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Except against maws because I struggle to tell when they're about to attack at times and it's a pretty fast animation so I just driveby them with jump-attacks and spells instead. Those guys are definitely annoying and while I mostly like the current system I definitely understand hating it when you're trying to use melee on them (AKA the COOL weapons). Also their poison pools on the ground are just the WORST because you can't parry your way out of walking on that (well, you can technically, but that'd be silly).
I might have babbled a bit but short & clear version I can agree with your sentiments.
Get everything to bunch up. Then run around the edge of the group shooting at them, or launch yourself back and forth through it with aerial attacks, and slowly wear their health down. Use your big AOE attacks to hit everything whenever you can as well. Then once there are few enough enemies left, you can stand still and tank their attacks, without getting locked down.
I had to learn how in the Crescent Grove. Those Maws and Mushrooms are crazy!
Honestly, as a high-hp fighter, the only way to get out without draining stamina is either wolfing down stamstars, or just dropping your shield, taking the hit, and getting out. The stunlock is brutal!
But yeah, positioning is important. Getting surrounded is certain death. I imagine it's rougher for non hp builds.
The better I get at combat though, the more I try to take more enemies on. Eventually, the volume of their attacks is too great and you can't physically block and retaliate without getting hit.
So, use your mobility and your movement based attacks like the spear charge or jump attack to whittle em down or separate them, then get in some pokes. Once a few are dead, you can hunker down and trade punches.
It's probably not nearly as bad in multiplayer, but I haven't had a chance to play with my friends yet, so I'm not sure if it scales or not.
If you are playing mystic, don't sleep on nova skill. It damages enemies around you, knocks them away interrupting their current action and has an instant cast (!) and very low cooldown — only 3,5 seconds. Only downside is that knockback doesn't work on large/heavy enemies such as golems/monoliths and bosses.
I think it's very annoying that parrying their projectiles doesn't prevent them from spawning pools. Even if you are on point with reading their tells, it's objectively better to kite in a circle and spam cyclone/jump attacks, because if you parry a spitball you just get hit anyway.