. Really, you have like 6 skill slots for skills from scrolls iirc, this is a lot! And if you'll ever run out of slots, just unlearn whatever is your least used scroll skill.

Don't worry about alacrity, it's universally useless skill for every class, mystics don't use it either. :D

Unlearning the skill returns the points if you have any invested in it. The only exception seems to be unlearning divine skill by moving into beta branch test build of the game, this is the only way to permanently lose skill points. :)

You can also return the points from all your skills without unlearning them with the book, Sally sells it (maybe there is some minimum lvl requirement for it to appear in the shop for you). And there is another one for stat points respec.

Race and class are the only permanent choices for your character. As you can find scrolls to learn racial skills of other races, it's really mainly just an aeshetic choice.

Anyway, the currently playable part of the game is pretty short, and if you really dislike the race-class combination of your character, just make a new one i guess?

The best stats distribution really depends on how much you get hit. Vitality gives way more health than whatever is your class' attack stat gives damage. But there is some point where you have enough hp to never die, what is this threshold for you? Some people here like to brag how they leave vitality at 1. For me personally the good balance seems to be 33-40% into vitality for mystic and 40-50% for bandit and fighter, but tbh i'm quite bad at blocking/parrying.
Last edited by SM5T001; Mar 22 @ 8:45pm
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