ATLYSS
Raptros Jan 14 @ 10:19pm
Hard/Ultimate Dungeons
Just wanted to share something that popped into my head that I'd like to see in the game, one day.

I know it draws a lot of inspiration from older games, like Unreal for the title screen, and PSO for the loading screen.

I thought a bit more about PSO and I remember that Ultimate difficulty changed the entire enemy roster into new monsters with new abilities.

Something I'd like to see, maybe way into the future, is a harder, perhaps endgame, versions of dungeons.

It'd be really cool to go back to the catacombs or crescent grove once you hit the end game and face off against scaled, or even unique enemy variants.

Maybe the gheists could toss their scythes, or the miasmas could have a new spell or two.

It'd give low-level content a chance to shine again and even bring some of the old unique items, like the dungeon weapons, up to and end game status so we could still use them!

Anyway, just a thought I had in my head that I wanted to share. Thanks for reading!
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Showing 1-6 of 6 comments
Garrisun Jan 14 @ 10:26pm 
I also really like this idea :3
im not sure what they are officially called, but i would also like if the buffed monsters would appear more. maybe a dungeon difficulty where they all have buffs
SM5T001 Jan 14 @ 11:04pm 
Great suggestion!
mr.kitty Jan 15 @ 7:24pm 
Sounds like a form of NG+ (which I would absolutely support in a more general sense for this game; I've made more characters than I have slots for and I get a bit attached to some).
Raptros Jan 16 @ 4:10am 
Originally posted by mr.kitty:
Sounds like a form of NG+ (which I would absolutely support in a more general sense for this game; I've made more characters than I have slots for and I get a bit attached to some).
Maybe not NG+, but like...

If the level cap is, lets say, 80. Once you hit 80 and have completed the main quest line, the Ultimate Dungeons open up.

Each one is *significantly* harder, a real challenge for a level 80. Then, maybe when you complete one, it either bumps you to 81, or it gives you gear that is almost needed for the next dungeon in line.

Or something like that, it really could work a lot of ways.

PSO had Ultimate difficulty, which was open to anyone who beat Very Hard. Every monster was remodeled and some of them, especially the bosses, had new abilities.

That'd be really cool to see, but it's a lot of work! I'd be satisfied with just hard mode dungeons.

The main reason I'd like to see some stuff like this is because, so far, Atlyss has brought me back years. I feel like I'm playing a game from my childhood again. It's very comfortable.

The gratification of discovery, the old-school secrets you'd find as a kid, the feeling of "OK, whats next after that boss?", is something I value and cherish in media. Atlyss already was making me feel that in spades and it's very special to me.

So I figured I'd just share the ideas I'd have for fun. Share some of the little things I find joy in, in the hopes some of you guys do too!

I'm hoping Atlyss turns out great. I really love what it is so far. It's managed to evoke an old, nostalgic feeling from me that I cherish greatly.

Thanks for reading, by the way :)
Hydra Mind Jan 16 @ 12:53pm 
This would definitely be something down the line, but I do enjoy the thought of having a reason to actually run through the first dungeon again. Once you're over-leveled for a dungeon entirely, there are not many reasons to ever really go back, since the drops simply don't scale to being anything worthwhile. The scythe is something I would absolutely love to use if it could keep up with other weapon choices.
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Date Posted: Jan 14 @ 10:19pm
Posts: 6